Post by seki on Nov 3, 2017 15:48:57 GMT -5
Soga, Tatsuo
RANK/TITLE
[ AT A GLANCE ]
Age / Apparent Age: 144 // 27
Gender: Male
Height & Weight: 5'93" & 184 lbs
Hair & Eye Color: Blonde, shoulder length with ponytail // Green
Positive Traits:
Negative Traits:
Loyalties: The Captain and the Squad.
Snapshots:
[ ON THE SURFACE ]
Physical Description:
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Zanpakutō Spirit: Zanpakutō Spirits are the mentors and guides of Shinigami. They serve as the balance to their soul and guides the wielder towards strength. Commonly, Spirits are seen as a Yin to the Shinigami’s Yang, however being direct opposites is not required. The Spirit must allow a different perspective that the Shinigami needs to embrace in order to grow.
Spirits can look like anything and act like anything -- don’t be afraid to bind them to a standard human or wolf. Be as creative as possible, as these are the true expression of your character’s soul. More importantly, Spirits are not friends, nor are they enemies: they are guiders. A relationship with a Spirit should not necessarily start out on good or bad terms, unless you have a reasonable foundation for that conflict or lack thereof.
Inner World: Much like the Spirit, the Inner World is an expression of the soul. It represents how the Shinigami feels about themselves on a subconscious level. Not only that, it is the only place where they can interact with their Spirit and, typically, the Spirit has far more control over this “realm” than the Shinigami themselves.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: Most Shinigami have a standard katana as their weapon and, when unreleased, your weapon should fall under that as well. Unless you have a solid reasoning for not having the standard weapon, consider sticking to the basics for this one.
However, your released Zanpakutō should look like something that either represents their Spirit, or the power itself. Either way, feel free to be creative here and use things that might not traditionally be considered a weapon. While nothing can beat a good ol’ fashioned sword, having something that compliments your power is always worth looking into.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death (if applicable) and talk about their time in the Rukongai. This should stop right at the part where they develop enough power to be accepted into the Academy.
Rise to Power: Rise to Power should include the Academy and any time you have spent grinding through the rank and file Shinigami events. This would include you unlocking Shikai and most of your notable events in your history. This is where you explain how your character has gotten so strong.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.
RANK/TITLE
[ AT A GLANCE ]
Age / Apparent Age: 144 // 27
Gender: Male
Height & Weight: 5'93" & 184 lbs
Hair & Eye Color: Blonde, shoulder length with ponytail // Green
Positive Traits:
- Dutiful
- Patient
- Sociable
Negative Traits:
- Indecisive
- Melancholic
- Brutal
Loyalties: The Captain and the Squad.
Snapshots:
- Born April 1873
- Death in late 1900 due to illness
- Arrival at Rukongai in November 1900
- Living in Rukongai with a group of friends
- First time meeting a recruiter from the Academy in 1978, doesn't join due to doubts and doesn't want to leave friends behind
- Friends get injured and die in a hollow attack in the border regions of Rukongai in 1980
- Makes choice to seek out recruiter, finds one in late 1981
- Joins Academy in 1982
- Graduates Academy in 1988
- Joins 4th Division as unseated Member in 1988
- Unlocks Shikai in 2002
[ ON THE SURFACE ]
Physical Description:
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Zanpakutō Spirit: Zanpakutō Spirits are the mentors and guides of Shinigami. They serve as the balance to their soul and guides the wielder towards strength. Commonly, Spirits are seen as a Yin to the Shinigami’s Yang, however being direct opposites is not required. The Spirit must allow a different perspective that the Shinigami needs to embrace in order to grow.
Spirits can look like anything and act like anything -- don’t be afraid to bind them to a standard human or wolf. Be as creative as possible, as these are the true expression of your character’s soul. More importantly, Spirits are not friends, nor are they enemies: they are guiders. A relationship with a Spirit should not necessarily start out on good or bad terms, unless you have a reasonable foundation for that conflict or lack thereof.
Inner World: Much like the Spirit, the Inner World is an expression of the soul. It represents how the Shinigami feels about themselves on a subconscious level. Not only that, it is the only place where they can interact with their Spirit and, typically, the Spirit has far more control over this “realm” than the Shinigami themselves.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: Most Shinigami have a standard katana as their weapon and, when unreleased, your weapon should fall under that as well. Unless you have a solid reasoning for not having the standard weapon, consider sticking to the basics for this one.
However, your released Zanpakutō should look like something that either represents their Spirit, or the power itself. Either way, feel free to be creative here and use things that might not traditionally be considered a weapon. While nothing can beat a good ol’ fashioned sword, having something that compliments your power is always worth looking into.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death (if applicable) and talk about their time in the Rukongai. This should stop right at the part where they develop enough power to be accepted into the Academy.
Rise to Power: Rise to Power should include the Academy and any time you have spent grinding through the rank and file Shinigami events. This would include you unlocking Shikai and most of your notable events in your history. This is where you explain how your character has gotten so strong.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.