Post by Colin Arascain on Jun 25, 2014 20:30:43 GMT -5
Patch 2.1.1
HOLLOW & ARRANCAR
- Regeneration has been redesigned.
- Devorar has been slightly reduced in power and its wording has been clarified.
Regeneration
An Arrancar's ability to stitch their flesh back together like cloth. Those truly gifted will be able to restore entire chunks of their body in an instant or restore an entire limb with only a cursory moment's attention.
Regeneration cannot exceed Advanced if Hierro does. Fatal Wounds may only be healed by Critical Regeneration.
- Beginner: Unlocks Delayed Regeneration.
- Basic: Delayed Regeneration may be accelerated by adding an action to its casting time.
- Intermediate: Unlocks High-Speed Regeneration.
- Advanced: Unlocks Reflexive Regeneration.
- Master: Delayed Regeneration is always accelerated.
- Grandmaster: Unlocks Critical Regeneration. Reduces the price of High-Speed Regeneration by 5.
Delayed Regeneration
10 Stamina, Single Action
Heals a wound over time, reducing it by one rank in severity after each of the user's turns until it is completely healed or until additional damage is taken in the same area. When accelerated, the wound is instead reduced after each of the user's actions. Other forms of Regeneration have no effect on a wound already being healed in this manner.
High-Speed Regeneration
20 Stamina, Instant, Two-Round Cooldown
Heals a wound completely. May affect up to a Moderate wound, increasing by one rank for each rank in Regeneration after this is unlocked.
Reflexive Regeneration
5 Stamina, Passive
Heals a wound as it is inflicted. May affect up to a Superficial wound, increasing by one rank with each rank in Regeneration after this is unlocked.
Critical Regeneration
30 Stamina, Double Action
Heals a fatal wound completely. Consumes the last action in one turn and the first in the next. Interruptions, such as taking additional damage, result in death.
Gonzui
As predators, all sorts of Hollows have a taste for souls and flesh. Now your lethality as a hunter has reached a peak and confers you a skill that can literally inhale the souls of your victims, devouring those without the capacity to resist and making their meager power part of your own.
Allows the user to regain Stamina proportional to the amount of combat actions expended. Stamina regained via the use of Gonzui is delayed for one round after Gonzui is used. Gonzui may only regain a total of 15 Stamina less than the user's Stamina Cap and may at most double the user's current stamina amount, causing any excess to be wasted.
- Beginner: Expend a combat action to regain 2 Stamina.
- Basic: Expend a combat action to regain 4 Stamina.
- Intermediate: Expend a combat action to regain 6 Stamina.
- Advanced: Expend a combat action to regain 10 Stamina. Unlocks Devorar.
- Master: Expend a combat action to immediately regain 15 Stamina. Devorar may be extended.
- Grandmaster: Expend a combat action to immediately regain 20 Stamina. Doubles the stamina Devorar drains.
Devorar
Single Action, Close Range, 10 Stamina, 1-round Cooldown
Ripping the energy from all things, a shockwave expands from the user, damaging at base Power and draining 10 Stamina from each opponent caught in the blast. If Gonzui is used before Devorar's cooldown expires, this stamina is regained in addition to Gonzui's usual effect. When Devorar is extended, its range is increased to Intermediate; however, any wounds it inflicts are reduced by one rank in severity and any stamina it drains is halved.
QUINCY
- A custom skill slot is being removed from Quincies to bring them in line with other races. Anyone with all their current slots filled will be treated as if they have requested and received an additional slot through approvals.
MORTAL
- A custom skill slot is being removed from Mortals to bring them in line with other races. Anyone with all their current slots filled will be treated as if they have requested and received an additional slot through approvals.