Post by Miyuki Wakahisa on Feb 20, 2016 13:18:12 GMT -5
As maybe a few of you are already aware, mid last year I started on my own forum loosely based around the series Danmachi (Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka / Is it Wrong to Try to Pick Up Girls in a Dungeon?), but now I'm nearing the end of the developmental stage and was wanting to get a large group of people to rip into the site and tell me what they think -- Especially the mechanical system and things of that sort. I suppose this is also a generic "interest check" for this sort of deal, though the site is still in the works.
99% of the rules are written (there's one minor thread not written cuz I'm lazy), and everything should be fully functional and ready to use. All of this was made by me alone, with a few opinions from one or two other people along the way, so I'm sure there's more than a handful of oversights. I'd be most appreciative if you guys would point them out to me!
Anyway... Uhm... If any of you guys are intereseted / want to help me work out the kinks / have suggestions, please let me know!
Post by Jian Oreachi on Feb 20, 2016 15:18:00 GMT -5
Wheee, also no way punk.
Am I correct in understanding that there are ways for people to earn more efficient spending of their EP? which is basically GP?
Reading over it it's an interesting approach but worrying, as it can force people into picking up skills to maximize their gains/be seen as favortism for those put into situations where their spending is more efficient? I may not be seeing the full picture.
Last Edit: Feb 20, 2016 15:20:11 GMT -5 by Jian Oreachi
Dare I look? I'm expecting to open the page and go "That is a lot of Miyuki oriented hentai". Not that I have an issue with that. I just can't separate the faceclaim and character now.
And all the booty shots.
The Lord of Nightmares spoke to the God of Dreams, this small child or so he seemed, and bid him the question of his sins,
Post by Miyuki Wakahisa on Feb 20, 2016 15:57:22 GMT -5
EP is basically like GP, yeah, but you also get it at double the rate, so you have a ton more of it.
The only thing you can get 'more efficiently' is stat points and vilas, which you get by spending skill slots to unlock advanced education/working (which each cost two skill slots). However, those also both cost money on top of the initial EP price.
It can most definitely be used to just maximize out your money or stats pretty quickly, but it also costs you your skill slots, which are invaluable. Having a ton of stats is fine, but pretty useless without good gear and skills to back them up. You only get a limited number of skill slots, too, which helps balance it out a bit more.
Love the site. Wish I had more free time. I hope it succeeds and wish you the best of luck.
I recommend dexterity be required to hit with ranged magic attacks. Otherwise you have three to four stats noncasters have to invest in versus a single stat for casters, making magic users far superior. Even with the limitations you put to how few spells casters start with, it suffers from the "quadratic caster/linear noncaster" issue.
Which is, admittedly, the single most difficult thing for RPGs to balance and the first thing I look at with a critical eye when evaluating new sites.
Last Edit: Feb 20, 2016 16:11:26 GMT -5 by Kionchi
Post by Hanbei Karatsu on Feb 20, 2016 16:36:42 GMT -5
I hate to be this guy but..... multi classing.
I know it makes one groan, but I really believe that with the skills of each tree and their progressive improvements, that not having access to them would be a big enough penalty (perhaps with extra?) to warrant consideration?
Post by Miyuki Wakahisa on Feb 20, 2016 16:44:36 GMT -5
The problem with having multi classes is either I'll need to cut all the current trees in half, or have a site in which people have seven million skills and end up breaking everything. You have a main class and a sub-class that branches off from the main one. And, on top of that, you get custom skills which you're free to fill in with literally anything you can come up with, or any of the already established skills.
While skills are definitely important, I don't want this to be Danmachi: We Fight With Only Skills!
Love the site. Wish I had more free time. I hope it succeeds and wish you the best of luck.
I recommend dexterity be required to hit with ranged magic attacks. Otherwise you have three to four stats noncasters have to invest in versus a single stat for casters, making magic users far superior. Even with the limitations you put to how few spells casters start with, it suffers from the "quadratic caster/linear noncaster" issue.
Which is, admittedly, the single most difficult thing for RPGs to balance and the first thing I look at with a critical eye when evaluating new sites.
I don't disagree in this situation, but I don't find this to be a universal truth, there's tons of factors such as skills/spell selection that can mitigate this from being 100% true.
EP is basically like GP, yeah, but you also get it at double the rate, so you have a ton more of it.
The only thing you can get 'more efficiently' is stat points and vilas, which you get by spending skill slots to unlock advanced education/working (which each cost two skill slots). However, those also both cost money on top of the initial EP price.
It can most definitely be used to just maximize out your money or stats pretty quickly, but it also costs you your skill slots, which are invaluable. Having a ton of stats is fine, but pretty useless without good gear and skills to back them up. You only get a limited number of skill slots, too, which helps balance it out a bit more.
Does that explain it better, Jian?
\
Part of this drives my min-max side incredibly mental, but I kind of like this idea??? and dungeoning has its own benefits too...rrgh. feels almost like...good meaningful decision making...in char development...
Love the site. Wish I had more free time. I hope it succeeds and wish you the best of luck.
I recommend dexterity be required to hit with ranged magic attacks. Otherwise you have three to four stats noncasters have to invest in versus a single stat for casters, making magic users far superior. Even with the limitations you put to how few spells casters start with, it suffers from the "quadratic caster/linear noncaster" issue.
Which is, admittedly, the single most difficult thing for RPGs to balance and the first thing I look at with a critical eye when evaluating new sites.
I don't disagree in this situation, but I don't find this to be a universal truth, there's tons of factors such as skills/spell selection that can mitigate this from being 100% true.
Martial characters shouldn't have as many pitfalls as spellcasters. Having to manage three stats and two to three skills versus a single stat and a single skill means even if you only have the option of two or three spells, your going to be miles ahead of the martial character and their combination of things they can do with a weapon.
2E did some great things to mitigate this. Specifically, made casters have to spend substantially more XP to gain levels, and made spells above a certain level take more than one round to cast (with possible disruptions if they were stupid enough to try to cast fight-ending spells without a tank).
Min-Maxing in a forum RPG is like sneaking rares into your draft pool during Friday Night Magic. You might win an extra game or two, but you've lost something far more important.
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