We all play bg different. Retirement GP gave me the opportunity to write a specific story I couldn't (as easily) write without it. On the other hand, you'll notice Thalia took less than app staff because that's where her character should start and I knew it would he harder for me to write her given the type of characrer she is.
It does mean I'm graded with higher standards because "you were once transcendant" and "you've done better", but that just helps push me to get as good with characters different from what I'm used to playing.
That being said, if staff asked me to return my retirement GP I wouldn't even flinch. I'd ask if I could submit a milestone before my stat reduction to help cushion the blow, I guess?
Of course given Kionchi was beat up by Shura and Lethas...
But this is kind of me sharing some ancedotals, because our sample size is too small to make any sweeping remarks that isn't just conjecture.
Post by Melody Black on Jun 19, 2016 15:43:28 GMT -5
I apologize for stirring the conversation this way, seems this only led to ...more problems?
Maybe... if the change to the inherited gp was a fixed number, same for everyone? Not something too high, but not something too low either? What that number would be...well, lets have the staff decide? That way, writers who decided to continue writing on BG would be awarded, no? No one would..get nothing for all the hard work they put into their character, and even players who someway had their characters killed, would get something?
And again, please please please don't be mad. I'm so terribly sorry if I offended anyone, it was not my intention. Nowhere close to it.
Post by Shun Minamoto on Jun 19, 2016 15:58:53 GMT -5
Oh yeah, Mel, whoa. You didn't do anything wrong.
None of this is even hostile, we're just talking and sharing opinions, perspectives, and ideas!
For instance: I was completely caught off-guard, and therefore fascinated, by learning that Milestones don't jive well at all with how Obsession likes to play -- and that others are similar in that regard! It never even occurred to me and was very enlightening to read about.
These conversations are how you learn about these things.
Oh god but when the first game took me three years I would probably rather shoot myself in the face.
I'm not interested in those things, I'm interested in what I can accomplish and what I can get done. I've always loved, for that reason, the RPGs where you get to restart but KEEP all of your items, stats, etc. That's extremely compelling to me.
Same here, that's usually what'll get me onto or turn me off of an RPG. Is if it has a new game + option. Even if I can't keep my level (Persona 4 and Persona 4 Golden), but I can keep all my other stuff. That's still a majority of progress I get to keep rather than starting over from scratch.
Post by Lessa Kachekiwa on Jun 19, 2016 16:02:06 GMT -5
Melody: That doesn't work. It can punish people who've written a lot, and can reward those who've written little. In the current inheritance system they ALREADY are rewarded, since the more they write, the more GP they transfer (up to a maximum, I believe). With a set, flat GP rate, you're never going to make it fair for those who've written a lot here.
In addition, like I said, this system could reward those who write little. What if some new little Shinigami goes off, does something incredibly stupid, and gets killed? Now they have a bunch of free GP they didn't really work for to do whatever they please with on a new character. People would absolutely game this if we made inheritance work this way.
As for being mad, nonsense. This topic exists, you're a member of the board sharing your thoughts. If anyone's getting mad at you, you have no reason to feel upset because the problem is with them, not you.
Last Edit: Jun 19, 2016 16:59:43 GMT -5 by Lessa Kachekiwa: jesus christ this typo was horrendous what the fuck me
Post by Melody Black on Jun 19, 2016 17:11:34 GMT -5
True. I mean, it could workout if there was a criteria, something like 3000-4000 base gp =1000 gp, a bit more for a bigger base, of course with a ±5/10%? But, even before writing this down I realized how it would only complicate things further...
Honestly though, besides this inheritance gp ...discussion, I don't think there's a problem...
You know before I got told I didn't read anything, when I clearly did >.>
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Post by Jian Oreachi on Jun 19, 2016 19:14:32 GMT -5
I wrote like half a mil words to get Jian where he is, I don't wanna do all that for another character, retirement GPz plz. If I get to retirement I'd hope you can trust me to make an interesting character without starting square one.
what is peoples concerns with retirement GP?
also, I 100% believe people who don't do milestones are probably not going to write as well as they would have if they had milestones.
Last Edit: Jun 19, 2016 19:17:10 GMT -5 by Jian Oreachi
Post by Consequence on Jun 19, 2016 21:32:14 GMT -5
Robert explicitly made a suggestion somewhat similar to the one Sekai made. In short, new characters could ask for Milestones and get a non-Base award equal to the value of the Milestone. So a +800 Milestone would give them +800 additional non-base GP, provided they had it in their pool.
It's a very reasonable suggestion, but I don't see it actually addressing any problem in particular.
As far as the non-consensual death. I will be back to address this shortly.
Post by Consequence on Jun 19, 2016 23:47:06 GMT -5
So, what I have here in the spoilers is our current "Death Rules" for how a player can die. Seeing them now, I cringe a bit at my language, but here we are.
Death is a very real, very present threat for virtually each and every character on Bleach Gotei. Whether or not we, the writers, ever plan on having it happen does not completely stop it from happening under the right circumstances. There are four major ways in which death is going to occur.
First, and perhaps the easiest, it may simply make sense for the character to meet their end at the hands of a rival or in a particularly bloody fight. In this case, all players involved 'agree' that the character is going to die and this request serves simply as a notification for staff of what has occurred, and so we can assist you in acquiring Death GP for your next adventure. If this method is going to be used, a quick post from the deceased character's writer stating they consent would be much appreciated.
Second, writers may pursue character death as a means of furthering their story. Humans can die and their misery may turn them into a Hollow. Hollows can be purified and wake up in the Rukongai. The list goes on but the result is the same - the character continues on in a different form despite this 'setback'. If this is the avenue you are taking, you should redirect your efforts to the "Race Change Request" above, as there are special rules regarding a death resulting in a race change.
Third, a character may find themselves in a situation where death has not been agreed to. Most commonly, this can occur if a character is in the middle of combat but extenuating circumstances lead to their leaving the site without warning for at least sixty days. If this has occurred a Death Request may be filed where you are asked to prove that death is a convincing and likely outcome to the situation. Make no mistake, the burden of proof here is high. It is our preference that you leave an afk writer with a chance to come back and pick up their story, but if you are locked in a battle with a bitter rival, we would not want you to ignore the only course of action that would make sense.
Fourth and finally, an unwilling death. These occur in circumstances where a character's actions repeatedly invite death at the hands of their thread partner(s), and even though they are unwilling to die, there is truly no other alternative than for one to kill the other. This is, without a doubt, the rarest of the methods. Consequences are real, and there comes a point where those involved must be true to the considered actions of their character and attempt murder against a transgressor. Be aware of who you provoke in character, you may bite off more than you can chew.
Please see the "Stats and Skills" Rules post and look for the section explaining Character Expiration, for a description of how Death GP works.
And now I am going to re-write them per this discussion we've had, and you guys can discuss with me "what's not okay" down below. This is obviously not intended to get at issues with my grammar or whatever, just purely content, message, clarity. Let's go!
Character Death Request
Name: <Name of Killer> Target: <The Deceased>
What am I applying for?
Death is a very real part of the setting of Bleach Gotei. Sometimes the only way a situation can resolve is when one or more characters do not come out of a thread alive. While organic storytelling needs to allow for this possibility, instances where this happens against the will of the character's writer should be both rare and extremely limited. There are three major ways in which death might occur.
First, and easiest. It may simply be the intention of your story for your character to die. All events leading up to this have pointed to one last stand, or the conclusion of a long rivalry, or the ultimate cost to a tragic mistake. Whatever the circumstance, this is a scenario that is wanted by the character. In this situation, the 'Death Request' functions to do little more than just give Staff a heads-up that this is occurring. If the Players are happy, everyone wins.
Second, and most common. Writers may pursue character death as a way of moving their story along to 'the next chapter'. Humans can die and be consumed in their misery, becoming a Hollow. Arrancar can be purified and wake up in the Rukongai. The list goes on but the results are the same -- the character continues on in a different form, but with the same 'soul' of the Character. If this is the route you are taking, you should be using the "Race Change Request" form, and not this one.
Third, and exceedingly rare. Sometimes, against all advice and forewarning, and in the face of every opportunity to defer the consequences, a character may court death over and over until it finally comes calling. In this event, one character is attempting to kill another against the will of that character's Player. Circumstances that might result in something like this should come with very obvious cues, and it is the duty of those who might do the killing to communicate the likely outcome. Long-time, bitter rivals clashing for the third and final time. Or a lowly Hollow walking into the Seireitei and demanding to sit in on a Captain's Meeting. Unlike other methods of death, it is the duty of the thread partner and the expectation of Staff to get involved and actively seek to find alternatives that do not result in Character Death. If, and only if, all other options are exhausted would this Death Request be granted.
Post by Consequence on Jun 19, 2016 23:48:23 GMT -5
So, that's as far as I feel good in going.
Totally writing out character death strikes me, very deeply, as wrong. Stating that we will do anything and everything in our power to avoiding it, and putting a 'rule' behind that, is a pretty healthy accommodation.
Post by Jian Oreachi on Jun 20, 2016 0:17:49 GMT -5
Examinations and reflection so rarely make us worse people. It isn't that you can't do that in another format though, I just think milestones are a good opportunity to do so.
Last Edit: Jun 20, 2016 0:23:44 GMT -5 by Jian Oreachi
You give me a way to do milestones that's quick and simple and doesn't feel like I'm banging out a 2000 word essay that's due in tomorrow morning and I'll gladly use them more often. Until then I'll stick with asking for feedback from people personally and gauging the quality of my writing by the way people react to it.
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