Post by Ealair Urchaghaidh on Nov 5, 2017 5:41:20 GMT -5
Urchaghaidh, Ealair
PRIVARON ESPADA/125
[ AT A GLANCE ]
Age / Apparent Age: 516/24.
Gender: Female
Height & Weight: 5'7" & 145 lbs
Hair & Eye Color: Black & Gold.
Positive Traits: Calculating
Proud
Commanding
Honourable
Disciplined
Negative Traits: Callous
Malevolent
Tyrannical
Severe
Wicked
Loyalties: Ealair is loyal to Los Noches and Hueco Mundo, quite comfortable within the hierarchy established by this new status quo insofar as it benefits her. Her primary loyalty however is to herself and her own interests as she takes power whenever she can afford to.
Snapshots: (1501) - Ealair is born as Blair Kerr.
(1508) - Ealair begins tutorship under her father, Faolan Kerr of Menteith.
(1517) - Ealair is married off to the Earl of Dumbarton.
(1523) - Ealair murders her husband and rules his holdings in his name.
(1525) - Ealair is killed by an angry peasant mob.
(1525-30) - Time as a Jibakurei haunting her late husband's castle before Hollowing.
(1590) - Arrives in Hueco Mundo after hunting across Scotland, Almost immediately exerts herself as the dominant will of her Gillian.
(1605) - Attains Adjuchas Form.
(1840) - Has her mask broken on the cusp of falling back into Gillian status by Espada Quinto, takes service as one of his Fracción.
(1875) - Kills Espada Quinto, claiming his position and power.
(1996) - Deposed, forced amongst the Privaron Espada.
[ ON THE SURFACE ]
Physical Description: Ealair prefers keeping her pitch black hair short to prevent anyone from grabbing it in combat, maintaining a short asymmetric cut with her bangs combed over and reaching down to her left eye. Her eyes burn dark gold in colour with purple markers under both while also having a piercing, imperious quality to them that sends shivers down the spines of anyone who falls under her gaze. Her stark, angular facial features lend to a regal countenance while also being further accentuated by an aquiline nose of average length. The mask fragment left from her transformation into an Arrancar is arrayed around the base of her neck, a two finger thin choker taking the appearance of an open circlet surmounted by five spikes shaped like claws half an inch in length. When speaking her voice is alway calm and collected, but also cold and commanding; Ealair has never been known to lose her temper or betray emotion unduly and riskgiving an edge to an opponent, and she expects her words to be heeded (For ).
Her build is slim but well-muscled, that of someone who trains constantly but doesn’t build up a great deal of muscle mass. Her form is compact with a small bust even as she stands only slightly shorter in height to most men, her posture adding to her authoritative presence. Ealair’s movements, whether simply walking or fighting, are calculated and controlled for the best possible outcome at the minimum expenditure of energy needed. She always strives to give off the appearance that everything she says and does has been planned and accounted for far in advance. She has a set of curved, v-shaped tattoos mirrored against each other that start at her collar-bone before moving down to her cleavage and then spreading out to her shoulders.
There’s very little to Ealiar’s outfit. She wears a long white sleeveless jacket with a hoodie with black lining around the edges of the jacket, low-cut hakama with holes in the sides showing off her thighs with similar black lining, a dark purple sash around her waist, white fingerless gloves with black lining similar to the rest of her outfit that tend to highlight her sharpened fingernails, and wrappings that cover her upper body and forearms.
Spiritual Description: Ealair’s Reiatsu is dark purple in colouration and seems to burn with intense energy. When exerting her reitastu Ealair’s body begins to glow as ambient spiritual energy whorls around her before she releases it in an explosive pulse around her. People and things struck tend to feel powerless and subservient before this reiatsu, so dominating and oppressive is its power and reinforced by Ealair’s ironclad conviction in her own superiority. Their ears start to ring and they feel as though something is pulling them down beneath Ealair.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Aspect of Death: A single theme or trait that killed your Arrancar as a human and will kill them again if it goes unchecked. This is the main source of conflict for your character and where you will have most of your development sprout from. As such, you’ll want to think carefully about an AoD that will tie into your character well and help accomplish the things you want to with this character. Similarly, an AoD does not have to come with a negative connotation, though traits like “Wrath” and “Greed” are fairly common. Feel free to have something that is more passive or off the wall, like “Curiosity” or even “Love”.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: An empty blade that the Arrancar fight with. This weapon can come in just about any form and typically takes on a monstrous, or dangerous vibe. There is no standard, though typically it is a bladed weapon of some sort.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death and talk about their time as a base Hollow. This should stop before your character has become conscious and is able to think about their actions.
Rise to Power: Rise to Power should include the road up to breaking the hollow mask as well as the logic behind doing that. During this phase is when you would talk about how your character has gotten use to being an Arrancar after being a monster for so long.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.
PRIVARON ESPADA/125
[ AT A GLANCE ]
Age / Apparent Age: 516/24.
Gender: Female
Height & Weight: 5'7" & 145 lbs
Hair & Eye Color: Black & Gold.
Positive Traits: Calculating
Proud
Commanding
Honourable
Disciplined
Negative Traits: Callous
Malevolent
Tyrannical
Severe
Wicked
Loyalties: Ealair is loyal to Los Noches and Hueco Mundo, quite comfortable within the hierarchy established by this new status quo insofar as it benefits her. Her primary loyalty however is to herself and her own interests as she takes power whenever she can afford to.
Snapshots: (1501) - Ealair is born as Blair Kerr.
(1508) - Ealair begins tutorship under her father, Faolan Kerr of Menteith.
(1517) - Ealair is married off to the Earl of Dumbarton.
(1523) - Ealair murders her husband and rules his holdings in his name.
(1525) - Ealair is killed by an angry peasant mob.
(1525-30) - Time as a Jibakurei haunting her late husband's castle before Hollowing.
(1590) - Arrives in Hueco Mundo after hunting across Scotland, Almost immediately exerts herself as the dominant will of her Gillian.
(1605) - Attains Adjuchas Form.
(1840) - Has her mask broken on the cusp of falling back into Gillian status by Espada Quinto, takes service as one of his Fracción.
(1875) - Kills Espada Quinto, claiming his position and power.
(1996) - Deposed, forced amongst the Privaron Espada.
[ ON THE SURFACE ]
Physical Description: Ealair prefers keeping her pitch black hair short to prevent anyone from grabbing it in combat, maintaining a short asymmetric cut with her bangs combed over and reaching down to her left eye. Her eyes burn dark gold in colour with purple markers under both while also having a piercing, imperious quality to them that sends shivers down the spines of anyone who falls under her gaze. Her stark, angular facial features lend to a regal countenance while also being further accentuated by an aquiline nose of average length. The mask fragment left from her transformation into an Arrancar is arrayed around the base of her neck, a two finger thin choker taking the appearance of an open circlet surmounted by five spikes shaped like claws half an inch in length. When speaking her voice is alway calm and collected, but also cold and commanding; Ealair has never been known to lose her temper or betray emotion unduly and riskgiving an edge to an opponent, and she expects her words to be heeded (For ).
Her build is slim but well-muscled, that of someone who trains constantly but doesn’t build up a great deal of muscle mass. Her form is compact with a small bust even as she stands only slightly shorter in height to most men, her posture adding to her authoritative presence. Ealair’s movements, whether simply walking or fighting, are calculated and controlled for the best possible outcome at the minimum expenditure of energy needed. She always strives to give off the appearance that everything she says and does has been planned and accounted for far in advance. She has a set of curved, v-shaped tattoos mirrored against each other that start at her collar-bone before moving down to her cleavage and then spreading out to her shoulders.
There’s very little to Ealiar’s outfit. She wears a long white sleeveless jacket with a hoodie with black lining around the edges of the jacket, low-cut hakama with holes in the sides showing off her thighs with similar black lining, a dark purple sash around her waist, white fingerless gloves with black lining similar to the rest of her outfit that tend to highlight her sharpened fingernails, and wrappings that cover her upper body and forearms.
Spiritual Description: Ealair’s Reiatsu is dark purple in colouration and seems to burn with intense energy. When exerting her reitastu Ealair’s body begins to glow as ambient spiritual energy whorls around her before she releases it in an explosive pulse around her. People and things struck tend to feel powerless and subservient before this reiatsu, so dominating and oppressive is its power and reinforced by Ealair’s ironclad conviction in her own superiority. Their ears start to ring and they feel as though something is pulling them down beneath Ealair.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Aspect of Death: A single theme or trait that killed your Arrancar as a human and will kill them again if it goes unchecked. This is the main source of conflict for your character and where you will have most of your development sprout from. As such, you’ll want to think carefully about an AoD that will tie into your character well and help accomplish the things you want to with this character. Similarly, an AoD does not have to come with a negative connotation, though traits like “Wrath” and “Greed” are fairly common. Feel free to have something that is more passive or off the wall, like “Curiosity” or even “Love”.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: An empty blade that the Arrancar fight with. This weapon can come in just about any form and typically takes on a monstrous, or dangerous vibe. There is no standard, though typically it is a bladed weapon of some sort.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death and talk about their time as a base Hollow. This should stop before your character has become conscious and is able to think about their actions.
Rise to Power: Rise to Power should include the road up to breaking the hollow mask as well as the logic behind doing that. During this phase is when you would talk about how your character has gotten use to being an Arrancar after being a monster for so long.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.