Post by Weylin on Jul 7, 2016 4:34:37 GMT -5
I think Toki has it down perfectly. Listen to him, without ever having made or played a Quincy he's summed it all up perfectly.
You cannot create life w/RM, but you can create puppets, dolls, etc, and how well they move, their complexity depends on your rank in the skill and common sense. You mold Reishi into, lets say, a ballerina. You program her with the necessary moves, etc. to perform her function and the more complex you make it, the more draining the effect on you. Hence its such a good way to display your character's proficiency with it (look how well she dances!) and show training progress (Remember when you taught me this, Weylin? I could barely make it move! Now it does the Schwanensee beautifully!). However, if you want to use those in combat, then get a tech, or better make it a power, because otherwise it can get very absurd very quickly.
I like to tell Quincy IC to start creating butterflies as exercise, because they are as simple or as complex as you want them to be (body, pair of wings, flapping), but if you think just how much detail and how many different motions you need to 'think about' for it to function like a real one, you quickly realize just how challenging of a task that is (level of detail, etc. to up the ante/difficulty). Now, creating an army of Reishi powered dolls to do your bidding and fight for you? That's some Transcendent level shit.
Germanic lore lends itself excellently for Quincy because on BG we established that Germany is the heart and homeland of the Quincy. However, we also had the attempt at a Wild West Quincy, a Shinto-Shrine Maiden, etc. and all of that worked out well (Sith Quincy when!?). It all depends on how level-headed you are. Frey's initial Iceland stuff for example is quite cool and rich. Well worth exploring. Her initial idea for the Norn based power? Shit was whack, yo, and needed some adjusting. Note of advice? Crazy powers are the last thing you need to make an interesting or compelling characters, though they certainly help. One of the most well received characters, Kiriko Chinda, didnt use her powers outside of one occasion. Weylin doesn't even have any approved ones.
Also, dont go too hard into the direction of "GODS ARE REAL" because that only creates problems down the line for everyone involved.
As far as 'can ordinary people learn Quincy powers?', I find myself agreeing with Toki again. We have precedent of a non-Quincy being made a Quincy, but in that case the character's mother was one, and he had help from the most skilled Quincy on the site.
You cannot create life w/RM, but you can create puppets, dolls, etc, and how well they move, their complexity depends on your rank in the skill and common sense. You mold Reishi into, lets say, a ballerina. You program her with the necessary moves, etc. to perform her function and the more complex you make it, the more draining the effect on you. Hence its such a good way to display your character's proficiency with it (look how well she dances!) and show training progress (Remember when you taught me this, Weylin? I could barely make it move! Now it does the Schwanensee beautifully!). However, if you want to use those in combat, then get a tech, or better make it a power, because otherwise it can get very absurd very quickly.
I like to tell Quincy IC to start creating butterflies as exercise, because they are as simple or as complex as you want them to be (body, pair of wings, flapping), but if you think just how much detail and how many different motions you need to 'think about' for it to function like a real one, you quickly realize just how challenging of a task that is (level of detail, etc. to up the ante/difficulty). Now, creating an army of Reishi powered dolls to do your bidding and fight for you? That's some Transcendent level shit.
Germanic lore lends itself excellently for Quincy because on BG we established that Germany is the heart and homeland of the Quincy. However, we also had the attempt at a Wild West Quincy, a Shinto-Shrine Maiden, etc. and all of that worked out well (Sith Quincy when!?). It all depends on how level-headed you are. Frey's initial Iceland stuff for example is quite cool and rich. Well worth exploring. Her initial idea for the Norn based power? Shit was whack, yo, and needed some adjusting. Note of advice? Crazy powers are the last thing you need to make an interesting or compelling characters, though they certainly help. One of the most well received characters, Kiriko Chinda, didnt use her powers outside of one occasion. Weylin doesn't even have any approved ones.
Also, dont go too hard into the direction of "GODS ARE REAL" because that only creates problems down the line for everyone involved.
As far as 'can ordinary people learn Quincy powers?', I find myself agreeing with Toki again. We have precedent of a non-Quincy being made a Quincy, but in that case the character's mother was one, and he had help from the most skilled Quincy on the site.