Post by Bronwyn Prescott on Jul 30, 2017 20:47:42 GMT -5
PRESCOTT, BRONWYN
SCION OF THE PRESCOTT FAMILY
[ AT A GLANCE ]
Age: 27
Gender: Female
Height & Weight: 1'11" & 111 lbs
Hair & Eye Color: Hair is a deep gray color, hanging down to below her rear. It's held up loosely by a yellow clip, but otherwise rather wild. Her eyes are a unique greenish yellow color. They're roughly almond-shaped, though more narrow.
Color & Color. Do not go into detail here, just give the barebone concepts, such as color and style. Details can be used in the physical description section
Positive Traits: This should be 3-5 single word, or short phrases to cleanly define your character. These are only things that are most notable about the character, so do not include anything that is only relevant in certain situations. A few examples would be “Stubborn”, “Silly”, or “Amicable”. Please only use a single word, or few words in this section. You’re free to further expand on them in the personality section, however.
Please remember that these are personality traits, and not other aspects of your character such as “Tall” or “Intelligent”. Also avoid using things that rely on your ability to play the character, such as “Charismatic”.
Negative Traits: Trait, Trait, Trait
Loyalties: Who or what does your character look to for authority? Who calls the shots for them? For a Quincy, you will most likely put either your clan/family, or yourself.
Snapshots: Event (date); Event (date); Event (date)
These should be only core events that somehow shaped your character’s life. Birth, what triggered their powers, and things of that sort should be mentioned here. Anything that other characters might want to reference, such as if you had any noteworthy achievements in the past, is useful as well. This is not a full timeline, just the highlights of your history.
[ ON THE SURFACE ]
[X][X]
Physical Description: Describe how your character looks, sounds, smells, and acts like. Try to focus on the key aspects of a character, such as their body build, demeanor, and vocal patterns, and stray away from useless information that won’t be brought up in a typical thread. This description should be very cleanly written, but not come off as a checklist of features. Try to mesh all of the parts together to create a coherent thought.
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Quincy Cross: The source of your power and typically a symbol among your Quincy family. Even if you’re not born to a Quincy family, all Quincy manage to stumble upon their cross at some point in their life, thus allowing them to channel their powers through it and summon their spirit weapon. Typically, the cross takes on the form of a pentagram or a Christian cross, though it can look like anything.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Spirit Weapon: Made purely from the surrounding Reishi, your spirit weapon is the tool in which you fight with. Typically speaking, this is a ranged weapon or something that has ranged capabilities. Starting out, the weapon should be relatively vague and not a “physical” object. It isn’t until you have a refined Spirit Weapon (second release) that your weapon takes on a physical form
[ LEGACY CREATED ]
Origin: The Prescotts were one of the Quincy families of old with numerous branch families, settled in the Forest of Dean in Gloucestershire. Once, they were numerous, spread across the British Isles and holding much power. After the Culling, however, they retreated. Using the family's extensive and ancient knowledge of Ginto rituals, they were able to create barriers which concealed the spiritual presence of anyone inside them. These barriers could muddle even Captain-level reiatsu sense. This allowed them to hide a small number of estates from the encroaching Shinigami, allowing the very core of the family to survive. However, the ancient Quincy force's back had been broken, and their power was lost. As the Culling subsided, the family's blood diluted. Once there had been many branch families, and it was easy to keep the blood 'pure' without fearing inbreeding. However, with most of the branch families annihilated and the main family reduced to a fraction of its previous size, and contact with the other Quincy families mostly broken off, the Prescotts found themselves forced to accept relationships with the locals to survive as a family. While it diluted the purity of the Prescott blood, it also allowed them to build their numbers.
The Prescotts became fiercely independent, in no small part due to their desire to remain hidden. Joining up with a larger network would mean their location would be more widespread knowledge. While the ancient protection remained intact, somewhere during the Renaissance the family heads noticed with no small amount of concern that they were weakening despite regular application of new Ginto. To make things worse, the knowledge of how to rebuild or reinforce them had been lost in the mists of time. The Prescott's had bonds with council nor Church, though they had kept a minimal amount of contact with the former. They were not present during the crowning of the new king, and cared little for his claims to power, still believing they could survive as they were.
During this time, the head of the family was Bronwyn's great-uncle, Bertram Prescott. They lived in the family's largest estate, with a handful of non-Quincy families who had served them since times long gone. The large territory and stately old villa stood out, but weren't unheard of in the British countryside. Money for upkeep was generated via the family's extensive participation in the stock market. In a way, they lived like the nobles of old, having to do very little and leaving most of the regular work to accountants and other servants. However, they also kept Gloucestershire, and more importantly the Forest of Dean, clear of spiritual threats.
It was towards the end of the 20th century that Bronwyn was born. The birth of a child within the main family remained a joyful occasion, especially since both Bronwyn's mother Rosamund and her father Ethelbert were almost completely pure-blooded Quincy. However, they were not entirely pure, so Bronwyn was not either. While Bronwyn was raised in better circumstances than almost all children, with no worries about food or housing or healthcare, she was not spoiled by her parents. In fact, she was strictly instructed by teachers from among the servants and hired outsiders, and her own family. Her Quincy training started almost from childbirth, too, under the stern eye of Ethelbert. But there was one lesson inspired in her that was of neither an academical nor spiritual nature: hatred for both Shinigami and Hollows. The latter were her natural enemy as a Quincy, but the former had reduced the family to this shameful state. It was a lesson that was always pounded into her brain: Kill the Shinigami, purge the Hollow.
Rise to Power: Between her natural fervor and her excellent teaching, Bronwyn gained access to Quincy powers at a young age.
Rise to Power should include how your character came to find their powers and/or the training involved in mastering their control over the Reishi around them.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.
SCION OF THE PRESCOTT FAMILY
[ AT A GLANCE ]
Age: 27
Gender: Female
Height & Weight: 1'11" & 111 lbs
Hair & Eye Color: Hair is a deep gray color, hanging down to below her rear. It's held up loosely by a yellow clip, but otherwise rather wild. Her eyes are a unique greenish yellow color. They're roughly almond-shaped, though more narrow.
Color & Color. Do not go into detail here, just give the barebone concepts, such as color and style. Details can be used in the physical description section
Positive Traits: This should be 3-5 single word, or short phrases to cleanly define your character. These are only things that are most notable about the character, so do not include anything that is only relevant in certain situations. A few examples would be “Stubborn”, “Silly”, or “Amicable”. Please only use a single word, or few words in this section. You’re free to further expand on them in the personality section, however.
Please remember that these are personality traits, and not other aspects of your character such as “Tall” or “Intelligent”. Also avoid using things that rely on your ability to play the character, such as “Charismatic”.
Negative Traits: Trait, Trait, Trait
Loyalties: Who or what does your character look to for authority? Who calls the shots for them? For a Quincy, you will most likely put either your clan/family, or yourself.
Snapshots: Event (date); Event (date); Event (date)
These should be only core events that somehow shaped your character’s life. Birth, what triggered their powers, and things of that sort should be mentioned here. Anything that other characters might want to reference, such as if you had any noteworthy achievements in the past, is useful as well. This is not a full timeline, just the highlights of your history.
[ ON THE SURFACE ]
[X][X]
Physical Description: Describe how your character looks, sounds, smells, and acts like. Try to focus on the key aspects of a character, such as their body build, demeanor, and vocal patterns, and stray away from useless information that won’t be brought up in a typical thread. This description should be very cleanly written, but not come off as a checklist of features. Try to mesh all of the parts together to create a coherent thought.
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Quincy Cross: The source of your power and typically a symbol among your Quincy family. Even if you’re not born to a Quincy family, all Quincy manage to stumble upon their cross at some point in their life, thus allowing them to channel their powers through it and summon their spirit weapon. Typically, the cross takes on the form of a pentagram or a Christian cross, though it can look like anything.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Spirit Weapon: Made purely from the surrounding Reishi, your spirit weapon is the tool in which you fight with. Typically speaking, this is a ranged weapon or something that has ranged capabilities. Starting out, the weapon should be relatively vague and not a “physical” object. It isn’t until you have a refined Spirit Weapon (second release) that your weapon takes on a physical form
[ LEGACY CREATED ]
Origin: The Prescotts were one of the Quincy families of old with numerous branch families, settled in the Forest of Dean in Gloucestershire. Once, they were numerous, spread across the British Isles and holding much power. After the Culling, however, they retreated. Using the family's extensive and ancient knowledge of Ginto rituals, they were able to create barriers which concealed the spiritual presence of anyone inside them. These barriers could muddle even Captain-level reiatsu sense. This allowed them to hide a small number of estates from the encroaching Shinigami, allowing the very core of the family to survive. However, the ancient Quincy force's back had been broken, and their power was lost. As the Culling subsided, the family's blood diluted. Once there had been many branch families, and it was easy to keep the blood 'pure' without fearing inbreeding. However, with most of the branch families annihilated and the main family reduced to a fraction of its previous size, and contact with the other Quincy families mostly broken off, the Prescotts found themselves forced to accept relationships with the locals to survive as a family. While it diluted the purity of the Prescott blood, it also allowed them to build their numbers.
The Prescotts became fiercely independent, in no small part due to their desire to remain hidden. Joining up with a larger network would mean their location would be more widespread knowledge. While the ancient protection remained intact, somewhere during the Renaissance the family heads noticed with no small amount of concern that they were weakening despite regular application of new Ginto. To make things worse, the knowledge of how to rebuild or reinforce them had been lost in the mists of time. The Prescott's had bonds with council nor Church, though they had kept a minimal amount of contact with the former. They were not present during the crowning of the new king, and cared little for his claims to power, still believing they could survive as they were.
During this time, the head of the family was Bronwyn's great-uncle, Bertram Prescott. They lived in the family's largest estate, with a handful of non-Quincy families who had served them since times long gone. The large territory and stately old villa stood out, but weren't unheard of in the British countryside. Money for upkeep was generated via the family's extensive participation in the stock market. In a way, they lived like the nobles of old, having to do very little and leaving most of the regular work to accountants and other servants. However, they also kept Gloucestershire, and more importantly the Forest of Dean, clear of spiritual threats.
It was towards the end of the 20th century that Bronwyn was born. The birth of a child within the main family remained a joyful occasion, especially since both Bronwyn's mother Rosamund and her father Ethelbert were almost completely pure-blooded Quincy. However, they were not entirely pure, so Bronwyn was not either. While Bronwyn was raised in better circumstances than almost all children, with no worries about food or housing or healthcare, she was not spoiled by her parents. In fact, she was strictly instructed by teachers from among the servants and hired outsiders, and her own family. Her Quincy training started almost from childbirth, too, under the stern eye of Ethelbert. But there was one lesson inspired in her that was of neither an academical nor spiritual nature: hatred for both Shinigami and Hollows. The latter were her natural enemy as a Quincy, but the former had reduced the family to this shameful state. It was a lesson that was always pounded into her brain: Kill the Shinigami, purge the Hollow.
Rise to Power: Between her natural fervor and her excellent teaching, Bronwyn gained access to Quincy powers at a young age.
Rise to Power should include how your character came to find their powers and/or the training involved in mastering their control over the Reishi around them.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.