Into duh bank 170 + 71 = 241 Unspent GP. I've also been thinking of writing a Custom Skill eventually, how does that work? Write it up in stages like a regular skill and post it here?
Post by Emily White on Oct 19, 2016 18:24:02 GMT -5
The total comes out as 72 GP for me, so approved for 242 unspent GP!
As for your custom skill, you just write out the concept of the skill, in stages if you so desire, and post it here for us to look at. We'll then approve it or work together with you to make it acceptable. If you have any further questions don't hesitate to contact me via Discord/PM.
Could I buuuy... +4 Defense for 80 GP? is that how this works
EDIT: I made a totally legit exit post so I can claim A Gingerbread House of Lust. I'll spend however much I can on Defense which is like, +6 or something? idk my calcs are always wrong, Salmon knows this.
As a Full-Mask, Verbrennung had only herself to rely on in combat-- something which changed upon the destruction of her mask and the her reformation as an Arrancar and a raven. While she was content to continue doing all the work herself in combat, her bird companion insisted on aiding her as they were a 'team'. Multi-point casting is essentially being able to form and fire reiatsu-based attacks such as Cero, Bala, or Kido from a distant point away from oneself, or in the case of Verbrennung, from her Raven as a point of origin. This skill is at its most useful when paired with attacks that normally must be generated from a point on the caster's body (i.e. Cero). While lower ranks require the caster to use residual reishi/reiryoku as anchors for the remote generation of their attacks as a kind of ‘starting point’, practitioners can eventually form their Ceros or Kido at great distances whether they have an anchor or not. Multiple instances of attacks still have their power reduced for each successive attack as per normal as Multi-Point Casting is just a way of forming and firing attacks at a distance.
For the sake of simplicity and clarity, ranks will be written with Cero in mind, though it is just a general type of ‘casting’.
Beginner: The caster can form Cero a short distance away from themselves with the aid of a reishi/reiryoku or point of origin. Ceros formed in this manner are slower to charge and fire and can only be done one at a time as the user isn't used to casting in this manner yet. Only basic Cero can multi-point casted at this rank.
Novice: The distance in which Cero can be formed increases to moderate and the user is no longer slowed down when casting in this manner. Multiple Cero can be formed at once with each additional Cero increasing the instability of them all. Emergency Cero can now be used with this method.
Journeymen: Cero can be formed a large distance away from the user and instability caused by multiple instances of multi-point casting is a thing of the past for Journeymen. Reishi/reiryoku anchors are no longer needed.
Expert: Cero can be charged and fired from a remarkable distance away and up to two Gran Rey Cero can be fired with this method at once.
Master: The limit on the number of Gran Rey Cero that can be multi-point casted is gone and the caster can now form up to two Cero Oscuras with this method.
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