Post by Hazuki Tsukimiya on Dec 6, 2017 6:35:15 GMT -5
sup fams
I’m doing some theorizing and I wanted to get a feel for how people on BG relate to our playable races. Do they feel different? Samey? Is the skill selection available to each a good representation of that race?
What about numbers, from both an in-character and out-of-character perspective? Does it feel like there are a lot more of one race than the others? Does the amount of player characters playing a race affect your impression of that race’s IC population, or does that not matter as much as e.g. lore that states the Quincy are small in number? Does this vary from race to race?
Lemme know, and feel free to drop in more thoughts re: races here that you might find relevant.
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Post by Kasumi Shinoda on Dec 6, 2017 8:59:30 GMT -5
From what I see Quincy and 'Humans' are quite alike, especially with the whole 'humans can learn to be Quincy' thing. If every mortal can become a Quincy as long as they have powers, then it might be good just to split the world of the living groups into 'Quincy', 'uninitiated Quincy' (or some equivalent of that), and then the 'Variant' one for artificially created beings etc. This might also add to the history. Atm they appeared around 900AD, but where have they been before that? I would suggest them 'always having been around' but before that time they hadn't united/ passed down the knowledge/training, and so on.
The most present group is the Shinigami, even with Kas being the only active captain atm, most don't seem to have a problem finding something to do, so slowly things keep on turning. This is probably because the Shinigami have a clear structure to them/ a goal, so it's easier to start playing as one when you're new.
Our biggest 'problem' at the moment seems to be the Hollow. Mostly because we don't have enough of them/ they don't have a leader/ someone driven to gather/ motivate them. Unfortunately, they can't be put into motion through violence from the Shinigami's side because a real war would just kill the few Hollow we have.
The too strong chars might be fixed with something like Shun Minamoto vs Kas to get those two out of SS, or at least Kas if it works out (then she can go stimulate the Hollow or something).
As far as I've noticed the skills seem fine, the only exception being the 'humans' because of their 'race specifics' all being 'customs', and with custom skills being standardized I would say > let them pick from reflavored skills from other races and/or a couple of the Quincy, until they decide to be fully Quincy > the original power can be reishi manipulation [specific and unique/ won't need to change when the transformation to ful Quincy is made] > other skills can evolve into the Quincy ones/ be replaced by something more concrete).
Post by Janus DiNapoli on Dec 6, 2017 16:31:05 GMT -5
The Defense stat is completely useless to most races that don't have Hierro or Blut.
Human "Power" Is too all encompassing and lets humans bypass things that cost shinigami way too many points to match in "Kido"
Regen shouldn't be tagged to Hierro, it makes the skill too useful.
Shunko shouldn't be able to be used as attack and defense.
Shinigami outnumber everyone. Though that would be fine if their stances and hierarchy were clear. The hollow faction is confusing because there's no real structure currently. Kind of off-puts making a hollow. Remove the KSN or explain it better. Factions are, hard to keep track of or easily ascertain information on. History the same.
There's quite a few powers that are way out of control, and a few that are ignored by players. Faction decisions and decision makers should be easier to get a hold of/see where they stand.
The 4 stat system has too many glaring issues when you're only using 2 no matter what, and there's no way to counter if someone has a better build focus than you.
The Defense stat is completely useless to most races that don't have Hierro or Blut.
Human "Power" Is too all encompassing and lets humans bypass things that cost shinigami way too many points to match in "Kido"
Regen shouldn't be tagged to Hierro, it makes the skill too useful.
Shunko shouldn't be able to be used as attack and defense.
Shinigami outnumber everyone. Though that would be fine if their stances and hierarchy were clear. The hollow faction is confusing because there's no real structure currently. Kind of off-puts making a hollow. Remove the KSN or explain it better. Factions are, hard to keep track of or easily ascertain information on. History the same.
There's quite a few powers that are way out of control, and a few that are ignored by players. Faction decisions and decision makers should be easier to get a hold of/see where they stand.
The 4 stat system has too many glaring issues when you're only using 2 no matter what, and there's no way to counter if someone has a better build focus than you.
The KSN is a IC player made organisation, nothing to do with base layer staff worldbuilding.
Post by Janus DiNapoli on Dec 6, 2017 16:44:25 GMT -5
It's still a recognized faction. Especially when it's intentionally throwing weight around like it matters. There should be some explanation as to what they do and how. Also what their actual resources are.
Post by Miyamoto Setsuna on Dec 6, 2017 16:54:33 GMT -5
Anyone can make a recognised faction by literally making one. It's different to the core factions of the universe. For that stuff, you'll simply need to bug the creators or 'own it' and actively do so IC.
The Defense stat is completely useless to most races that don't have Hierro or Blut.
Regen shouldn't be tagged to Hierro, it makes the skill too useful.
Shunko shouldn't be able to be used as attack and defense.
There's quite a few powers that are way out of control, and a few that are ignored by players. Faction decisions and decision makers should be easier to get a hold of/see where they stand.
The 4 stat system has too many glaring issues when you're only using 2 no matter what, and there's no way to counter if someone has a better build focus than you.
I feel like you just need to re-read the rules regarding the workings of stats, skills & injuries xD
Def isn't useless, everyone uses it.
Regen and Hierro are two different skills and aren't linked in any way. You can't even master both on the same char as far as I'm aware.
Show me an 'out of control' power? And if players are actually ignoring powers, show that to me too?
You're not always using two, you could, though.
All I can say aside from that is > get a 'better build' then. However, even that isn't really true. You could be incredibly fast and it would work if you would get the right Masteries/ high enough stats/ complimenting powers. But that's, of course, up to the player to do.
Edit: shunko, like any kidou or power, can be used for attacking and countering/blocking, so I don't see the issue.
Last Edit: Dec 6, 2017 17:06:26 GMT -5 by Kasumi Shinoda
The Defense stat is completely useless to most races that don't have Hierro or Blut.
Human "Power" Is too all encompassing and lets humans bypass things that cost shinigami way too many points to match in "Kido"
Regen shouldn't be tagged to Hierro, it makes the skill too useful.
Shunko shouldn't be able to be used as attack and defense.
Shinigami outnumber everyone. Though that would be fine if their stances and hierarchy were clear. The hollow faction is confusing because there's no real structure currently. Kind of off-puts making a hollow. Remove the KSN or explain it better. Factions are, hard to keep track of or easily ascertain information on. History the same.
There's quite a few powers that are way out of control, and a few that are ignored by players. Faction decisions and decision makers should be easier to get a hold of/see where they stand.
The 4 stat system has too many glaring issues when you're only using 2 no matter what, and there's no way to counter if someone has a better build focus than you.
I'd thoroughly deconstruct everything you say in this post but honestly everyone else kinda beat me to it for once
what the fuck, BG
There is no nation of you, there is no nation of me Our only nation lives in lucid dreams Lucid dreams, I’m livin’ in lucid dreams I’m livin’ on shortwave streams tonight
Post by Caspar Berg on Dec 6, 2017 22:40:24 GMT -5
I've talked to Kas about this before.
Shunko
This ability is too powerful and/or has the wrong requirements. It's supposed to be the epitome of hand-to-hand combat, a new level take with the help of Spiritual power/Kidou. Having requirements so low that someone who barely left the academy is able to us it seems ridiculous to me.
In my discussion with Kas I suggested that the reqs' should be somwehere around having at least mastered Hakuda and some elevated level of Kidou (Expert, perhaps even Master here). As far as canon goes, I know not everything (or a lot for that matter) is canon but something like this in my opinion should. If you look at the description on the wiki it goes:
"Shunkō is the highest form of Hakuda technique. It comes in elements such as 'wind' or 'lightning'.It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can be controlled and fired at opponents from the body."
I can understand not wanting to use the elements but at least having higher requirements and the correct ones should be done.
Post by Kasumi Shinoda on Dec 7, 2017 0:39:03 GMT -5
*on phone*
I still don't think that mastering Hakuda or Weapon Proficiency should become a must, and while it could have made sense to have a Kidou school or some equivalent of it as a req. this too would depend on how the player decides to develop their path towardd Shunko.
I think that, in a way, the elements are a thing already. Kasumi's is different from Hi-to's, and his wasn't the same as Kiriko's.
Oh I'm not saying to remove the elements. Seeing as it's more of a flair than anything, it doesn't really matter. I'm also not saying that the ones who already use it should have it removed if they don't have the requirements I suggest.
My suggestion is mostly based on the fact that custom skills are not unique and thus all of them should not be as easily attained. That, coupled with the fact that canon Shunko (again, I'm not entirely sure if canon is in use here or not) literally Hakuda master + Kidou fusion, the requirements should match. This technique (at the moment) basically allows you to boost your strength and everyone has access to it.
Post by Hazuki Tsukimiya on Dec 7, 2017 3:05:55 GMT -5
But that’s factually incorrect
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Post by Hazuki Tsukimiya on Dec 7, 2017 5:43:24 GMT -5
And what exactly does requiring a certain rank as prerequisite actually achieve?
hint: nothing but irritation, which is why the prerequisites were removed literally years ago
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It gives powers a uniqueness to them. What's the point of having skills if everyone can use them and they basically do nothing but shoot reiatsu? Why not just shoot random balls of reiatsu?
It's like asking why there would be any prerequisites to certain spells or why one can only learn one of kid/hak/bak(?).
Post by Hazuki Tsukimiya on Dec 7, 2017 6:45:22 GMT -5
Shunko isn’t a power.
Just because a skill is available doesn’t mean everyone will want to invest GP into it.
Yes, why not?
Because spells are just magic punches and kicks. I don’t actually think anyone will complain if you cast a Black Coffin as a Beginner Hadō practitioner, but it’s not going to hit any harder for it.
You can learn all three.
?????????
There is no nation of you, there is no nation of me Our only nation lives in lucid dreams Lucid dreams, I’m livin’ in lucid dreams I’m livin’ on shortwave streams tonight
Well first off, you can't really use Black Coffin if you're a beginner Hadō practitioner. That spell actually has prerequisites.
I'm asking why there are limits on what you can do with Kidou but everyone can just have a skill that's supposed to be more powerful than a burst of spirit?
Post by Hazuki Tsukimiya on Dec 7, 2017 8:33:35 GMT -5
You “can’t”, but again there’s no functional difference between a Grandmaster Byakurai and a Grandmaster Black Coffin. If you’re upset that a skill with a very large range of flavor has that flavor “limited” by skill rank then I don’t know what to tell you. I guess the inherent contradiction in being upset about restrictions on one hand but encouraging restrictions on the other is what’s confusing me.
There is no nation of you, there is no nation of me Our only nation lives in lucid dreams Lucid dreams, I’m livin’ in lucid dreams I’m livin’ on shortwave streams tonight
Again, it's not that you "can't". You literally can't.
"At Beginner rank, the caster learns to produce a variety of simple offensive spells. These include Hadō #1: Shō which allows the caster to expel a burst of concussive force from their finger to displace projectiles and knock enemies back, as well as Hadō #4: Byakurai, which allows the caster to fire a controlled beam of electricity from their finger and into a target."
"At Master rank, the caster can produce every conventional Hadō spell, up to and including spells classified as #99. Hadō #90: Kurohitsugi creates a colossal black coffin around the target."
I'm not complaining about restrictions, I'm asking for them. They are actually used in some stuff but not in other.
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