Post by Zwei on Jul 31, 2016 23:44:58 GMT -5
ARRANCAR
ZWEI
[ AT A GLANCE ]
Age / Apparent Age: 000/00. Your age is how long your current soul is. This would include your time as a human (if applicable) and your time as a spirit. Your apparent age is how old you look despite your actual age. This can be anything from childish to elderly.
Gender: Male/Female
Height & Weight: 1'11" & 111 lbs
Hair & Eye Color: Color & Color. Do not go into detail here, just give the barebone concepts, such as color and style. Details can be used in the physical description section
Positive Traits: This should be 3-5 single word, or short phrases to cleanly define your character. These are only things that are most notable about the character, so do not include anything that is only relevant in certain situations. A few examples would be “Stubborn”, “Silly”, or “Amicable”. Please only use a single word, or few words in this section. You’re free to further expand on them in the personality section, however.
Please remember that these are personality traits, and not other aspects of your character such as “Tall” or “Intelligent”. Also avoid using things that rely on your ability to play the character, such as “Charismatic”.t
Negative Traits: Trait, Trait, Trait
Loyalties: Who or what does your character look to for authority? Who calls the shots for them? For an Arrancar, you will most likely put either Las Noches, or your desired Espada.
Snapshots: Event (date); Event (date); Event (date)
These should be only core events that somehow shaped your character’s life. Birth, death, what triggered their powers, and things of that sort should be mentioned here. Anything that other characters might want to reference, such as when you were given a number (if applicable), is useful as well. This is not a full timeline, just the highlights of your history.
[ ON THE SURFACE ]
Physical Description: Describe how your character looks, sounds, smells, and acts like. Try to focus on the key aspects of a character, such as their body build, demeanor, and vocal patterns, and stray away from useless information that won’t be brought up in a typical thread. This description should be very cleanly written, but not come off as a checklist of features. Try to mesh all of the parts together to create a coherent thought.
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Aspect of Death: A single theme or trait that killed your Arrancar as a human and will kill them again if it goes unchecked. This is the main source of conflict for your character and where you will have most of your development sprout from. As such, you’ll want to think carefully about an AoD that will tie into your character well and help accomplish the things you want to with this character. Similarly, an AoD does not have to come with a negative connotation, though traits like “Wrath” and “Greed” are fairly common. Feel free to have something that is more passive or off the wall, like “Curiosity” or even “Love”.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: An empty blade that the Arrancar fight with. This weapon can come in just about any form and typically takes on a monstrous, or dangerous vibe. There is no standard, though typically it is a bladed weapon of some sort.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death and talk about their time as a base Hollow. This should stop before your character has become conscious and is able to think about their actions.
Rise to Power: Rise to Power should include the road up to breaking the hollow mask as well as the logic behind doing that. During this phase is when you would talk about how your character has gotten use to being an Arrancar after being a monster for so long.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.