Post by Shun Minamoto on May 11, 2016 9:46:41 GMT -5
We all know why they exist: You shouldn't be able to vanish, leave a bunch of people hanging, and get off scot free. Makes sense to me and, I think, it makes sense to a lot of us. A punishment intended to deter the action. If it was anything else, it'd be a petty sort of internet revenge that I don't think anyone would claim it to be.
But let's really think about it. Do people go inactive, or stay active, because of this inactivity penalty? I'd say, no. No they do not. In fact, I'd go as far as to say that it has no effect on people staying or leaving. Motivation, or "muse", along with life circumstances are the two biggest things that keep people around. Activity itself is driven by something to encourage activity. The most common example, of course, being player-generated conflict. It's no wonder that our most active days of posting were during the latest Captains' Meeting or before that when I fought Kiriko. Almost 200 posts in a single day when I made that thread, it was great!
Now, I think the question all of this raises is very interesting: If the inactivity penalty isn't something that really deters going inactive or finishing threads before doing so--ha!--then what's the point of having it?
I'd say there's absolutely no reason to continue to have it. Furthermore, I'd say it actually hinders new players coming back! Why? Because they might be staring down the barrel of a multi-hundred GP penalty. If you're already struggling to self-motivate, that could very well put the final nail in your coffin. If our purpose, then, is to get and retain new players, this rule actively hinders the return of old ones, or recently inactive ones, who might be genuinely trying to get back in the saddle.
So we have a rule designed to deter players going inactive that doesn't actually do that. In fact, it makes it harder for players to come back!
Why does it exist? The only remaining leg for it to stand on that I can imagine is that it makes people feel good. They get to "punish" others. Again, I don't think petty internet revenge should be the goal of any rule on Bleach Gotei.
Do everyone a favor and let's get rid of it.
But let's really think about it. Do people go inactive, or stay active, because of this inactivity penalty? I'd say, no. No they do not. In fact, I'd go as far as to say that it has no effect on people staying or leaving. Motivation, or "muse", along with life circumstances are the two biggest things that keep people around. Activity itself is driven by something to encourage activity. The most common example, of course, being player-generated conflict. It's no wonder that our most active days of posting were during the latest Captains' Meeting or before that when I fought Kiriko. Almost 200 posts in a single day when I made that thread, it was great!
Now, I think the question all of this raises is very interesting: If the inactivity penalty isn't something that really deters going inactive or finishing threads before doing so--ha!--then what's the point of having it?
I'd say there's absolutely no reason to continue to have it. Furthermore, I'd say it actually hinders new players coming back! Why? Because they might be staring down the barrel of a multi-hundred GP penalty. If you're already struggling to self-motivate, that could very well put the final nail in your coffin. If our purpose, then, is to get and retain new players, this rule actively hinders the return of old ones, or recently inactive ones, who might be genuinely trying to get back in the saddle.
So we have a rule designed to deter players going inactive that doesn't actually do that. In fact, it makes it harder for players to come back!
Why does it exist? The only remaining leg for it to stand on that I can imagine is that it makes people feel good. They get to "punish" others. Again, I don't think petty internet revenge should be the goal of any rule on Bleach Gotei.
Do everyone a favor and let's get rid of it.