The custom itself isn't really bad, per se, but there are a few things I want to talk to you about on this.
First and foremost, I'd like to let you know that your entire skill premise was how the OG Bala man himself got GM(?) in the skill, so what you're wanting to do can already be done within the realms of casting skills. I know you're not limited to just Cero/Bala, but it's the easiest to use given you're an Arrancar. So that in it of itself is reason enough to make this skill a bit redundant.
Secondly, how do you show actual growth and progression in a skill like this? It seems like any ways you'd try to justify a mastery, or her getting more skilled in something, could be very easily cluttered with the primary casting skill. "I can do things from further away" is very bland and hard to work with.
With those two points in mind, would you like to continue working on this, or nah?
2.880 spent on stats 1.700 on skills and 6 banked That's Total GP: 4.586
Means you're missing 35 GP
Your claim: +302 GP from threads (without the Interest of Progress) - 200 for MA Cero + 50 From downgrading Hakudo to Beginner + 6 Banked - 120 GP for 6 rei __ 38 GP Banked
38 GP - 35 GP: 3 GP Banked With the 35 GP already counted in your Total GP > 302 - 35 = 267
Unspent/Total GP: 3/4853
Edit: Please add your Total GP whenever you do a claim.
Last Edit: Jul 28, 2017 19:38:23 GMT -5 by Kasumi Shinoda
GP BASE: 2,500 BANKED / TOTAL SPENT GP: 103 / 4,753
Old
UNIVERSAL SKILLS
Weapon Proficiency: None (0)
Hakuda: Beginner (50)
Sonidō: Expert (400)
Reiatsu Perception: Journeyman (200)
RACIAL SKILLS
Hollow Evolution:Journeyman (200)
Hollow Resonance: None (0)
Cero:Master (600)
Bala:Journeyman (0)
Regeneration:Expert (400)
Hierro:None (0)
Custom Skill: None (0)
TOTAL = 1,900 GP
GP BASE: 2,500 BANKED / TOTAL SPENT GP: 3 / 4,853
I'll use this as my reactivation post. Also- how does one go about updating or changing their power? Since the template updated, I never wrote out mechanical sections for her powers.
fixed, also here are my powers mechanized. i'll need to fix the rp at some point as well.
HOLLOW POWER
DESCRIPTION: wip
EFFECT: Verbrennung possesses three Molten Charges. When attacked in melee range and a wound is inflicted upon Verbrennung, she may spend one Molten Charge to cause the super-heated blood in her body to spurt out (Resonance + Spirit vs their Hoho + Speed) and damage the enemy for no action cost.
RESURRECCIÓN
DESCRIPTION: wip
EFFECT: When people move to/from Melee range, or are already present in melee range, Verbrennung may use two of her Molten Charges to scorch an opponent with her heat, with her check being Resonance + Spirit (target's check depends on their reaction: dispel the heat with an attack or dodge). This does not cost an action.
cero and bala are one skill, so there's no need to list them twice and i'd prefer you just take hierro completely off the list. even though you have nothing in it, having it listed implies that you intend to use it at some point.
i can't approve the power, since that's not my area, but it seems pretty legit to me. Genki Ogawa and/or Shun Minamoto will have to come around and give the final stamp of approval
Post by Shun Minamoto on Jan 27, 2018 14:40:24 GMT -5
>when Verbrennung steals my ages old, "if I hit you, I get to (try to) hit you again" trick from Tova
I like it. The charges limitation combined with the melee-only stipulation makes this, in my opinion, an easy little power to approve.
Resurrección takes this mechanic and expands on it. You're no longer limited by wounds and it can be triggered by range changes or just being too close. Cost is doubled in those instances, however.
The actionless nature of both of these are powerful, but your strict limit on number of uses makes this acceptable to me.
As always, keep in mind that considerations may be discovered later on that result in changes to approved, mechanical functionalities. It's inevitable in a system where any sort of mechanical customization is permitted.