Post by Blanque on Nov 19, 2017 14:58:55 GMT -5
Blanque
[ AT A GLANCE ]
Age: 101 years
Apparent Age: Mid twenties
Gender: Female
Height & Weight: 5'6"/
Hair & Eye Color: Snow white hair and deep red eyes
Positive Traits: This should be 3-5 single word, or short phrases to cleanly define your character. These are only things that are most notable about the character, so do not include anything that is only relevant in certain situations. A few examples would be “Stubborn”, “Silly”, or “Amicable”. Please only use a single word, or few words in this section. You’re free to further expand on them in the personality section, however.
Please remember that these are personality traits, and not other aspects of your character such as “Tall” or “Intelligent”. Also avoid using things that rely on your ability to play the character, such as “Charismatic”.t
Negative Traits: Trait, Trait, Trait
Loyalties: Who or what does your character look to for authority? Who calls the shots for them? For an Arrancar, you will most likely put either Las Noches, or your desired Espada.
Snapshots: Event (date); Event (date); Event (date)
These should be only core events that somehow shaped your character’s life. Birth, death, what triggered their powers, and things of that sort should be mentioned here. Anything that other characters might want to reference, such as when you were given a number (if applicable), is useful as well. This is not a full timeline, just the highlights of your history.
[ ON THE SURFACE ]
Physical Description: Blanque is at once a woman and a monster; a grotesque contradiction, as abhorrent as she is alluring. She stands at an unassuming height of 5 feet and 6 inches, with curvature just barely appropriate for her stature, if not a little exagerrated. Yet, for every pair of eyes drawn to her figure, another is turned away by the signs of her inhumanity: her deathly pale skin makes the Arrancar seem almost ghost-like, yet her 4 arms are thin and skeletal, more befitting of an insect than a spirit. Even her soft, rounded face, perhaps the only part of her to retain any feminine charm or beauty, is made unsettling by her blank, empty eyes, glaring red not with emotion, but with the insatiable hunger that makes Blanque truly Hollow. The snowy locks that border the Arrancar's face fall gently to her shoulders, with two defiant bangs reaching far closer to her chest. And resting atop her white hair - barely distinguishable from its own color - are the remnants of Blanque’s Hollow mask; a pair of ivory plates that arc off the side of her head in the shape of an insect's wings.
Suffice it to say that Blanque's form is bizarre and alien - the stuff of nightmares, born from damaged souls and intoxicated minds. Her very human demeanour only clashes with this image; the Arrancar's movements are slow, graceful and confident, exuding a dangerous allure that would be nigh irresistable if not for her monstrous design. Personal space is a rule made to be broken, and a boundry that Blanque thoroughly shatters, sauntering as close as physically possible to anybody that isn't smart enough to gut her on sight
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Aspect of Death: A single theme or trait that killed your Arrancar as a human and will kill them again if it goes unchecked. This is the main source of conflict for your character and where you will have most of your development sprout from. As such, you’ll want to think carefully about an AoD that will tie into your character well and help accomplish the things you want to with this character. Similarly, an AoD does not have to come with a negative connotation, though traits like “Wrath” and “Greed” are fairly common. Feel free to have something that is more passive or off the wall, like “Curiosity” or even “Love”.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: An empty blade that the Arrancar fight with. This weapon can come in just about any form and typically takes on a monstrous, or dangerous vibe. There is no standard, though typically it is a bladed weapon of some sort.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death and talk about their time as a base Hollow. This should stop before your character has become conscious and is able to think about their actions.
Rise to Power: Rise to Power should include the road up to breaking the hollow mask as well as the logic behind doing that. During this phase is when you would talk about how your character has gotten use to being an Arrancar after being a monster for so long.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.
[ AT A GLANCE ]
Age: 101 years
Apparent Age: Mid twenties
Gender: Female
Height & Weight: 5'6"/
Hair & Eye Color: Snow white hair and deep red eyes
Positive Traits: This should be 3-5 single word, or short phrases to cleanly define your character. These are only things that are most notable about the character, so do not include anything that is only relevant in certain situations. A few examples would be “Stubborn”, “Silly”, or “Amicable”. Please only use a single word, or few words in this section. You’re free to further expand on them in the personality section, however.
Please remember that these are personality traits, and not other aspects of your character such as “Tall” or “Intelligent”. Also avoid using things that rely on your ability to play the character, such as “Charismatic”.t
Negative Traits: Trait, Trait, Trait
Loyalties: Who or what does your character look to for authority? Who calls the shots for them? For an Arrancar, you will most likely put either Las Noches, or your desired Espada.
Snapshots: Event (date); Event (date); Event (date)
These should be only core events that somehow shaped your character’s life. Birth, death, what triggered their powers, and things of that sort should be mentioned here. Anything that other characters might want to reference, such as when you were given a number (if applicable), is useful as well. This is not a full timeline, just the highlights of your history.
[ ON THE SURFACE ]
Physical Description: Blanque is at once a woman and a monster; a grotesque contradiction, as abhorrent as she is alluring. She stands at an unassuming height of 5 feet and 6 inches, with curvature just barely appropriate for her stature, if not a little exagerrated. Yet, for every pair of eyes drawn to her figure, another is turned away by the signs of her inhumanity: her deathly pale skin makes the Arrancar seem almost ghost-like, yet her 4 arms are thin and skeletal, more befitting of an insect than a spirit. Even her soft, rounded face, perhaps the only part of her to retain any feminine charm or beauty, is made unsettling by her blank, empty eyes, glaring red not with emotion, but with the insatiable hunger that makes Blanque truly Hollow. The snowy locks that border the Arrancar's face fall gently to her shoulders, with two defiant bangs reaching far closer to her chest. And resting atop her white hair - barely distinguishable from its own color - are the remnants of Blanque’s Hollow mask; a pair of ivory plates that arc off the side of her head in the shape of an insect's wings.
Suffice it to say that Blanque's form is bizarre and alien - the stuff of nightmares, born from damaged souls and intoxicated minds. Her very human demeanour only clashes with this image; the Arrancar's movements are slow, graceful and confident, exuding a dangerous allure that would be nigh irresistable if not for her monstrous design. Personal space is a rule made to be broken, and a boundry that Blanque thoroughly shatters, sauntering as close as physically possible to anybody that isn't smart enough to gut her on sight
Spiritual Description: Similar to above, though this focuses on the spiritual presence of your character. This would be how their Reiatsu appears and/or feels when they release it. Typically, Reiatsu can invoke a feeling of sorts and often takes on a ghostly appearance. Reiatsu cannot be touched or molded and simply serves as dramatic effect.
[ BEHIND THE EYES ]
Personality: Describe who your character is and how they interact with the world. This doesn’t necessarily include what they like or dislike, unless those opinions have an actual effect on the character. That is to say, including that they like to watch it rain is rather useless, however saying they are a hollow sympathizer is certainly worth mentioning. Take into consideration things that will actually be relevant to the story you’re telling and information other thread partners would want to see out of your character. This is where you justify the things you want to do.
Goals & Achievements: This is where you briefly talk about things your character has done in the past, or things they want to do. Please note that you cannot have had any previous position of notable power (such as lieutenant or captain), however mentioning that you were once a seated officer in a certain division is very relevant information. This is a very good place to start a foundation of your story and make notes on the general direction of where you want to go with your character. Above all else, keep your goals reasonable; it was be a little ludicrous to go out the gate wanting to be Captain Commander. However, feel free to update this as you progress, so players have easy access to your current plans and accomplishments.
[ GUARDIAN ANGEL ]
Aspect of Death: A single theme or trait that killed your Arrancar as a human and will kill them again if it goes unchecked. This is the main source of conflict for your character and where you will have most of your development sprout from. As such, you’ll want to think carefully about an AoD that will tie into your character well and help accomplish the things you want to with this character. Similarly, an AoD does not have to come with a negative connotation, though traits like “Wrath” and “Greed” are fairly common. Feel free to have something that is more passive or off the wall, like “Curiosity” or even “Love”.
Power: A brief (1-2 sentences) summary of your power. This only needs to be as complex or as simple as you want it to be, but remember that the full write up belongs in your second post!
Zanpakutō: An empty blade that the Arrancar fight with. This weapon can come in just about any form and typically takes on a monstrous, or dangerous vibe. There is no standard, though typically it is a bladed weapon of some sort.
[ LEGACY CREATED ]
Origin: Each of these three sections should be at least a full paragraph (5-7 complete sentences). In your origin, you should talk about where your character was born, describe their death and talk about their time as a base Hollow. This should stop before your character has become conscious and is able to think about their actions.
Rise to Power: Rise to Power should include the road up to breaking the hollow mask as well as the logic behind doing that. During this phase is when you would talk about how your character has gotten use to being an Arrancar after being a monster for so long.
Call to Action: This is where you talk about the event(s) that made your character shift from an NPC to a player character. For whatever reason, they need to be pulled away from the daily grind and put into the spotlight. In this section, you’ll want to highlight that event(s) and justify why your character is they way they are today.