Post by System on Jan 15, 2018 17:18:45 GMT -5
The Character Life-Cycle
A roadmap to when to request a Milestone, and a suggestion for how much GP to ask for. The following brackets are the general categories we see characters fall into as they progress through their story. These are by no means hard lines you must fall into, but rather merely a suggestion for when experience teaches us most people look to make certain moves.
Any person familiar with Bleach will have an idea of what you mean when you say a ‘Captain level character’. That is to say that the broad stroke by which you classify a character comes with a certain set of expectations that help you identify how far along they are in their story.
Recruit
1,500 BGP
- This is the starting point from which all Characters begin
- Characters of this level are little more than a list of traits and physical characteristics and are in the process of becoming more.
- We expect a Character is transitioning from what is essentially an NPC and into a dynamic force in our game.
- We expect to see the rudimentary creation of relationships.
- Characters should be seeking out to prove some of the things they claimed in their Application; show us that the traits you claimed to have, that the psychology and motives you described are how this character actually works in practice.
Fifth Seat
1,600 – 2,000 BGP
Average 0–1 Masteries
- Relationships begin to expand and offer additional connections and depth.
- Characters should be fully ‘alive’ and begin to see their ideas challenged.
- The introduction of antagonistic figures, or becoming one for someone else.
- The formation of ‘the first major hurdle’ in your character’s development
- While definitely ambitious, this range may include the pursuit of Second Power.
Fourth Seat
2,100 – 2,500 BGP
Average 1–2 Masteries
- Additional relationships and the growth of existing ones.
- Characters should have a handful of allies and/or antagonists.
- Crystallizing your character emotionally and mentally in the face of their first major hurdle; this may include the pursuit of Second Power.
- The major conflict and theme of the characters early life is likely present, if only subconsciously.
Third Seat
2,600 – 3,000 BGP
Average 2–3 Masteries
- We expect tangible progress towards the conflicts and goals that occur in your characters life.
- Existing relationships continue to deepen, possibly exposing one or two true, allies or antagonists.
- While not necessary, we may see the conflict present in your character transition from the subconscious theme it had been, to a very real awareness.
- Should be armed with a Second Power, although some characters may still be working on it.
Lieutenant
3,100 – 5,000 BGP
Average 3–4 Masteries
- The introduction and setup for your character’s fundamental crisis; this is essentially the footwork for Prestige.
- Many of the investments from earlier relationships are beginning to pay significant dividends, and your character will be able to gauge their own growth in the context of other growing characters.
- A true sense of identity should be evident; your character is now a significant ‘distance’ from what was on their application.
- Characters may also be learning that what they wanted, and what they need, may not overlap.
- While perhaps ambitious, this is an area that may include the leap to Prestige.
Captain
5,1000 – 7,000 BGP
Average 4–5 Masteries
- A fundamental change is on the horizon for your character and their story is heading towards a conflict that should be readily apparent.
- Relationships are becoming recurring, and are yielding a ‘second generation’ of contacts that will help challenge your character.
- This is a common area to make the leap to Prestige.
Captain Commander
7,100 – 9,000 BGP
Prestige level character, 5–7 Masteries
- Characters have faced the fundamental conflict that has guided them this far.
- The original Application is nothing but a fond memory; they are a different person in most facets of their personality.
- The ‘fundamental question’ of a character, as the only true test left for them to face, and it begins to bubble to the surface.
- While not necessary, the culmination of the character’s story towards either their breaking point, or their inner peace, takes shape.
- There will be obscure aspects of a character’s personality, morality, and emotional well-being that now become the focus rather than broad details.
And Beyond
9,000+ BGP
- In general, the only major hurdle we ‘expect’ at this level is to tackle that character’s fundamental question; that one, underlying thing that had plagued them their entire lives at one level or another. But, if resolving that is not in the cards, or if the player simply wishes to save it for another time, you can continue requesting additional BGP for the arcs that you are able to complete. Just be warned! Nothing at this level could even be remotely viewed as ‘easy GP’
A roadmap to when to request a Milestone, and a suggestion for how much GP to ask for. The following brackets are the general categories we see characters fall into as they progress through their story. These are by no means hard lines you must fall into, but rather merely a suggestion for when experience teaches us most people look to make certain moves.
Any person familiar with Bleach will have an idea of what you mean when you say a ‘Captain level character’. That is to say that the broad stroke by which you classify a character comes with a certain set of expectations that help you identify how far along they are in their story.
Recruit
1,500 BGP
- This is the starting point from which all Characters begin
- Characters of this level are little more than a list of traits and physical characteristics and are in the process of becoming more.
- We expect a Character is transitioning from what is essentially an NPC and into a dynamic force in our game.
- We expect to see the rudimentary creation of relationships.
- Characters should be seeking out to prove some of the things they claimed in their Application; show us that the traits you claimed to have, that the psychology and motives you described are how this character actually works in practice.
Fifth Seat
1,600 – 2,000 BGP
Average 0–1 Masteries
- Relationships begin to expand and offer additional connections and depth.
- Characters should be fully ‘alive’ and begin to see their ideas challenged.
- The introduction of antagonistic figures, or becoming one for someone else.
- The formation of ‘the first major hurdle’ in your character’s development
- While definitely ambitious, this range may include the pursuit of Second Power.
Fourth Seat
2,100 – 2,500 BGP
Average 1–2 Masteries
- Additional relationships and the growth of existing ones.
- Characters should have a handful of allies and/or antagonists.
- Crystallizing your character emotionally and mentally in the face of their first major hurdle; this may include the pursuit of Second Power.
- The major conflict and theme of the characters early life is likely present, if only subconsciously.
Third Seat
2,600 – 3,000 BGP
Average 2–3 Masteries
- We expect tangible progress towards the conflicts and goals that occur in your characters life.
- Existing relationships continue to deepen, possibly exposing one or two true, allies or antagonists.
- While not necessary, we may see the conflict present in your character transition from the subconscious theme it had been, to a very real awareness.
- Should be armed with a Second Power, although some characters may still be working on it.
Lieutenant
3,100 – 5,000 BGP
Average 3–4 Masteries
- The introduction and setup for your character’s fundamental crisis; this is essentially the footwork for Prestige.
- Many of the investments from earlier relationships are beginning to pay significant dividends, and your character will be able to gauge their own growth in the context of other growing characters.
- A true sense of identity should be evident; your character is now a significant ‘distance’ from what was on their application.
- Characters may also be learning that what they wanted, and what they need, may not overlap.
- While perhaps ambitious, this is an area that may include the leap to Prestige.
Captain
5,1000 – 7,000 BGP
Average 4–5 Masteries
- A fundamental change is on the horizon for your character and their story is heading towards a conflict that should be readily apparent.
- Relationships are becoming recurring, and are yielding a ‘second generation’ of contacts that will help challenge your character.
- This is a common area to make the leap to Prestige.
Captain Commander
7,100 – 9,000 BGP
Prestige level character, 5–7 Masteries
- Characters have faced the fundamental conflict that has guided them this far.
- The original Application is nothing but a fond memory; they are a different person in most facets of their personality.
- The ‘fundamental question’ of a character, as the only true test left for them to face, and it begins to bubble to the surface.
- While not necessary, the culmination of the character’s story towards either their breaking point, or their inner peace, takes shape.
- There will be obscure aspects of a character’s personality, morality, and emotional well-being that now become the focus rather than broad details.
And Beyond
9,000+ BGP
- In general, the only major hurdle we ‘expect’ at this level is to tackle that character’s fundamental question; that one, underlying thing that had plagued them their entire lives at one level or another. But, if resolving that is not in the cards, or if the player simply wishes to save it for another time, you can continue requesting additional BGP for the arcs that you are able to complete. Just be warned! Nothing at this level could even be remotely viewed as ‘easy GP’