Post by Phoenix on Aug 18, 2016 1:22:11 GMT -5
Custom skill: Reibakufu.
(霊縛布, Soul bound cloth)
On a scientific viewpoint, a long, grey cloth of unknown resilient material laced with nano-fibers. From a Kido/magic standpoint it is a long cloth imbued with certain spells, as well as the owners own reiryoku. From a philosophical standpoint it is an extra limb bound by the soul instead of the body. From whichever standpoint is preferred, all of them are quite correct. From a physical standpoint, it is a horrid fashion statement in the form of a grey scarf of loose cloth or bandaging tied to the owners body.
Regardless of the standpoint, it is a cloth imbued to respond to it's owners will, such as resting around the owners neck at first but than one end uncoiling and binding an opposing sword or opponent. It is controlled by the thought of the owner provided the cloth itself is near the user, physical contact is not necessary but acts as an easier method to focus. After the user learns to control it and adapt to it near effortlessly the user translate this into movements and alternative uses in close quarters.
For the Nature of the abilities, I've layed them out by skill rank.
Beginner: The user has very little control, taking strenuous effort to move the cloth to bind a target. Due to lack of familiarity and skill, the user can only use a small portion extending to roughly three meters.
Novice: The user has learned much more about the Reibakufu, and can use it more like an extension of self, and can alter its default state of a coiled scarf to much more discrete forms such as bandaging or wrap. The range extends to four meters.
Journeyman: The user has now learned enough to control the Reikabufu with the same effort it takes to move an arm, and can learn various tactics such as sneaking around and grabbing with strong precision. The user also gains easier control over a greater length. This rank allows for a greater speed as well as increasing the range to six meters.
Expert: The user is now able to control the Reikabufu easily with the same effort it takes to make a minor movement. At this Rank the user is able to make excellent use of the capabilities for more utilitarian purposes such as climbing and movement, able to effectively move things approximately 200-240 pounds. The precision is near dead accurate. The user's speed at this stage is able to compete with most Kido spells up to the mid levels as well as have an extended range up to 8 meters.
Master: The user has reached the stage where controlling the Reikabufu is simply a mere joke as they can extend it fully and launch it at a target with almost no effort. At this stage the user can employ more complex maneveurs easily as well as adapt a second to their arsenal. The user can now move and lift approximately 300-360 pounds
Grandmaster: The user has reached maximum potential and is essentially limited to what is within range.
On the drawing board in the chat when I was asking about this, a question emerged that I would like to address "What makes this different than Bakudo?". First off and most obvious, this is not intended as a supplement nor replacement to Bakudo. Secondly, what makes this different from Bakudo is the fact that this is a physical object that requires no vocalized incantation. This skill is designed as a means to an end.
(霊縛布, Soul bound cloth)
On a scientific viewpoint, a long, grey cloth of unknown resilient material laced with nano-fibers. From a Kido/magic standpoint it is a long cloth imbued with certain spells, as well as the owners own reiryoku. From a philosophical standpoint it is an extra limb bound by the soul instead of the body. From whichever standpoint is preferred, all of them are quite correct. From a physical standpoint, it is a horrid fashion statement in the form of a grey scarf of loose cloth or bandaging tied to the owners body.
Regardless of the standpoint, it is a cloth imbued to respond to it's owners will, such as resting around the owners neck at first but than one end uncoiling and binding an opposing sword or opponent. It is controlled by the thought of the owner provided the cloth itself is near the user, physical contact is not necessary but acts as an easier method to focus. After the user learns to control it and adapt to it near effortlessly the user translate this into movements and alternative uses in close quarters.
For the Nature of the abilities, I've layed them out by skill rank.
Beginner: The user has very little control, taking strenuous effort to move the cloth to bind a target. Due to lack of familiarity and skill, the user can only use a small portion extending to roughly three meters.
Novice: The user has learned much more about the Reibakufu, and can use it more like an extension of self, and can alter its default state of a coiled scarf to much more discrete forms such as bandaging or wrap. The range extends to four meters.
Journeyman: The user has now learned enough to control the Reikabufu with the same effort it takes to move an arm, and can learn various tactics such as sneaking around and grabbing with strong precision. The user also gains easier control over a greater length. This rank allows for a greater speed as well as increasing the range to six meters.
Expert: The user is now able to control the Reikabufu easily with the same effort it takes to make a minor movement. At this Rank the user is able to make excellent use of the capabilities for more utilitarian purposes such as climbing and movement, able to effectively move things approximately 200-240 pounds. The precision is near dead accurate. The user's speed at this stage is able to compete with most Kido spells up to the mid levels as well as have an extended range up to 8 meters.
Master: The user has reached the stage where controlling the Reikabufu is simply a mere joke as they can extend it fully and launch it at a target with almost no effort. At this stage the user can employ more complex maneveurs easily as well as adapt a second to their arsenal. The user can now move and lift approximately 300-360 pounds
Grandmaster: The user has reached maximum potential and is essentially limited to what is within range.
On the drawing board in the chat when I was asking about this, a question emerged that I would like to address "What makes this different than Bakudo?". First off and most obvious, this is not intended as a supplement nor replacement to Bakudo. Secondly, what makes this different from Bakudo is the fact that this is a physical object that requires no vocalized incantation. This skill is designed as a means to an end.