Post by Mihri Sora on Jan 12, 2017 14:56:38 GMT -5
Sora, Mihri
Fifth Division, Unseated
[ AT A GLANCE ]
Age / Apparent Age: 322 / 20-25
Gender: Female
Height & Weight: 170cm, 75kg
Hair & Eye Color: Black hair, brown eyes
Positive Traits: Perceptive, Logical, Dutiful, Diligent, Brave
Negative Traits: Stoic, Cynical, Distant, Depressed, Passive Aggressive
Loyalties: Fifth Division, Gotei, Lieutenant Ogawa
Snapshots:
August 8th, 1695: Mihri is born a bastard child to the head of a high noble family. Her mother was a shinigami. Her birth was never officially denounced as the noble lord felt great compassion towards his illegitimate daughter. She grew up in the court of the House of Sora. Being a bastard, she was not regarded fondly by her kin nor the members of the court.
1745: Being a pure-blood Shinigami her powers emerged at a very young age. Her father hired a tutor to teach her the ways of the nobility and the Shinigami. She entered the academy at the age of 50.
1745 - 1753: Mihri spent eight years in the academy. She showed great proficiency in Zanjutsu, Hakuda and Hoho, though her arcane abilities left much to be desired. Regardless, she was a diligent student and graduates with honors. She joins the Fifth Division.
1757: Mihri learns the name of her Zanpakuto.
1757 - 1847: Mihri spends the next 90 years as an infantry soldier for the Fifth Division. She shifts into a schedule of month long human world missions and Rukon patrols.
1847: The Fifth Division is deployed to eliminate a large Quincy settlement that was kept secret for years. Mihri is deployed with her unit. Mihri personally executes some 30 individuals, including young children, on strict orders from the Central 46. This event has a significant effect on Mihri's mental state for the rest of her life.
1865: Her elder half brother and sole heir to the House of Sora is killed by a hollow while on assignment in the human world. Terminally ill and widowed, Lord Sora decided his only option to avoid the extinction of his bloodline was to legitimize his daughter. The Central 46 refused to budge, however, as the House of Sora was very influential. Its enemies had secured favors among the government who were quite content to see the House of Sora fall.
1866: Lord Shinzo IV Sora dies. The government seizes the clan's lands and wealth and dissolves the House of Sora as a legal entity.
1866 - 2017: Haunting memories and a lack of will turned Mihri towards complacency and drink.
[ ON THE SURFACE ]
Physical Description:
Spiritual Description:
[ BEHIND THE EYES ]
Personality:
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Zanpakutō Spirit: Zanpakutō Spirits are the mentors and guides of Shinigami. They serve as the balance to their soul and guides the wielder towards strength. Commonly, Spirits are seen as a Yin to the Shinigami’s Yang, however being direct opposites is not required. The Spirit must allow a different perspective that the Shinigami needs to embrace in order to grow.
Spirits can look like anything and act like anything -- don’t be afraid to bind them to a standard human or wolf. Be as creative as possible, as these are the true expression of your character’s soul. More importantly, Spirits are not friends, nor are they enemies: they are guiders. A relationship with a Spirit should not necessarily start out on good or bad terms, unless you have a reasonable foundation for that conflict or lack thereof.
Inner World: Much like the Spirit, the Inner World is an expression of the soul. It represents how the Shinigami feels about themselves on a subconscious level. Not only that, it is the only place where they can interact with their Spirit and, typically, the Spirit has far more control over this “realm” than the Shinigami themselves.
Power: Mihri releases her grip on Karasu and it flies throughout the battlefield. Complex technique can still be executed with the flying sword as if deft hands were still wielding it. This allows Mihri to fight with her sword hands free and at a distance.
Zanpakutō: Karasu (Ravem カラス)
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death (if applicable) and talk about their time in the Rukongai. This should stop right at the part where they develop enough power to be accepted into the Academy.
Rise to Power: Rise to Power should include the Academy and any time you have spent grinding through the rank and file Shinigami events. This would include you unlocking Shikai and most of your notable events in your history. This is where you explain how your character has gotten so strong.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.
Fifth Division, Unseated
[ AT A GLANCE ]
Age / Apparent Age: 322 / 20-25
Gender: Female
Height & Weight: 170cm, 75kg
Hair & Eye Color: Black hair, brown eyes
Positive Traits: Perceptive, Logical, Dutiful, Diligent, Brave
Negative Traits: Stoic, Cynical, Distant, Depressed, Passive Aggressive
Loyalties: Fifth Division, Gotei, Lieutenant Ogawa
Snapshots:
August 8th, 1695: Mihri is born a bastard child to the head of a high noble family. Her mother was a shinigami. Her birth was never officially denounced as the noble lord felt great compassion towards his illegitimate daughter. She grew up in the court of the House of Sora. Being a bastard, she was not regarded fondly by her kin nor the members of the court.
1745: Being a pure-blood Shinigami her powers emerged at a very young age. Her father hired a tutor to teach her the ways of the nobility and the Shinigami. She entered the academy at the age of 50.
1745 - 1753: Mihri spent eight years in the academy. She showed great proficiency in Zanjutsu, Hakuda and Hoho, though her arcane abilities left much to be desired. Regardless, she was a diligent student and graduates with honors. She joins the Fifth Division.
1757: Mihri learns the name of her Zanpakuto.
1757 - 1847: Mihri spends the next 90 years as an infantry soldier for the Fifth Division. She shifts into a schedule of month long human world missions and Rukon patrols.
1847: The Fifth Division is deployed to eliminate a large Quincy settlement that was kept secret for years. Mihri is deployed with her unit. Mihri personally executes some 30 individuals, including young children, on strict orders from the Central 46. This event has a significant effect on Mihri's mental state for the rest of her life.
1865: Her elder half brother and sole heir to the House of Sora is killed by a hollow while on assignment in the human world. Terminally ill and widowed, Lord Sora decided his only option to avoid the extinction of his bloodline was to legitimize his daughter. The Central 46 refused to budge, however, as the House of Sora was very influential. Its enemies had secured favors among the government who were quite content to see the House of Sora fall.
1866: Lord Shinzo IV Sora dies. The government seizes the clan's lands and wealth and dissolves the House of Sora as a legal entity.
1866 - 2017: Haunting memories and a lack of will turned Mihri towards complacency and drink.
[ ON THE SURFACE ]
Physical Description:
Spiritual Description:
[ BEHIND THE EYES ]
Personality:
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Zanpakutō Spirit: Zanpakutō Spirits are the mentors and guides of Shinigami. They serve as the balance to their soul and guides the wielder towards strength. Commonly, Spirits are seen as a Yin to the Shinigami’s Yang, however being direct opposites is not required. The Spirit must allow a different perspective that the Shinigami needs to embrace in order to grow.
Spirits can look like anything and act like anything -- don’t be afraid to bind them to a standard human or wolf. Be as creative as possible, as these are the true expression of your character’s soul. More importantly, Spirits are not friends, nor are they enemies: they are guiders. A relationship with a Spirit should not necessarily start out on good or bad terms, unless you have a reasonable foundation for that conflict or lack thereof.
Inner World: Much like the Spirit, the Inner World is an expression of the soul. It represents how the Shinigami feels about themselves on a subconscious level. Not only that, it is the only place where they can interact with their Spirit and, typically, the Spirit has far more control over this “realm” than the Shinigami themselves.
Power: Mihri releases her grip on Karasu and it flies throughout the battlefield. Complex technique can still be executed with the flying sword as if deft hands were still wielding it. This allows Mihri to fight with her sword hands free and at a distance.
Zanpakutō: Karasu (Ravem カラス)
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death (if applicable) and talk about their time in the Rukongai. This should stop right at the part where they develop enough power to be accepted into the Academy.
Rise to Power: Rise to Power should include the Academy and any time you have spent grinding through the rank and file Shinigami events. This would include you unlocking Shikai and most of your notable events in your history. This is where you explain how your character has gotten so strong.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.