Post by Colin Arascain on Mar 28, 2014 0:32:16 GMT -5
THE (blame) AI-PATCH
Patch 1.2d
BASIC MECHANICS
-The global rule regarding actionless dodging that was introduced in Patch 1.2 is now part of the Hohō skill.
-Area of Effect pricing has been updated.
Area of Effect Attacks
Attacking with something akin to an explosion or otherwise, targeting a large area using base stats.
Costs a base of 2.5 stamina at Melee (rounded up to 3 in practice) and doubled with each range increment.
James projects a blast of spiritual energy that explodes upon impact and reaches everyone in Close Range, costing him 5 Stamina.
Hohō
Hohō is quite simply the art of moving fast, allowing the practitioner to gain a sudden boost of speed in order to dodge or just move around. All races have their own form of Hohō, but it works the same no matter who performs it.
While using Hohō, you may only move in a straight line. This governs all Dodge checks.
- Beginner: Permits Basic Step: 4 Stamina, +15 Speed
- Basic: Basic Step's cost is reduced to 2 Stamina.
- Intermediate: Permits Intermediate Step: 6 Stamina, +40 Speed. Unlocks Han'nō/Reacción.
- Advanced: Intermediate Step's cost is reduced to 4 Stamina.
- Master: Permits Master Step: 10 Stamina, +60 Speed. Unlocks Utsusemi/Gemelos Sonído. The 'non-attack' restriction of Han'nō/Reacción is lifted at Superior Defender or higher.
- Grandmaster: Master Step's cost is reduced to 6 Stamina. Han'nō/Reacción may be used with non-attack actions at Equivalent Combatants and attacks at Advantaged Defender or higher with a one-round cooldown.
- Transcendent: Permits Royal Step: 8 Stamina, +80 Speed.
Utsusemi/Gemelos Sonído
2-round Cooldown
Allows the option to leave behind a decoy body when dodging which will appear to take damage, creating an excellent diversion. When used in conjunction with a Step, the next action the user makes has its attack speed increased by half of the Step's Speed.
Han'nō/Reacción
Passive, 1-action Cooldown
When dodging at Advantaged Defender or higher, you may combine a non-attack action with a dodge.
SHINIGAMI
- Kaidō has been significantly improved.
- Hadō #33, Sōkatsui now costs 4 stamina to incant and grants +30 Spirit when incanted.
- Hadō #73, Sōren Sōkatsui now costs 3 stamina.
- Hadō #54, Haien now costs 6 stamina, with 6 stamina to incant, and grants +40 Spirit when incanted.
- Hadō #91, Senjū Kōten Taihō now costs 24 stamina, with 20 stamina to incant.
- Bakudō #61, Rikujōkōrō now costs 8 stamina to incant.
Kaidō
The tool of choice for Shinigami medics, the Way of Healing is the art of coaxing a patient's own Reiatsu into healing their own bodies with the skilful application of the practitioner's Reiatsu.
All Kaidō spells require the patient to be in Melee range.
- Beginner: Unlocks Lesser Heal. All Kaidō spells may be used on the caster for an additional combat action.
- Basic: Lowers the cost of Lesser Heal by 5 Stamina. Unlocks Heal.
- Intermediate: Removes the extra combat action requirement to use Kaidō on the caster. Unlocks Greater Heal.
- Advanced: All Kaidō spells may be used on an additional target for no additional cost. Unlocks Flash Heal.
- Master: Removes the combat action requirement for Lesser Heal and lowers the cost (and additional cost) of Heal and Greater Heal by 5. Unlocks Purify.
- Grandmaster: All Kaidō spells may now be projected to Close Range at their original cost. Heal, Greater Heal, and Flash Heal now grant their target 10, 15, and 5 Stamina respectively when used on a target other than the caster. Casting time of Purify can be reduced to Instant if twice the stamina is paid.
Lesser Heal
10 Stamina, Single Action
Heals a wound at moderate or lower by one rank.
Heal
10 Stamina, Single Action
Heals a wound by one rank.
Greater Heal
10 Stamina, Double Action
Heals a wound by two ranks. Casting time can be reduced to Single Action by paying an additional 10 Stamina.
Flash Heal
10 Stamina, Instant, 2-round Cooldown
Heals a wound by one rank.
Purify
Equal Stamina, Single Action, 2-round Cooldown
Nullifies a single debuff or other negative continuous effect, such as might be caused from poison or a broken limb.
HOLLOW & ARRANCAR
- The technique slots granted by Master and Grandmaster rank in Hollow Evolution are now only granted to Hollow characters. Arrancar receive no benefit at that rank beyond what is granted to them through powers and techniques.
- Bala now costs 2 stamina to charge.
- Bala Sónico now costs 3 stamina, with 3 stamina to charge.
- Bala Preciso has been significantly weakened.
Bala Preciso
Single Action, 6 Stamina
A Bala fired with piercing power instead of concussive force. This Bala is fired with Spirit Speed +60 and ignores defensive skills like Hierro and Blut if the user's skill in Bala exceeds them.
The charged version increases the Spirit Speed boost to +90, increases the wound severity, and may now ignore equivalent defensive skills for 6 additional Stamina.
QUINCY
- All Quincy gain an additional custom skill slot.
- All Prestige Quincy gain the ability to take an additional custom skill slot instead of the third Quincy utility skill.
- The restrictions regarding Quincy power progression have been loosened; Quincy on our site do not have as rigid a societal structure as Shinigami or Arrancar and we do not wish to force them to conform to a mold that makes little sense for their character. From now on, please consider things like Sanrei, Letz Stil, and Volstandig the default options rather than something every character must achieve; anything that properly fits the character or builds off previous powers without completely abandoning the theme of 'Quincy' will be looked on favorably. The rules will be updated to reflect this at a later date.