So I was planning on making a Hallow character, but I wanted to bring it up here before I spend a bunch of time making an application. Mostly because the character I had in mind is a bit strange in comparison to other Hallows.
My idea was that my character dies not too long after he was born, making him not even a day old. And instead of passing on, he stays on Earth haunting his Father and Mother. Time passes by and he eventually becomes a Hallow, after getting back what little intelligence he had by eating scraps left behind by bigger Hallows, he tries to become smarter while occasionally trying to eat pieces of Hallows that were ripped off by other beings.
I was planning on after he gains back his intelligence, he doesn't become hostile towards regular humans anymore and eventually becomes a familiar to a human. Seeing as though he would start off as a Base Hallow without that much power, he would have to go through a long journey from being a Base Hallow, all the way to a Vasto Lorde.
His Base Hallow appearance would start off as a small dark orb with a white mask on the front, with a mouth right below it. The mask has 2 very tiny slits for a set of eyes and 1 slit that resembles a mouth would be below the eye slits. As he gets stronger, the slits on his mask becomes more open, letting his eyes become more visible. As for his AoD, I was thinking of something like "Futureless"
I would like any constructive opinions you guys have.
Last Edit: Apr 14, 2017 14:57:08 GMT -5 by destrobuk
Before the grammar police roles in it's hollow, not hallow.
Hello, I'm Chie/Cress, one of many supportive ears around here. I suggest you start working on your application and then throw out offers for suggestion.
If you don't mind criticism in question form, would you mind answering the following if that is alright?
However I'm no hollow character expert, but that aspect of death is intriguing, can you explain to me in 2-5 sentences what it is and how it'll correlate to your character?
How exactly did he die and why would a newborn baby haunt his parents when he'd probably not remember them?
Also I don't believe gaining back is a proper term for dying one day old, there was no higher order intelligence to begin with, although quickly gaining intelligence and contempt is plausible and playable easily. Perhaps before he becomes a hollow, he can witness his parents have a second child, reinforcing solitude which can be an excellent aspect of death.
Before the grammar police roles in it's hollow, not hallow.
Hello, I'm Chie/Cress, one of many supportive ears around here. I suggest you start working on your application and then throw out offers for suggestion.
If you don't mind criticism in question form, would you mind answering the following if that is alright?
However I'm no hollow character expert, but that aspect of death is intriguing, can you explain to me in 2-5 sentences what it is and how it'll correlate to your character?
How exactly did he die and why would a newborn baby haunt his parents when he'd probably not remember them?
Also I don't believe gaining back is a proper term for dying one day old, there was no higher order intelligence to begin with, although quickly gaining intelligence and contempt is plausible and playable easily. Perhaps before he becomes a hollow, he can witness his parents have a second child, reinforcing solitude which can be an excellent aspect of death.
Oh certainly! For the AoD I was thinking about using "Futureless" seeing as though he died not too long after his birth, you could say he didn't have a future. I was also thinking that one of his defining characteristics could be selflessness. This could tie into how he could die again, maybe he sacrifices himself for another person. Which you could say he sacrificed his future, for the future of others, making him "Futureless" once more.
As for how he died, I was thinking of going down a dark path and say he died because of a lack of nutrition, because his parents were too poor to be able to have a reliable source of food. Which would tie back into his AoD, since a child from a poor family is less likely to be successful as a child from a rich family. So in other words, you could say he didn't have that bright/much of a future.
Finally, as for why he would haunt his parents and not someone else, I believe he would feel some sort of connection to his Mother, due to her being pregnant with him for several months.
While I do like the idea of an AoD being "Solitude" I feel like that would fit a Hollow who at least lived longer than 4 years when they were a human.
Someone with an MD can correct me but I think the odds of a baby dying of malnutrition on the day they were born is unlikely, also an aspect of death is by no means limited to experience in life. The aspect of death happens during all death, but one part tends to stick with someone for whatever reason, maybe personality, history, or any other influence. Hence the name aspect.
Futureless could work, but it seems too conditional as time does not simply end, all souls have a future (unless you get killed by a quincy which is rare, but the only exception). Humans die, they turn into souls that live in the soul society, get eaten into hollows, become shinigami, join the hollow evolutionary tree, get killed by shinigami and go to soul society or wind up back in the reincarnation cycle. There is no real futurelessness as souls move forward regardless. Do not misunderstand, I'm not the be all judge, I'm just letting you know how difficult it can be.
Post by Keiko Kirigaya on Apr 14, 2017 17:46:21 GMT -5
Hi there! I am another Rper on this site, my ooc name is ender. I play Amou Daichi, and am currently working on an alt (using the account you see before you.) Now, disclaimer, I by no means think what you have is bad...I just have some things I would like to bring up with you, seeing as you seem to have slightly misunderstood what aspects of death are supposed to represent. Aspects of death are primarily the hollows emotional reaction to their death, or important emotions that lead to their death. Some go for sorrow, some vengeance, some greed. Now you might say "Hang on ender, vengeance and greed aren't emotions." Now yes, but they are emotive actions that are strongly tied to emotion. Vengeance is for someone who is very angry at their enemies, greed for someone who desires more than they have. Now tell me this-what does futureless tell us about the emotional state of your character, in life or death? Sadly, much as your idea of a character filled with the lost potential of a dead child is great in terms of story, it goes nowhere if you don't have a strong emotional drive through your aspect of death-one of the key plot points of any hollows lifetime. And sadly, futureless doesn't have any emotional connection to me. It is just a description. "Oh, he died and so he doesn't have a future." Ok. So if he doesn't have a future, why is he still here? What is driving him? And that is what bugs me about your aspect of death. It has no ties to your character. Now solitude would work nicely, but I think it still doesn't exactly work as it is something that would be for someone who spent time being lonely. As you have said, this child has not lived long enough for that. What I think would work great for an aspect of death for you is "Loss". It would also work for your selflessness idea too, as he could try to protect the ones he cares about from a desire to not lose anything else. But this is just my opinion, and don't take it that I think the idea is bad-hardly, I just want to help you make it even better, and I get pretty ranty when I start. So take it with a pinch of salt.
Hi there! I am another Rper on this site, my ooc name is ender. I play Amou Daichi, and am currently working on an alt (using the account you see before you.) Now, disclaimer, I by no means think what you have is bad...I just have some things I would like to bring up with you, seeing as you seem to have slightly misunderstood what aspects of death are supposed to represent. Aspects of death are primarily the hollows emotional reaction to their death, or important emotions that lead to their death. Some go for sorrow, some vengeance, some greed. Now you might say "Hang on ender, vengeance and greed aren't emotions." Now yes, but they are emotive actions that are strongly tied to emotion. Vengeance is for someone who is very angry at their enemies, greed for someone who desires more than they have. Now tell me this-what does futureless tell us about the emotional state of your character, in life or death? Sadly, much as your idea of a character filled with the lost potential of a dead child is great in terms of story, it goes nowhere if you don't have a strong emotional drive through your aspect of death-one of the key plot points of any hollows lifetime. And sadly, futureless doesn't have any emotional connection to me. It is just a description. "Oh, he died and so he doesn't have a future." Ok. So if he doesn't have a future, why is he still here? What is driving him? And that is what bugs me about your aspect of death. It has no ties to your character. Now solitude would work nicely, but I think it still doesn't exactly work as it is something that would be for someone who spent time being lonely. As you have said, this child has not lived long enough for that. What I think would work great for an aspect of death for you is "Loss". It would also work for your selflessness idea too, as he could try to protect the ones he cares about from a desire to not lose anything else. But this is just my opinion, and don't take it that I think the idea is bad-hardly, I just want to help you make it even better, and I get pretty ranty when I start. So take it with a pinch of salt.
Well with "Futureless" it isn't exactly an emotion, like vengeance or greed, but you could derive an emotion from the definition of futureless. The main emotion being hopeless, but that still brings up the problem for what drives him. And as I said before, I was thinking of making him a familiar to a human. Because with a lack of hope, he would need some sort of outside factor to keep him going. I do think Loss would fit better, but I did want to share my thoughts on Futureless first.
So I will change the AoD to "Loss" but I would also like any opinions about how he would get stronger over time. Because it would be very big part of his story if he worked by himself, or with another person.
Last Edit: Apr 14, 2017 19:29:43 GMT -5 by destrobuk
"Put simply, an Aspect of Death is the root cause of the human’s death in life, and it becomes a recurring psychological force that drives their actions as a Hollow-Breed. Although hollow-breeds are almost never aware of their Aspect of Death, it is a constant force in their life, and one they will need to learn to control before it kills them again."
I can't see a newborn bab becoming a Hollow. Being "Futureless" killed them? Well, no, dying is why they're futureless. How would that translate into Hollowdom? Do they simply die immediately as a basic Hollow, thus making them- once again- futureless?
"Put simply, an Aspect of Death is the root cause of the human’s death in life, and it becomes a recurring psychological force that drives their actions as a Hollow-Breed. Although hollow-breeds are almost never aware of their Aspect of Death, it is a constant force in their life, and one they will need to learn to control before it kills them again."
I can't see a newborn bab becoming a Hollow. Being "Futureless" killed them? Well, no, dying is why they're futureless. How would that translate into Hollowdom? Do they simply die immediately as a basic Hollow, thus making them- once again- futureless?
Well as I said before, I was thinking about him dying because of a lack of nutrition, since his family was poor. Meaning had he lived, he wouldn't have that great of a future ahead of him, but it's a bit of a stretch, which is why I'll change the AoD to Loss.
Newborns typically go straight to the rukongai and don't require konso'ing.
The only way for someone to become a Hollow is if they have regrets that tie them to earth, thus making them stay as a plus. As a plus, if a Shinigami does not konso them, they become a Hollow due to their soul chain eroding away. A newborn baby simply doesn't have the mental capacity to stay locked to earth and become a plus, let alone become a Hollow. Even if they did become a plus, I'd imagine they'd get eaten super quick or konso'd even quicker.
I won't bring up the AoD thing, as it seems it's already been addressed, but everything above is more or less correct.
No one will stop you from playing the character you want to play, so feel free to go through with your plan. I'm just making sure you're aware of our setting, as doing weird things like this could potentially set you back when you're trying to do milestones in the future. You'll have to do some pretty serious justification for your AoD when looking at milestones and rank upgrades. Nothing extremely hard, but certainly something I'd suggest a new member stray from.
If you have anymore questions, don't hesitate to ask!
Edit: If you do decide to go through with this, "Loss" is a very bad aspect of death. The baby didn't die because of Loss, they died because of Apathy or Poverty. They died because either their parents didn't care enough to have a suitable environment for a child, or were subjects of bad luck.
Newborns typically go straight to the rukongai and don't require konso'ing.
The only way for someone to become a Hollow is if they have regrets that tie them to earth, thus making them stay as a plus. As a plus, if a Shinigami does not konso them, they become a Hollow due to their soul chain eroding away. A newborn baby simply doesn't have the mental capacity to stay locked to earth and become a plus, let alone become a Hollow. Even if they did become a plus, I'd imagine they'd get eaten super quick or konso'd even quicker.
I won't bring up the AoD thing, as it seems it's already been addressed, but everything above is more or less correct.
No one will stop you from playing the character you want to play, so feel free to go through with your plan. I'm just making sure you're aware of our setting, as doing weird things like this could potentially set you back when you're trying to do milestones in the future. You'll have to do some pretty serious justification for your AoD when looking at milestones and rank upgrades. Nothing extremely hard, but certainly something I'd suggest a new member stray from.
If you have anymore questions, don't hesitate to ask!
Edit: If you do decide to go through with this, "Loss" is a very bad aspect of death. The baby didn't die because of Loss, they died because of Apathy or Poverty. They died because either their parents didn't care enough to have a suitable environment for a child, or were subjects of bad luck.
Oh, well is there anything that could keep a baby on Earth?
As for the AoD, I think I'll go with what the post above me said.
As I mentioned before, your character themselves need to have unfinished business, or strong feelings about something regarding their human life in order to stay on earth. You'd need to be at least two years old to have the sort of mental capabilities to stay locked on earth, but even that is really young.
As I mentioned before, your character themselves need to have unfinished business, or strong feelings about something regarding their human life in order to stay on earth. You'd need to be at least two years old to have the sort of mental capabilities to stay locked on earth, but even that is really young.
What I meant when I asked that, was if there were any way to keep them there besides mental stuff.
As I mentioned before, your character themselves need to have unfinished business, or strong feelings about something regarding their human life in order to stay on earth. You'd need to be at least two years old to have the sort of mental capabilities to stay locked on earth, but even that is really young.
Well babies care usually attached to their mothers so leaving her could work but it is indeed a stretch which I presumed true till this point. But you are right, babies are too young to be a hollow.
Seeing as though my character will start off as a base hollow, would it be unreasonable to say he could become a Gillian on Earth? While I do know it would make him a target for others, I could use it as an excuse for him to go to Hueco Mundo.
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