Post by Failure on Aug 4, 2018 16:30:48 GMT -5
Cherish
Pretty much completely finished. I'll wait on her call to action to see what Tony has planned for the initial launch. Stats and Skills are pending Tony's decision on her starting GP. She's a Weapon Prof and Sonido focus and Strength/Speed
SAYA
Done aside from Call to Action for same reasons.
LUNA
Pretty much done. Could use some tweaking here and there, but icba. Yadda yadda, no call to action.
MIRAI
Pretty much done. Personality could use some touching up, but everything else (including call to action on this one!) is good to go.
Pretty much completely finished. I'll wait on her call to action to see what Tony has planned for the initial launch. Stats and Skills are pending Tony's decision on her starting GP. She's a Weapon Prof and Sonido focus and Strength/Speed
CHERISH
ESPADA/NUMEROS
Personnel File
Age / Apparent Age: 698 / Mid Twenties
Gender: Female
Height & Weight: 149 cm & 44 kg
Hair & Eye Color: Flaxen blonde & yellow
Positive Traits: Motherly, Passionate, Iron-Willed
Negative Traits: Twisted, Obsessive over People, Self-Righteous
Physical Specifications
Physical Description: Cherish, like most Arrancar who have come to accept who they are and their role in the world, carries herself with a sort of confidence that inspires the weaker. Her head is held high, her gait long and imposing, she carried herself with a cool, aloofness that betrays the warmth she radiates. A tender stare will fall upon those suffering, but she can't simply shed away the stressful tension that works her muscles into rigidity.
In a more basic sense of what she looks like, she's of average height and lean build. Hard-toned muscles cover her body, scars and blemishes further ruining whatever sort of dainty exterior one might expect. Blonde, almost white, hair spills from her head in long, straight lines that fan inward towards her hips and upper thighs. Behind a thick layer of bangs are golden, almost glowing yellow eyes that burn with hatred and hunger. Most would akin it to the eyes of a base Hollow who had gone too long without eating. Her body shape is feminine with a decent rack and wide hips, but most of it is covered by her attire.
Her torso is layered with thin, but firm, black metal armor that wraps around her body tightly. The layers and folds of it make a downwards V shape starting from just below the bust line. The metal around her bust is straight and pulls her chest together firmly. Resting above her bust is a black collar of fabric that's held together by thick, bulky chains. The fabric is torn, ragged, and soaked in dried blood. Blossoming from this fabric is a feathery shroud that starts at her shoulders and wraps around her back. From there, a cape of silken, black fabric spills out, standing in stark contract to her almost white hair.
Below the waist she wears similarly tailored clothes. A metal skirt hugs her hips and circles around her thighs just above her knees. Beneath it are hints of a softer fabric that surely lines the inside of all of her armor. As expected, this fabric is also frayed and crusty with dried blood.
Spiritual Description: A warm blanket. A cup of hot tea on a cold, winter's night. A freshly made bed after a long day's of work. The feeling of home and security. That is what it's like to feel the embrace of Cherish's Reiatsu. It hugs all of those around her tightly, lulling them to sleep with a warm, gentle tune that inspires ease and comfort. Hers is not one meant for combat; it's one to help others. Regardless of what she says or does, this is who she really is. Stripped away from her past and the burdens she bears, the feeling of snuggling into the arms of a loved one is the sort of person she is.
Psychological Profile
Personality: On the surface, Cherish is a deeply flawed, confused woman driven to madness by her stubborn refusal to give up on those around her. At her core, she's a deeply compassionate woman who takes pride in herself as a leader. Her past is layered with failure after failure, proving to her over and over that she should just give up and abandon her dreams of "saving her people", but despite that she pushes on. She yearns for a world in which her struggles have paid off. A world in which her people are free from fear, isolation, and war. And that, really, is who she is: the embodiment of all of those negative emotions. The person who carries the burden of her people's fear. The person who pulls them from the slums of depression and raises them to heights they never could have achieved on their own.
Racial File
Aspect of Death: Cherish's Aspect of Death is Adoration. Her infatuation with the people around her and strong love for protecting those she views as weaker and under her wing drove her to madness in her human life and has already wrapped it's nasty hands around her neck. This constant drive to find peace and security for those around her pushes her further and further into madness as she tackles hard to answer questions, such as where the line between right and wrong really is.
Weapon: Wielding a blood-stained lance, Cherish's imposing form is made all the more eerie by the fact that tied near the tip of the weapon is a thin, torn rag. The fabric, seemingly torn from a shirt or some sort of cloth, shines a bright white as it waves in the air, never once being tainted by dirt, blood, or anything the spear may come in contact with.
The weapon itself is painfully simple. The straight, splintered wood speaks of a time before truly impressive weapons were born. The hilt of it is jagged from use, as if someone leaned on it way too hard. The tip of the spear is a rusty, old chunk of metal. Though it still holds a sharp shape and seems to work very well, you might want to get a tetanus shot after taking a jab from it.
Documented History
Origin: Grew up as a princess to a small kingdom in England during medieval times. Took crown at 12 years old. Known for her endless love and empathetic nature, but unable to make tough, military decision when war broke out. Naturally, her kingdom fell and she slipped into a deep depression over the loss of her people. Sometime after the territory war, she snapped and attacked the new king, driven by vengeance for her fallen kingdom. Though she did kill the king, she was killed immediately afterwards.
As a hollow, much like her times a human, she struggled to "pull the trigger: on her prey, often leaving them at death's door, but never eating them. Soon enough she was eaten by a larger, more powerful hollow and became a Menos. Surrounded by other souls, she quickly became consumed by her AoD and strove to end the senseless violence between souls battling for top of the food chain. Gaining strength through allied souls, she rose to the top hopes of freeing the souls trapped within the body. Thanking she would purify the souls, she instantly snapped her own mask upon gaining control over the physical body.
Once she became an Arrancar and realized that she had not got what she was after, she quickly became consumed with grief, thinking she doomed all of those souls to a life of purgatory. This is a wash, rinse, repeat of her human life that ultimately leaves her snapping and becoming consumed by her desire to "protect" everyone in the world. Fueled by her grief and determination to fix her wrongs, she stormed the deserts of Hueco Mundo, violently killing and consuming souls so that she could harbor them in her body, shielding them from the pain of reality. In turn, she quickly grew in power until she turned her eyes to Las Noches.
Call to Actions: What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
Empathy: "Lloremos, la Paloma (Let us Mourn, Dove)"
Effects: Upon inflicting any wound to a target, Cherish instantly learns what the target's active power is. Upon inflicting a Major wound, she instantly learns about every release available to the target. If she has already learned about the target's only release, the target does not have any releases at all, or any factor comes into play that would prevent her from learning about a release, she instead learns what skills the target is best in.
Description: Cherish is a deeply loving, sympathetic person searching for all the right answers for everything wrong in the world. Because of this, she's more in tune with the people around her than others might be. When she interacts with someone's soul -- be it in combat, or from a willing participant -- she can read the lines laced into the very foundation of that person's soul and learn the deeper meanings and mechanisms behind their powers.
Upon releasing, Cherish has only very minor changes to her form. The M-shaped mask adorning her head stretches downward and melts together at seemingly random spots, making it seem as though a black ooze has connected it in spider web like patterns. The bone marrow largely blocks her vision, but a deep yellow glow emits from behind it, hinting at her vision now coming from entirely her spiritual perception.
Stats
Reiatsu:
Strength:
Defense:
Speed:
Spirit:
Skills
Sōjutsu: RANK - 00
Hakuda: RANK - 00
Sonído: RANK - 00
Pesquisa: RANK - 00
Resonance: RANK - 00
Gonzui: RANK - 00
Indomitable Will: RANK - 00
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 00 / 00
GP Spent on Stats: 00
GP Spent on Skills: 00
ESPADA/NUMEROS
Personnel File
Age / Apparent Age: 698 / Mid Twenties
Gender: Female
Height & Weight: 149 cm & 44 kg
Hair & Eye Color: Flaxen blonde & yellow
Positive Traits: Motherly, Passionate, Iron-Willed
Negative Traits: Twisted, Obsessive over People, Self-Righteous
Physical Specifications
Physical Description: Cherish, like most Arrancar who have come to accept who they are and their role in the world, carries herself with a sort of confidence that inspires the weaker. Her head is held high, her gait long and imposing, she carried herself with a cool, aloofness that betrays the warmth she radiates. A tender stare will fall upon those suffering, but she can't simply shed away the stressful tension that works her muscles into rigidity.
In a more basic sense of what she looks like, she's of average height and lean build. Hard-toned muscles cover her body, scars and blemishes further ruining whatever sort of dainty exterior one might expect. Blonde, almost white, hair spills from her head in long, straight lines that fan inward towards her hips and upper thighs. Behind a thick layer of bangs are golden, almost glowing yellow eyes that burn with hatred and hunger. Most would akin it to the eyes of a base Hollow who had gone too long without eating. Her body shape is feminine with a decent rack and wide hips, but most of it is covered by her attire.
Her torso is layered with thin, but firm, black metal armor that wraps around her body tightly. The layers and folds of it make a downwards V shape starting from just below the bust line. The metal around her bust is straight and pulls her chest together firmly. Resting above her bust is a black collar of fabric that's held together by thick, bulky chains. The fabric is torn, ragged, and soaked in dried blood. Blossoming from this fabric is a feathery shroud that starts at her shoulders and wraps around her back. From there, a cape of silken, black fabric spills out, standing in stark contract to her almost white hair.
Below the waist she wears similarly tailored clothes. A metal skirt hugs her hips and circles around her thighs just above her knees. Beneath it are hints of a softer fabric that surely lines the inside of all of her armor. As expected, this fabric is also frayed and crusty with dried blood.
Spiritual Description: A warm blanket. A cup of hot tea on a cold, winter's night. A freshly made bed after a long day's of work. The feeling of home and security. That is what it's like to feel the embrace of Cherish's Reiatsu. It hugs all of those around her tightly, lulling them to sleep with a warm, gentle tune that inspires ease and comfort. Hers is not one meant for combat; it's one to help others. Regardless of what she says or does, this is who she really is. Stripped away from her past and the burdens she bears, the feeling of snuggling into the arms of a loved one is the sort of person she is.
Psychological Profile
Personality: On the surface, Cherish is a deeply flawed, confused woman driven to madness by her stubborn refusal to give up on those around her. At her core, she's a deeply compassionate woman who takes pride in herself as a leader. Her past is layered with failure after failure, proving to her over and over that she should just give up and abandon her dreams of "saving her people", but despite that she pushes on. She yearns for a world in which her struggles have paid off. A world in which her people are free from fear, isolation, and war. And that, really, is who she is: the embodiment of all of those negative emotions. The person who carries the burden of her people's fear. The person who pulls them from the slums of depression and raises them to heights they never could have achieved on their own.
Racial File
Aspect of Death: Cherish's Aspect of Death is Adoration. Her infatuation with the people around her and strong love for protecting those she views as weaker and under her wing drove her to madness in her human life and has already wrapped it's nasty hands around her neck. This constant drive to find peace and security for those around her pushes her further and further into madness as she tackles hard to answer questions, such as where the line between right and wrong really is.
Weapon: Wielding a blood-stained lance, Cherish's imposing form is made all the more eerie by the fact that tied near the tip of the weapon is a thin, torn rag. The fabric, seemingly torn from a shirt or some sort of cloth, shines a bright white as it waves in the air, never once being tainted by dirt, blood, or anything the spear may come in contact with.
The weapon itself is painfully simple. The straight, splintered wood speaks of a time before truly impressive weapons were born. The hilt of it is jagged from use, as if someone leaned on it way too hard. The tip of the spear is a rusty, old chunk of metal. Though it still holds a sharp shape and seems to work very well, you might want to get a tetanus shot after taking a jab from it.
Documented History
Origin: Grew up as a princess to a small kingdom in England during medieval times. Took crown at 12 years old. Known for her endless love and empathetic nature, but unable to make tough, military decision when war broke out. Naturally, her kingdom fell and she slipped into a deep depression over the loss of her people. Sometime after the territory war, she snapped and attacked the new king, driven by vengeance for her fallen kingdom. Though she did kill the king, she was killed immediately afterwards.
As a hollow, much like her times a human, she struggled to "pull the trigger: on her prey, often leaving them at death's door, but never eating them. Soon enough she was eaten by a larger, more powerful hollow and became a Menos. Surrounded by other souls, she quickly became consumed by her AoD and strove to end the senseless violence between souls battling for top of the food chain. Gaining strength through allied souls, she rose to the top hopes of freeing the souls trapped within the body. Thanking she would purify the souls, she instantly snapped her own mask upon gaining control over the physical body.
Once she became an Arrancar and realized that she had not got what she was after, she quickly became consumed with grief, thinking she doomed all of those souls to a life of purgatory. This is a wash, rinse, repeat of her human life that ultimately leaves her snapping and becoming consumed by her desire to "protect" everyone in the world. Fueled by her grief and determination to fix her wrongs, she stormed the deserts of Hueco Mundo, violently killing and consuming souls so that she could harbor them in her body, shielding them from the pain of reality. In turn, she quickly grew in power until she turned her eyes to Las Noches.
Call to Actions: What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
Empathy: "Lloremos, la Paloma (Let us Mourn, Dove)"
Effects: Upon inflicting any wound to a target, Cherish instantly learns what the target's active power is. Upon inflicting a Major wound, she instantly learns about every release available to the target. If she has already learned about the target's only release, the target does not have any releases at all, or any factor comes into play that would prevent her from learning about a release, she instead learns what skills the target is best in.
Description: Cherish is a deeply loving, sympathetic person searching for all the right answers for everything wrong in the world. Because of this, she's more in tune with the people around her than others might be. When she interacts with someone's soul -- be it in combat, or from a willing participant -- she can read the lines laced into the very foundation of that person's soul and learn the deeper meanings and mechanisms behind their powers.
Upon releasing, Cherish has only very minor changes to her form. The M-shaped mask adorning her head stretches downward and melts together at seemingly random spots, making it seem as though a black ooze has connected it in spider web like patterns. The bone marrow largely blocks her vision, but a deep yellow glow emits from behind it, hinting at her vision now coming from entirely her spiritual perception.
Stats
Reiatsu:
Strength:
Defense:
Speed:
Spirit:
Skills
Sōjutsu: RANK - 00
Hakuda: RANK - 00
Sonído: RANK - 00
Pesquisa: RANK - 00
Resonance: RANK - 00
Gonzui: RANK - 00
Indomitable Will: RANK - 00
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 00 / 00
GP Spent on Stats: 00
GP Spent on Skills: 00
SAYA
Done aside from Call to Action for same reasons.
SAYA
SECOND DIVISION
Personnel File
Age / Apparent Age: 195 / Early Twenties
Gender: Female
Height & Weight: 160 cm & 57 kg
Hair & Eye Color: Brown & Brown
Positive Traits: Polite, Persistent, Street-Savvy
Negative Traits: Reclusive, Indifferent Towards Others, Reckless
Physical Specifications
Physical Description: Dense, curly, chestnut colored hair falls from Saya’s head in a cascading mess of loose curls and tangling split ends. Though the fluffy, slightly curled bangs that frame her doe-eyes give the appearance of a soft, light texture, her hair often feels coarse or rough. No doubt this is from many half-hearted attempts to cut her hair with improper tools while living in the Rukongai. Nowadays, though the split ends frazzle out in every direction around her hips, the top of her head has a healthy shine and even seems to take on a slightly darker shade of brown, as if she had once dyed her hair something closer to blonde, but the color faded.
Her body tells a similar tale. Though her not-quite-ample, not-quite-modest chest and similarly defined rump speak of someone who’s in the prime of their health, her creamy skin gives off a glow of malnourishment that speaks of the rougher days she has yet to recover from. However, a noticeable layer of muscles have begun to add more meat to her bones. Despite her steps towards a healthier life she still seems like a late-autumn leaf desperately clinging to a tree.
Despite her past, her otherwise healthy, young body is free of blemishes and scars. A smearing of freckles across her high cheekbones and nose can be seen in the right lighting, but otherwise remains hidden. No scars or unsightly markings decorate any part of her body other than her left wrist. A nasty, deeply tanned burn mark wraps around it in the vague shape of a hand. It’s safe to assume that, given her line of work, it came from a particular violent client that she has yet to get over.
When it comes to attire, Saya wears what is expected of her. On duty, she wears the fresh-out-of-the-factory Shihakushō with no piece of fabric folded the wrong way and no signs of dirt or wear. Off duty she often wears decidedly feminine clothing of Japanese or Chinese style, each having a wide selection in her closet.
Saya particularly favors those dresses in softer shades of color, ranging from soft pinks to darker blues. All of the pastel colors are almost always complimented with white, or darkly colored patterns ranging from floral to more abstract lines and swirls. When dressing up for special occasions, she often wears her hair up with a bow that provides a splash of highly saturated color. She insists it brings out her eyes.
Spiritual Description: An eery red and black glow burns from behind Saya, as if there’s a colored spotlight shining behind her. Though never far reaching, the sense of uneasiness pours from her body like water and seeps into the ground around her. Those nearby often express a cold chill running up their spine, as if someone had grabbed them by the ankles and attempted to pull them underground. While the colors and shape of her Reiatsu remain unimpressive, it tends to leave a lingering mark on those who feel the full extent of it.
Thankfully, the young recruit seems to have natural talent when it comes to controlling her own Reiatsu, so very few actually get that decisive feel of her true nature. Instead, the diluted version of her Reiatsu comes in the form of an otherwise unimpressive mist that hovers around her body. With it certainly comes that ominous wind, but it’s often toned down so much that only the acute begin to feel the aforementioned effects. Most people simply get a strange feeling in their gut that’s hard to identify.
Psychological Profile
Personality: Saya’s personality can be boiled down into six main ideas: the pursuit of happiness, the submissive facade, the hard working drive, the fear of harm, the hatred of humanity, and finally the unrelenting pursuit of justice.
The pursuit of happiness is rather straightforward. After suffering so long and finally been given hope to grow and foster, Saya surrounds herself with things she adors. Be it friends, family, or even material items, she refuses to go for a moment without something that at least makes an attempt to lift her mood. For this reason, she’s very quick to latch onto new friends and do everything in her power to get them to like her. This often comes in the form of her shifting her personality into something she thinks they would like best.
Her submissive facade, however, is a bit more complex. Trained to always be nice, always be polite, and to respect others, Saya can often come off as robotic, or someone going through the motions to get something done. While this does secure her a nice standing within the Second Division -- who doesn’t want a soldier who will do whatever you want at the drop of a hat? -- it doesn’t necessarily lend her to be someone you can inherently rely on. She highly values the chain of authority and refuses to step on any laws or rules, even if that means stabbing someone in the back.
This ties into her ambition. She tirelessly works hard to improve herself and mold her abilities into what is most useful for the team. She’ll go to the ends of the earth to find someone she was tasked with tracking down. She will work day and night until a report is finished and polished three times over. While this can lead her to having slower results than desired, she certainly gets the job done right.
Now we get into the darker sides of the young woman. Much like anyone who goes through years and years of abuse, she absolutely fears punishment of any sort. With a brain conditioned to think failure means a beating, it’s no wonder why she instantly gets teary eyed when she’s failed a project, not lived up to someone’s expectations, or otherwise doesn’t succeed in what she had went out to accomplish. This can make her seem incredibly emotionally frail -- almost to the point of being out right bi-polar. She can instantly go from a smiling, charming company to a sniffling little girl afraid you’re going to punch her in the face. Naturally, this makes her less inclined to partake in combat of any sort.
This more than obvious fuels her hatred for humanity as a whole. While she does have some positive experiences in her life and, recently, has been giving more opportunities than ever before, she can’t help but be lost in her traumatic past. This colors her perception of reality, often warping otherwise nice people into monsters and criminals who deserve to be beaten to death or locked away with no food or water. This aspect of her personality is almost always hidden under a few layers of that “Yes, Ma’am” facade, but anyone who spends enough time with her would surely notice just how gruesome she can be when talking about the scum of the world and her little tolerance for anyone disobeying rules.
Finally, we get into the main driving force of Saya: her lust for justice. If there had actually been laws enforced in her homeland, her tragedy never would have existed. It was because people were so lax and let things get bad that people like her suffered for decades -- maybe even centuries! This train of thought burns into everything she does. From her respect and diligence to her intolerance towards hoodlums, she is a woman of the law and may the gods help you if she finds out you have even the tiniest speck of a record on file.
Racial File
Inner Spirit and Inner World: Young and full of dreams, Aiko can be viewed as what Saya was before her life took a turn for the worse. Happy and full of life, the childish Zanpakutou spirit radiates positivity and good fortune, as if she was the embodiment of the waving cat. Even in the darkest of times, Aiko finds something to smile about and constantly lifts Saya’s spirits with just a few choice words.
Visually, Aiko looks like what you would expect of someone having a personality of a hopeful kid. Thick, blonde hair is often blowing in the breeze, or getting tangled up with itself as she grins with large, green eyes. In terms of physical qualities, she’s rather average with an appropriate amount of scuff marks on her hands and knees from being a little too rambunctious and her skin has a healthy tan on it from many days out in the sun.
Aiko represents the part of Saya that has moved on and come to love her new life in the Seireitei. The free spirit that has been caged up since she was a child is now finally set loose and it manifests in the ever happy Aiko.
Saya’s inner world is nothing more than a ransacked house. Doors busted in, furniture and walls broken and scuffed to prove the long fight that had taken place there. A thin layer of dusts covers everything and lingers in the air, as shown by the bright rays of sunlight that peek through broken glass and lights up the area.
This house, a reflection of her memory back home with her family, is really only just a room. The main room with the remnants of a couch and table. The connecting hallways are all blocked off by debris that refuses to budge when touched. Even the front door seems to be latched shut, though Aiko can come and go freely.
Zanpakuto: Aiko’s seal form comes in the shape of a pair of unimpressive gloves. The black leather gloves are always worn by Saya and look more like the sort of thing you would wear alongside a dress rather than use in combat.
When released, her gloves gain studded, steel knuckles. Additionally, the gloves become a much lighter shade of grey as opposed to the pitch black of the sealed form.
Documented History
Origin: Saya, born under the name of Akari, was introduced to the harsher realities of life from a very early age. Both of her parents lived it utter poverty in the wasteland that was the 43rd district of the Rukongai. Though clusters of houses formed small villages of sorts, it was more of a circle of people looking for warmth in the night. None strong enough to support themselves, none compassionate enough to help those around them. Somewhere between Saya’s 14th and 15th year a traveling band of raiders stormed the small collection of shacks that Saya’s family called home. They burned homes, slaughtered adults, and had their way with the women. Saya, among a small collection of other young girls, was captured and thrown onto the caravan. Without home or the family she loved so much, the girl was stunned into constant grief. She cried and cried and fought and fought, always proving to be the most troublesome of all the product the raiders had collected.
The first time she was sold was, thankfully, to just be a bar maiden. Not necessarily in charge of handing out drinks, but more about being eye candy for well-paying patrons. Though humiliating, she excelled in the face of the tragedy and soon gained the attention of other people. From that point on, she was torn between professions. One year she was a waitress, the next a comfort woman, the next a laborer. Anything and everything became her career, giving her a wide variety of skills at her disposal.
At one point or another, however, she lost herself. In her bull-headed, stubborn attempts to overcome her circumstances, Saya eventually succumbed to the unstoppable march of time and her never-changing circumstances. This was her life. It wasn’t until the day her luck changed that Saya broke herself from the rut she had fallen into. Whatever the reasons were, a Shinigami had happened to cross the paths of the caravan. Though usually far more aware of their surroundings, the two men found themselves behind schedule and with a loose wheel. Stupidity and desperation made them stop to try and fix it, but because of that the oh so friendly Shinigami approached and offered a helping hand.
And when that Shinigami found out just what was going on, both of the traffickers hit the floor like a sack of unwanted, rotten potatoes. In a fit of anger, the Shinigami cut Saya free and demanded to know where she was being taken. His intentions were more than obvious and, so, she happily complied.
Inspired by this new ray of hope, Saya clung to his side all the way to the Seireitei where, after showing she had long since developed some natural spiritual pressure, insisted that she belonged there.
Her basic reading, writing, and math skills were brought up to par and she began drowning herself in her studies. She latched onto the combat related aspects of her training, excelling surprisingly in Hakuda and Reiatsu Perception. Though her studies in the spiritual arts were only average at best, she hit the ground running with her go-getter attitude and endless drive.
With the vision of joining the Second and really crack down on crime, Saya needed no more motivation to get through the classes. Though finishing her accelerated courses, she often frequents the Second on the claims of being an intern, trying her best to weasel her way into an unseated position prematurely.
Call to Action: What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "助ける, 愛子 / Tasukeru, Aiko (Save Me, Aiko)"
Effects: Upon inflicting any wound on a person, the immediate area of the wound is rendered useless for one round per every two ranks in Saya's Resonance skill (one Round at Novice, two rounds at Expert, three at GM). This gives Saya one comparison tier advantage in relevant defensive actions, such as chasing after someone changing ranges, or blocking their attacks, depending on where the person is struck (i.e. someone struck in the legs would still be able to attack at normal, but would not be able to change ranges effectively).
Description: More than anyone in the world, Aiko loves Saya and wants nothing more than to protect her from all of the viciousness of the world. What better way to do that than to cut off someone’s means for attacking? By numbing an opponent’s limb, it effectively cripples them for a short period of time and keeps them from injuring Saya.
The area struck is made numb by restricting muscle movement, starting from a small radius from the impact site. As Saya’s Resonance grows, the size of her numbing effect grows, starting from a single inch and reaching all the way up to an entire limb.
Stats
Reiatsu: 150
Strength: 60
Defense: 60
Speed: 15
Spirit: 15
Skills
Zanjutsu: NONE - 00
Hakuda: MASTER - 600
Shunpō: NOVICE - 100
Reiatsu Perception: EXPERT - 400
Resonance: JOURNEYMAN - 200
Kaidō: PROFICIENT - 300
Healing Negation: PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 229 / 5,129
GP Spent on Stats: 3,000
GP Spent on Skills: 1,900
SECOND DIVISION
Personnel File
Age / Apparent Age: 195 / Early Twenties
Gender: Female
Height & Weight: 160 cm & 57 kg
Hair & Eye Color: Brown & Brown
Positive Traits: Polite, Persistent, Street-Savvy
Negative Traits: Reclusive, Indifferent Towards Others, Reckless
Physical Specifications
Physical Description: Dense, curly, chestnut colored hair falls from Saya’s head in a cascading mess of loose curls and tangling split ends. Though the fluffy, slightly curled bangs that frame her doe-eyes give the appearance of a soft, light texture, her hair often feels coarse or rough. No doubt this is from many half-hearted attempts to cut her hair with improper tools while living in the Rukongai. Nowadays, though the split ends frazzle out in every direction around her hips, the top of her head has a healthy shine and even seems to take on a slightly darker shade of brown, as if she had once dyed her hair something closer to blonde, but the color faded.
Her body tells a similar tale. Though her not-quite-ample, not-quite-modest chest and similarly defined rump speak of someone who’s in the prime of their health, her creamy skin gives off a glow of malnourishment that speaks of the rougher days she has yet to recover from. However, a noticeable layer of muscles have begun to add more meat to her bones. Despite her steps towards a healthier life she still seems like a late-autumn leaf desperately clinging to a tree.
Despite her past, her otherwise healthy, young body is free of blemishes and scars. A smearing of freckles across her high cheekbones and nose can be seen in the right lighting, but otherwise remains hidden. No scars or unsightly markings decorate any part of her body other than her left wrist. A nasty, deeply tanned burn mark wraps around it in the vague shape of a hand. It’s safe to assume that, given her line of work, it came from a particular violent client that she has yet to get over.
When it comes to attire, Saya wears what is expected of her. On duty, she wears the fresh-out-of-the-factory Shihakushō with no piece of fabric folded the wrong way and no signs of dirt or wear. Off duty she often wears decidedly feminine clothing of Japanese or Chinese style, each having a wide selection in her closet.
Saya particularly favors those dresses in softer shades of color, ranging from soft pinks to darker blues. All of the pastel colors are almost always complimented with white, or darkly colored patterns ranging from floral to more abstract lines and swirls. When dressing up for special occasions, she often wears her hair up with a bow that provides a splash of highly saturated color. She insists it brings out her eyes.
Spiritual Description: An eery red and black glow burns from behind Saya, as if there’s a colored spotlight shining behind her. Though never far reaching, the sense of uneasiness pours from her body like water and seeps into the ground around her. Those nearby often express a cold chill running up their spine, as if someone had grabbed them by the ankles and attempted to pull them underground. While the colors and shape of her Reiatsu remain unimpressive, it tends to leave a lingering mark on those who feel the full extent of it.
Thankfully, the young recruit seems to have natural talent when it comes to controlling her own Reiatsu, so very few actually get that decisive feel of her true nature. Instead, the diluted version of her Reiatsu comes in the form of an otherwise unimpressive mist that hovers around her body. With it certainly comes that ominous wind, but it’s often toned down so much that only the acute begin to feel the aforementioned effects. Most people simply get a strange feeling in their gut that’s hard to identify.
Psychological Profile
Personality: Saya’s personality can be boiled down into six main ideas: the pursuit of happiness, the submissive facade, the hard working drive, the fear of harm, the hatred of humanity, and finally the unrelenting pursuit of justice.
The pursuit of happiness is rather straightforward. After suffering so long and finally been given hope to grow and foster, Saya surrounds herself with things she adors. Be it friends, family, or even material items, she refuses to go for a moment without something that at least makes an attempt to lift her mood. For this reason, she’s very quick to latch onto new friends and do everything in her power to get them to like her. This often comes in the form of her shifting her personality into something she thinks they would like best.
Her submissive facade, however, is a bit more complex. Trained to always be nice, always be polite, and to respect others, Saya can often come off as robotic, or someone going through the motions to get something done. While this does secure her a nice standing within the Second Division -- who doesn’t want a soldier who will do whatever you want at the drop of a hat? -- it doesn’t necessarily lend her to be someone you can inherently rely on. She highly values the chain of authority and refuses to step on any laws or rules, even if that means stabbing someone in the back.
This ties into her ambition. She tirelessly works hard to improve herself and mold her abilities into what is most useful for the team. She’ll go to the ends of the earth to find someone she was tasked with tracking down. She will work day and night until a report is finished and polished three times over. While this can lead her to having slower results than desired, she certainly gets the job done right.
Now we get into the darker sides of the young woman. Much like anyone who goes through years and years of abuse, she absolutely fears punishment of any sort. With a brain conditioned to think failure means a beating, it’s no wonder why she instantly gets teary eyed when she’s failed a project, not lived up to someone’s expectations, or otherwise doesn’t succeed in what she had went out to accomplish. This can make her seem incredibly emotionally frail -- almost to the point of being out right bi-polar. She can instantly go from a smiling, charming company to a sniffling little girl afraid you’re going to punch her in the face. Naturally, this makes her less inclined to partake in combat of any sort.
This more than obvious fuels her hatred for humanity as a whole. While she does have some positive experiences in her life and, recently, has been giving more opportunities than ever before, she can’t help but be lost in her traumatic past. This colors her perception of reality, often warping otherwise nice people into monsters and criminals who deserve to be beaten to death or locked away with no food or water. This aspect of her personality is almost always hidden under a few layers of that “Yes, Ma’am” facade, but anyone who spends enough time with her would surely notice just how gruesome she can be when talking about the scum of the world and her little tolerance for anyone disobeying rules.
Finally, we get into the main driving force of Saya: her lust for justice. If there had actually been laws enforced in her homeland, her tragedy never would have existed. It was because people were so lax and let things get bad that people like her suffered for decades -- maybe even centuries! This train of thought burns into everything she does. From her respect and diligence to her intolerance towards hoodlums, she is a woman of the law and may the gods help you if she finds out you have even the tiniest speck of a record on file.
Racial File
Inner Spirit and Inner World: Young and full of dreams, Aiko can be viewed as what Saya was before her life took a turn for the worse. Happy and full of life, the childish Zanpakutou spirit radiates positivity and good fortune, as if she was the embodiment of the waving cat. Even in the darkest of times, Aiko finds something to smile about and constantly lifts Saya’s spirits with just a few choice words.
Visually, Aiko looks like what you would expect of someone having a personality of a hopeful kid. Thick, blonde hair is often blowing in the breeze, or getting tangled up with itself as she grins with large, green eyes. In terms of physical qualities, she’s rather average with an appropriate amount of scuff marks on her hands and knees from being a little too rambunctious and her skin has a healthy tan on it from many days out in the sun.
Aiko represents the part of Saya that has moved on and come to love her new life in the Seireitei. The free spirit that has been caged up since she was a child is now finally set loose and it manifests in the ever happy Aiko.
Saya’s inner world is nothing more than a ransacked house. Doors busted in, furniture and walls broken and scuffed to prove the long fight that had taken place there. A thin layer of dusts covers everything and lingers in the air, as shown by the bright rays of sunlight that peek through broken glass and lights up the area.
This house, a reflection of her memory back home with her family, is really only just a room. The main room with the remnants of a couch and table. The connecting hallways are all blocked off by debris that refuses to budge when touched. Even the front door seems to be latched shut, though Aiko can come and go freely.
Zanpakuto: Aiko’s seal form comes in the shape of a pair of unimpressive gloves. The black leather gloves are always worn by Saya and look more like the sort of thing you would wear alongside a dress rather than use in combat.
When released, her gloves gain studded, steel knuckles. Additionally, the gloves become a much lighter shade of grey as opposed to the pitch black of the sealed form.
Documented History
Origin: Saya, born under the name of Akari, was introduced to the harsher realities of life from a very early age. Both of her parents lived it utter poverty in the wasteland that was the 43rd district of the Rukongai. Though clusters of houses formed small villages of sorts, it was more of a circle of people looking for warmth in the night. None strong enough to support themselves, none compassionate enough to help those around them. Somewhere between Saya’s 14th and 15th year a traveling band of raiders stormed the small collection of shacks that Saya’s family called home. They burned homes, slaughtered adults, and had their way with the women. Saya, among a small collection of other young girls, was captured and thrown onto the caravan. Without home or the family she loved so much, the girl was stunned into constant grief. She cried and cried and fought and fought, always proving to be the most troublesome of all the product the raiders had collected.
The first time she was sold was, thankfully, to just be a bar maiden. Not necessarily in charge of handing out drinks, but more about being eye candy for well-paying patrons. Though humiliating, she excelled in the face of the tragedy and soon gained the attention of other people. From that point on, she was torn between professions. One year she was a waitress, the next a comfort woman, the next a laborer. Anything and everything became her career, giving her a wide variety of skills at her disposal.
At one point or another, however, she lost herself. In her bull-headed, stubborn attempts to overcome her circumstances, Saya eventually succumbed to the unstoppable march of time and her never-changing circumstances. This was her life. It wasn’t until the day her luck changed that Saya broke herself from the rut she had fallen into. Whatever the reasons were, a Shinigami had happened to cross the paths of the caravan. Though usually far more aware of their surroundings, the two men found themselves behind schedule and with a loose wheel. Stupidity and desperation made them stop to try and fix it, but because of that the oh so friendly Shinigami approached and offered a helping hand.
And when that Shinigami found out just what was going on, both of the traffickers hit the floor like a sack of unwanted, rotten potatoes. In a fit of anger, the Shinigami cut Saya free and demanded to know where she was being taken. His intentions were more than obvious and, so, she happily complied.
Inspired by this new ray of hope, Saya clung to his side all the way to the Seireitei where, after showing she had long since developed some natural spiritual pressure, insisted that she belonged there.
Her basic reading, writing, and math skills were brought up to par and she began drowning herself in her studies. She latched onto the combat related aspects of her training, excelling surprisingly in Hakuda and Reiatsu Perception. Though her studies in the spiritual arts were only average at best, she hit the ground running with her go-getter attitude and endless drive.
With the vision of joining the Second and really crack down on crime, Saya needed no more motivation to get through the classes. Though finishing her accelerated courses, she often frequents the Second on the claims of being an intern, trying her best to weasel her way into an unseated position prematurely.
Call to Action: What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "助ける, 愛子 / Tasukeru, Aiko (Save Me, Aiko)"
Effects: Upon inflicting any wound on a person, the immediate area of the wound is rendered useless for one round per every two ranks in Saya's Resonance skill (one Round at Novice, two rounds at Expert, three at GM). This gives Saya one comparison tier advantage in relevant defensive actions, such as chasing after someone changing ranges, or blocking their attacks, depending on where the person is struck (i.e. someone struck in the legs would still be able to attack at normal, but would not be able to change ranges effectively).
Description: More than anyone in the world, Aiko loves Saya and wants nothing more than to protect her from all of the viciousness of the world. What better way to do that than to cut off someone’s means for attacking? By numbing an opponent’s limb, it effectively cripples them for a short period of time and keeps them from injuring Saya.
The area struck is made numb by restricting muscle movement, starting from a small radius from the impact site. As Saya’s Resonance grows, the size of her numbing effect grows, starting from a single inch and reaching all the way up to an entire limb.
Stats
Reiatsu: 150
Strength: 60
Defense: 60
Speed: 15
Spirit: 15
Skills
Zanjutsu: NONE - 00
Hakuda: MASTER - 600
Shunpō: NOVICE - 100
Reiatsu Perception: EXPERT - 400
Resonance: JOURNEYMAN - 200
Kaidō: PROFICIENT - 300
Healing Negation: PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 229 / 5,129
GP Spent on Stats: 3,000
GP Spent on Skills: 1,900
LUNA
Pretty much done. Could use some tweaking here and there, but icba. Yadda yadda, no call to action.
DE LA CRUZ, LUNA
INDEPENDENT
Personnel File
Age / Apparent Age: 24
Gender: Female
Height & Weight: 170 cm & 59 kg
Hair & Eye Color: White & Amber
Positive Traits: Strong Willed, Courageous, Calm
Negative Traits: Merciless, Extremely Racist, Loner
Physical Specifications
Physical Description: Caramel skin is lightly pulled over a well toned, athletic body that speaks novels of the lifetime of training Luna has been through. Everything about her shines with health and, in a lot of respects, the diligence that goes into her daily routine. It’s to this regard that it’s very easy to tell she takes great pride in her appearance, going as far as to accent her well endowed assets and doing her best to keep her skin blemish free and neatly highlighted with just a dash of makeup.
A bored, distant glaze covers her bright, amber eyes, giving her a sort of “holier than thou” vibe. While her tone is generally pretty light and easy going, the half-lid stare she gives everyone makes many people mistake her as being insincere. Especially with how her long, white hair frames her face, occasionally falling over her eyes when she’s not careful to fluff them in the mornings. And even then, with the straight, thick locks reaching well past her buttocks, it tends to fall over her cheeks or mouth. The only exception is when she pulls it back in a high ponytail when she goes out to hunt.
When it comes to attire, she proudly wears her family’s Quincy uniform. The tight, white dress reaches down to just passed her knees and is embezzled with bright, light blue lines along the tailoring as well as reaching up to form a cross up her chest. The dress is held up by a thicker tabard. Though also white, the tabard is just a shade darker and is decorated by similar blue crosses. These three crosses are spaced evenly over the fabric, with the middle cross being significantly taller than the other two, and the side crosses being connected at the arms. This is the traditional symbol of the family.
Spiritual Description: Precise and constantly under control, Luna’s spiritual presence comes off as more of thin strings that connect her and the arrows she fires. This creates a web-like appearance around her body when she has multiple arrows summoned, though the thin strings are hardly visible unless in direct sunlight. Even when Luna is passive and not focusing her efforts on the arrows, the web-like strands waft about her slowly, softly, like stray spider webs in the breeze.
While her presence never comes off as terribly strong, or overbearing, there’s something about the subtle quietness of it that brings unease -- especially in the heat of battle. It never burns or wears down her opponents, letting them breathe easy and focus on the fight at hand. But to anyone who knows the first thing about hunting, it’s that silence is deadly.
Psychological Profile
Personality: Strong, professional, and always level headed, Luna is the pride of the de la Cruz family and their strict, military upbringing shows through in the way she talks and acts. Always alert, always judging, always merciless, she never pulls any punches and while she knows not to talk out of line, she tends to have a sharp tongue. No corners are cut with her and when she sees a problem, she aims to fix it. Her determination and focus show through in every project she goes out to finish and her high standards leave little wiggle room.
In a way, this has made her a very efficient hunter and fighter. She thinks ahead and plans her moves and traps with almost anal perfection. Not trap, leave, or even hair is out of line for her at any given time. To this extent, it’s not very hard to see where her priorities lie: doing her best at what she is. As a Quincy, she was raised to believe it is her duty to destroy Hollows and any other spirit that interferes with the Human world. She takes this motto very seriously -- almost to the point of it being really the only thing that sets her apart from the crowd. She’s a soldier in line and very proud of that fact. She loves what she does and wouldn’t trade it for the world.
That being said, she might love it a bit too much. While most Quincy are happy to just kill Hollows and quietly dislike all of the other spirits, Luna is a very firm believer that they are all just as responsible as the Hollow. And, for that reason, they all suffer the same fate. No matter how human or pitiful they may be, should a soul cross her path, she will do everything in her power to destroy every last bit of their soul. In her eyes, they have caused nothing but pain and conflict for the Human world. More importantly, everything the Shinigami do, the Quincy do better. Just cut out the middleman and life would be so much easier.
Racial File
Schrift: V - The Vampire
Spirit Weapon: Luna doesn’t possess a weapon at all. Instead, she simply summon arrows around her hand, arm, or head, and fires them by sheer focus and willpower. This allows for more precise control over her shots and, at the cost of significantly more effect on her part, further range than most Quincy.
Documented History
Origin: At the tender age of seven, Luna and her mother flew out to Germany to begin her Quincy training. With the help of the much denser Quincy population, Luna grew like a prodigy. Though she never truly summoned a weapon of her own, she quickly grew fond of simply creating and firing arrows, often claiming she hated the middle man. Not that her mother or mentors cared -- she was exceptionally good with her arrows and showed immense promise with her accuracy and knack for tactics. Though young and clumsy, she made her mother proud as she learned to master the variety of traps and weapons Quincy armed themselves with.
Right when she would have entered high school, Luna and her mother returned home to bring down the growing population of Hollow in America. While the family reunion was nice and heartwarming, Luna spent a lot of her time off on her own. Never really the social type, she’d get lost in practice or her own thoughts, alienating her a bit from her own family. Despite the leaps and bounds she was making, her one track mind often made her distant from those around her. Eventually, this mindset would work in her favor. As the family began traveling the world to fight of Hollows when necessary, her independence made her an invaluable tool in combat. She never relied on anyone to help her and her parents often trusted her to go off on her own. Though young, she was more at home hunting her prey than she was socializing. This fostered a strict, almost angry persona that followed her wherever she went. While it was good for earning respect, it wasn’t so much so for friends.
While traveling through eastern Asia, combatting the growing Hollow population and constant Shinigami patrols, Luna was off on her own, clearing out a small section of a particularly large city. Now a full grown woman, her mother had no qualms with letting her come and go as she pleased, granting a lot of freedom for the huntress. However, with this came a sense of adventure and wanderlust that drove her further and further east. By pure chance, she was one of the many people to feel the aftereffects of the Karakura Incursion. The impossible weight of those storming the poor city, countless people being slaughtered simply for existing. The city leveled in just a single breath. All of it playing out on the news before her and punching her spiritual sense in the face. Though she wasn’t in Japan at the time, she was paralyzed with fear.
It was a cold, terrifying reality check that reminded her why she did the things she did.
Call to Action What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "Devour"
Effects: Damage done to a target also results in Luna draining a small portion of Reishi from them, allowing her to fight longer
Description: Luna’s arrows stick to their target, never simply fading away after doing damage. This allows them to temporarily sap the Reishi from her opponent’s and use it to fuel her own attacks. While this doesn’t grant any sort of noticeable boost to her damage or other attributes, this allows her to fight well passed what a normal Quincy would stop at. This grants her a sort of endurance that’s vaguely reminiscent of Regeneration. This does not heal any wounds, so it could be closer attributed to a constant adrenaline rush.
Stats
Reiatsu: 75
Strength: 25
Defense: 25
Speed: 10
Spirit: 15
Skills
Spirit Weapon: JOURNEYMAN - 200
Hakuda: JOURNEYMAN - 200
Hirenkyaku: NONE - 00
Reiatsu Perception: JOURNEYMAN - 200
Resonance: JOURNEYMAN - 200
Sklaverie: NOVICE - 100
Minor Skill Negation (Shinigami): PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 21 / 2,821
GP Spent on Stats: 1,500
GP Spent on Skills: 1,300
INDEPENDENT
Personnel File
Age / Apparent Age: 24
Gender: Female
Height & Weight: 170 cm & 59 kg
Hair & Eye Color: White & Amber
Positive Traits: Strong Willed, Courageous, Calm
Negative Traits: Merciless, Extremely Racist, Loner
Physical Specifications
Physical Description: Caramel skin is lightly pulled over a well toned, athletic body that speaks novels of the lifetime of training Luna has been through. Everything about her shines with health and, in a lot of respects, the diligence that goes into her daily routine. It’s to this regard that it’s very easy to tell she takes great pride in her appearance, going as far as to accent her well endowed assets and doing her best to keep her skin blemish free and neatly highlighted with just a dash of makeup.
A bored, distant glaze covers her bright, amber eyes, giving her a sort of “holier than thou” vibe. While her tone is generally pretty light and easy going, the half-lid stare she gives everyone makes many people mistake her as being insincere. Especially with how her long, white hair frames her face, occasionally falling over her eyes when she’s not careful to fluff them in the mornings. And even then, with the straight, thick locks reaching well past her buttocks, it tends to fall over her cheeks or mouth. The only exception is when she pulls it back in a high ponytail when she goes out to hunt.
When it comes to attire, she proudly wears her family’s Quincy uniform. The tight, white dress reaches down to just passed her knees and is embezzled with bright, light blue lines along the tailoring as well as reaching up to form a cross up her chest. The dress is held up by a thicker tabard. Though also white, the tabard is just a shade darker and is decorated by similar blue crosses. These three crosses are spaced evenly over the fabric, with the middle cross being significantly taller than the other two, and the side crosses being connected at the arms. This is the traditional symbol of the family.
Spiritual Description: Precise and constantly under control, Luna’s spiritual presence comes off as more of thin strings that connect her and the arrows she fires. This creates a web-like appearance around her body when she has multiple arrows summoned, though the thin strings are hardly visible unless in direct sunlight. Even when Luna is passive and not focusing her efforts on the arrows, the web-like strands waft about her slowly, softly, like stray spider webs in the breeze.
While her presence never comes off as terribly strong, or overbearing, there’s something about the subtle quietness of it that brings unease -- especially in the heat of battle. It never burns or wears down her opponents, letting them breathe easy and focus on the fight at hand. But to anyone who knows the first thing about hunting, it’s that silence is deadly.
Psychological Profile
Personality: Strong, professional, and always level headed, Luna is the pride of the de la Cruz family and their strict, military upbringing shows through in the way she talks and acts. Always alert, always judging, always merciless, she never pulls any punches and while she knows not to talk out of line, she tends to have a sharp tongue. No corners are cut with her and when she sees a problem, she aims to fix it. Her determination and focus show through in every project she goes out to finish and her high standards leave little wiggle room.
In a way, this has made her a very efficient hunter and fighter. She thinks ahead and plans her moves and traps with almost anal perfection. Not trap, leave, or even hair is out of line for her at any given time. To this extent, it’s not very hard to see where her priorities lie: doing her best at what she is. As a Quincy, she was raised to believe it is her duty to destroy Hollows and any other spirit that interferes with the Human world. She takes this motto very seriously -- almost to the point of it being really the only thing that sets her apart from the crowd. She’s a soldier in line and very proud of that fact. She loves what she does and wouldn’t trade it for the world.
That being said, she might love it a bit too much. While most Quincy are happy to just kill Hollows and quietly dislike all of the other spirits, Luna is a very firm believer that they are all just as responsible as the Hollow. And, for that reason, they all suffer the same fate. No matter how human or pitiful they may be, should a soul cross her path, she will do everything in her power to destroy every last bit of their soul. In her eyes, they have caused nothing but pain and conflict for the Human world. More importantly, everything the Shinigami do, the Quincy do better. Just cut out the middleman and life would be so much easier.
Racial File
Schrift: V - The Vampire
Spirit Weapon: Luna doesn’t possess a weapon at all. Instead, she simply summon arrows around her hand, arm, or head, and fires them by sheer focus and willpower. This allows for more precise control over her shots and, at the cost of significantly more effect on her part, further range than most Quincy.
Documented History
Origin: At the tender age of seven, Luna and her mother flew out to Germany to begin her Quincy training. With the help of the much denser Quincy population, Luna grew like a prodigy. Though she never truly summoned a weapon of her own, she quickly grew fond of simply creating and firing arrows, often claiming she hated the middle man. Not that her mother or mentors cared -- she was exceptionally good with her arrows and showed immense promise with her accuracy and knack for tactics. Though young and clumsy, she made her mother proud as she learned to master the variety of traps and weapons Quincy armed themselves with.
Right when she would have entered high school, Luna and her mother returned home to bring down the growing population of Hollow in America. While the family reunion was nice and heartwarming, Luna spent a lot of her time off on her own. Never really the social type, she’d get lost in practice or her own thoughts, alienating her a bit from her own family. Despite the leaps and bounds she was making, her one track mind often made her distant from those around her. Eventually, this mindset would work in her favor. As the family began traveling the world to fight of Hollows when necessary, her independence made her an invaluable tool in combat. She never relied on anyone to help her and her parents often trusted her to go off on her own. Though young, she was more at home hunting her prey than she was socializing. This fostered a strict, almost angry persona that followed her wherever she went. While it was good for earning respect, it wasn’t so much so for friends.
While traveling through eastern Asia, combatting the growing Hollow population and constant Shinigami patrols, Luna was off on her own, clearing out a small section of a particularly large city. Now a full grown woman, her mother had no qualms with letting her come and go as she pleased, granting a lot of freedom for the huntress. However, with this came a sense of adventure and wanderlust that drove her further and further east. By pure chance, she was one of the many people to feel the aftereffects of the Karakura Incursion. The impossible weight of those storming the poor city, countless people being slaughtered simply for existing. The city leveled in just a single breath. All of it playing out on the news before her and punching her spiritual sense in the face. Though she wasn’t in Japan at the time, she was paralyzed with fear.
It was a cold, terrifying reality check that reminded her why she did the things she did.
Call to Action What happened that made your character become an active force in the game.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "Devour"
Effects: Damage done to a target also results in Luna draining a small portion of Reishi from them, allowing her to fight longer
Description: Luna’s arrows stick to their target, never simply fading away after doing damage. This allows them to temporarily sap the Reishi from her opponent’s and use it to fuel her own attacks. While this doesn’t grant any sort of noticeable boost to her damage or other attributes, this allows her to fight well passed what a normal Quincy would stop at. This grants her a sort of endurance that’s vaguely reminiscent of Regeneration. This does not heal any wounds, so it could be closer attributed to a constant adrenaline rush.
Stats
Reiatsu: 75
Strength: 25
Defense: 25
Speed: 10
Spirit: 15
Skills
Spirit Weapon: JOURNEYMAN - 200
Hakuda: JOURNEYMAN - 200
Hirenkyaku: NONE - 00
Reiatsu Perception: JOURNEYMAN - 200
Resonance: JOURNEYMAN - 200
Sklaverie: NOVICE - 100
Minor Skill Negation (Shinigami): PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 21 / 2,821
GP Spent on Stats: 1,500
GP Spent on Skills: 1,300
MIRAI
Pretty much done. Personality could use some touching up, but everything else (including call to action on this one!) is good to go.
MINAMOTO, MIRAI
FIFTH DIVISION
Personnel File
Age / Apparent Age: 56 years old / Late teens - early twenties
Gender: Female
Height & Weight: 154 cm / 42 kg
Hair & Eye Color: Blonde / Green
Positive Traits: Emphatic, Just, Innocent
Negative Traits: Street-Dumb, Emotionally Driven, Willfully Blind
Physical Specifications
Physical Description: Mirai is a dainty, young woman with an air of fragility to her. As if a strong breeze might send her to her knees. With her chin tilted downwards and a small smile always plastered on her face, she's a good-natured person who's quick to be brushed aside by more aggressive and/out outgoing peers that stampeded ahead of her. Despite this, the soft spoken maiden is always there to cheer allies and foes alike onward, beaming at them as if she could easily see their motivations and the good behind their actions. After all, no one wants to be evil. And it's this very air of innocence that makes more devious people feel as those she's easy to be taken advantage of. And, to some extent, they would be right in assuming that.
Beyond her demeanor and more subtle displays of her physical appearance, Mirai is a simple woman with simple tastes. She adheres strictly to the Shinigami uniform, making not a single alteration to them, and does nothing more than throw her moderately long, blonde hair up into a quick ponytail when she is out on duty. The somewhat rushed look can be applied to most everything about her. She wears no makeup to hide the minor blemishes that occasionally plague her face, and does nothing to really maintain an air of femininity to herself. Thankfully, she was blessed with a rather charming body and facial features. A cute, button nose, high cheek bones, and a rounded face keep that youthfulness that makeup aspires to recreate and her big, oval eyes shine brightly in the light without the aid of black mascara or heavy layers of eye shadow.
Spiritual Description: When at ease and when a trained eye looks upon her, Mirai has a warm, fiery glow to her spiritual aura. Bright and hopeful rays of pure gold twirl and lace around her form with misty tendrils. These "ribbons" as she calls them are dense and tangled around her feet, but spread apart and extend outward as they reach higher and higher. When spurred by emotion or sheer will, these ribbons of spiritual energy flap and wave wildly around her as they stretch to the sides. The display could be compared to the ribbons trying to mimic the visage of wings that flap from behind her.
However, the purity of her aura is tainted when she releases. A thick and grimy sludge of purple and black pours onto the base of the rays of gold. From them, a heavy mist sinks to the ground and coats the nearby area with a foul smell. The longer she remains in her released state, the more the purple hue consumes the gold and the more pungent the odor becomes. Though she has never gotten to the point of the purple consuming the gold, she can only assume nothing good will come of it. Needless to say, she tends to keep from being released for very long.
Psychological Profile
Personality: Mirai is, at her core, a young girl driven by her emotions. Though she tries to mask her innocence and generally mild-manner personality with fuax confidence and a healthy dash of self-deprecation jokes, most people can pretty easily see that she's someone who's largely inexperienced and probably not suited for the rough and tumble job she so eagerly signed herself up for. She has endless excitement and bolsters and incredibly infectious "cheer-leader" like personality that sets her up as someone who would be a great best friend -- not a warrior. Even still, with every day she tries her best to better herself and fit into a role she blindly asserts is best for her.
Beyond her personal issues and clear lack of self-reflection, Mirai is a true friend through and through. Willing and eager to stick her neck out for anyone she deems as a friend, or even someone she thinks has good motives, she never struggles to see the good in someone. Naturally, this leaves her incredibly open to anyone with even a smidgen of interest in manipulate her. Funnily enough, even if she did find out she was being used or manipulated, she would desperately cling to the idea of the image she had built up in her mind about the person.
Racial File
Inner Spirit and Inner World: Kinmokusei is a sharp tongued, quit-witted individual with a zero tolerance policy towards anything that irritates one of his many nerves. While not inherently mean-spirited, or even aggressive, his lack of patient and seeming interest in coddling Mirai in any fashion proves him to be a rather uninspiring partner.
Mirai's inner world is nothing more than endless darkness expanding over a flat, hollow-sounding plane. A lone spotlight shines down on the wielder and spirit as they interact in the world.
Zanpakuto: Mirai wields a worn and tired looking Katana wrapped in weathered wraps. The blade itself, while just as sharp as any other sword, bears many chips and seemingly dulled spots on it.
Upon releasing, the Katana becomes an impressive broadsword with not a single tarnish anywhere to be found. The broadsword is garnished with bold yellows and rich blues, making it pop out and draw in the attention of anyone who is in the area. The golden background is painted over the upper part of the grip and then dominates the guard and lower portion of the fuller. Along the guard and fuller parts are elaborate blue etchings made of sharp corners and foreign symbols. Extended beyond that is the sword itself, made from a luxurious metal that glows a radiant yellow when the light hits it.
Documented History
Origin: Born into a somewhat high district in the Rukongai (like somewhere around 8-15) to a decently well off family. She was raised by her mother and grandfather. Kept in a mostly sheltered life, Mirai was extremely close to her mother and grandfather, doting and loving over them like they were the most precious things in her life, but she often yearned for a greater story to tell, claiming that she felt destined for better things than just washing dishes.
As she matured, Mirai started to show interest in joining the Academy and testing her skills. However, her mother very quickly put those ideas down and with surprising aggression forbade the idea of ever becoming a Shinigami. Though disheartened for some time, Mirai eventually came to begrudgingly accept her mother's terms.
Late into her early twenties, Mirai's mother passed away. After a few years of degrading mental and physical health, she passed away peacefully. The loss obviously hit hard with Mirai and the young daughter mourned deeply for her mother. Despite this, it was only a year or so later that she took the chance to apply for the Academy.
Passing mostly on her raw spiritual strength -- a surprising revelation for the girl who had never even been put in situations that would have caused her spiritual pressure to grow -- and a lot of spunk.
She worked diligently at the Academy for the full six years (and a few summer-school experiences) and graduated somewhere near the middle of her class. After graduation, she remained as an unplaced Shinigami for some time before defaulting to the Fifth Division. She had long since took interest in the art of sword play and seemingly had a knack for general combat. She was placed as a low, rank-and-file grunt near the bottom of the pecking chain.
During her time in the Fifth, she was assigned a number of patrolling missions, none of which proved to be more exciting than slaying a couple Hollow. Her mundane life settled well with her and her can-do attitude never faulted. Though relatively quiet and without the aid of an inner spirit, Mirai made well enough marks on patrols and assigned missions. Very run-of-the-mill.
Call to Action: A few decades into her service in the Fifth, her grandfather's health very suddenly went downhill. In just a matter of days, he found himself on his deathbed. While on his death bed, just a few hours before he would have ultimately closed his eyes for the last time, he revealed why Mirai's mother had been so against her becoming a Shinigami.
With a surprisingly sharp tone and a sort of sarcastic quirk, he lamented how her mother had been too scared to go through the family's legacy of marrying into money. As he explained that she had swooned and ultimately got pregnant by the eldest Minamoto, he grew increasingly more bitter, as if to blame her mother for some unforeseen bleakness in his life.
Stunned by not only the loss of her last parental figure and the revelation of her blood line, Mirai took some time to process everything that had happened. Once she had a (somewhat) clearer mind, there was really only one thing to do:
Confront Souma Minamoto.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "黙殺, 金木犀 / Mokusatsu, Kinmokusei (Ignore, Kinmokusei)"
Effects: Checking Mirai's Resonance agaisnt the opponent's relevant barrier-casting skill, Mirai can completely ignore the defensive benefits of a barrier-esque techinic or skill,
Description: Oozing from the tip of her blade is a liquid-like sludge that coats the blade. This manifestation of her spiritual pressure latches onto and "eats" away reishi-based objects upon contact. This is primarily used to disintegrate barriers upon contact, but can also be used for additional gross factor.
Stats
Reiatsu: 100
Strength: 10
Defense: 40
Speed: 10
Spirit: 40
Skills
Zanjutsu: JOURNEYMAN - 200
Hakuda: NONE - 00
Shunpō: NONE - 00
Reiatsu Perception: NOVICE - 100
Resonance: NONE - 00
Kidō: EXPERT - 400
Art of Killing: PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 00 / 3,000
GP Spent on Stats: 2,000
GP Spent on Skills: 1,000
FIFTH DIVISION
Personnel File
Age / Apparent Age: 56 years old / Late teens - early twenties
Gender: Female
Height & Weight: 154 cm / 42 kg
Hair & Eye Color: Blonde / Green
Positive Traits: Emphatic, Just, Innocent
Negative Traits: Street-Dumb, Emotionally Driven, Willfully Blind
Physical Specifications
Physical Description: Mirai is a dainty, young woman with an air of fragility to her. As if a strong breeze might send her to her knees. With her chin tilted downwards and a small smile always plastered on her face, she's a good-natured person who's quick to be brushed aside by more aggressive and/out outgoing peers that stampeded ahead of her. Despite this, the soft spoken maiden is always there to cheer allies and foes alike onward, beaming at them as if she could easily see their motivations and the good behind their actions. After all, no one wants to be evil. And it's this very air of innocence that makes more devious people feel as those she's easy to be taken advantage of. And, to some extent, they would be right in assuming that.
Beyond her demeanor and more subtle displays of her physical appearance, Mirai is a simple woman with simple tastes. She adheres strictly to the Shinigami uniform, making not a single alteration to them, and does nothing more than throw her moderately long, blonde hair up into a quick ponytail when she is out on duty. The somewhat rushed look can be applied to most everything about her. She wears no makeup to hide the minor blemishes that occasionally plague her face, and does nothing to really maintain an air of femininity to herself. Thankfully, she was blessed with a rather charming body and facial features. A cute, button nose, high cheek bones, and a rounded face keep that youthfulness that makeup aspires to recreate and her big, oval eyes shine brightly in the light without the aid of black mascara or heavy layers of eye shadow.
Spiritual Description: When at ease and when a trained eye looks upon her, Mirai has a warm, fiery glow to her spiritual aura. Bright and hopeful rays of pure gold twirl and lace around her form with misty tendrils. These "ribbons" as she calls them are dense and tangled around her feet, but spread apart and extend outward as they reach higher and higher. When spurred by emotion or sheer will, these ribbons of spiritual energy flap and wave wildly around her as they stretch to the sides. The display could be compared to the ribbons trying to mimic the visage of wings that flap from behind her.
However, the purity of her aura is tainted when she releases. A thick and grimy sludge of purple and black pours onto the base of the rays of gold. From them, a heavy mist sinks to the ground and coats the nearby area with a foul smell. The longer she remains in her released state, the more the purple hue consumes the gold and the more pungent the odor becomes. Though she has never gotten to the point of the purple consuming the gold, she can only assume nothing good will come of it. Needless to say, she tends to keep from being released for very long.
Psychological Profile
Personality: Mirai is, at her core, a young girl driven by her emotions. Though she tries to mask her innocence and generally mild-manner personality with fuax confidence and a healthy dash of self-deprecation jokes, most people can pretty easily see that she's someone who's largely inexperienced and probably not suited for the rough and tumble job she so eagerly signed herself up for. She has endless excitement and bolsters and incredibly infectious "cheer-leader" like personality that sets her up as someone who would be a great best friend -- not a warrior. Even still, with every day she tries her best to better herself and fit into a role she blindly asserts is best for her.
Beyond her personal issues and clear lack of self-reflection, Mirai is a true friend through and through. Willing and eager to stick her neck out for anyone she deems as a friend, or even someone she thinks has good motives, she never struggles to see the good in someone. Naturally, this leaves her incredibly open to anyone with even a smidgen of interest in manipulate her. Funnily enough, even if she did find out she was being used or manipulated, she would desperately cling to the idea of the image she had built up in her mind about the person.
Racial File
Inner Spirit and Inner World: Kinmokusei is a sharp tongued, quit-witted individual with a zero tolerance policy towards anything that irritates one of his many nerves. While not inherently mean-spirited, or even aggressive, his lack of patient and seeming interest in coddling Mirai in any fashion proves him to be a rather uninspiring partner.
Mirai's inner world is nothing more than endless darkness expanding over a flat, hollow-sounding plane. A lone spotlight shines down on the wielder and spirit as they interact in the world.
Zanpakuto: Mirai wields a worn and tired looking Katana wrapped in weathered wraps. The blade itself, while just as sharp as any other sword, bears many chips and seemingly dulled spots on it.
Upon releasing, the Katana becomes an impressive broadsword with not a single tarnish anywhere to be found. The broadsword is garnished with bold yellows and rich blues, making it pop out and draw in the attention of anyone who is in the area. The golden background is painted over the upper part of the grip and then dominates the guard and lower portion of the fuller. Along the guard and fuller parts are elaborate blue etchings made of sharp corners and foreign symbols. Extended beyond that is the sword itself, made from a luxurious metal that glows a radiant yellow when the light hits it.
Documented History
Origin: Born into a somewhat high district in the Rukongai (like somewhere around 8-15) to a decently well off family. She was raised by her mother and grandfather. Kept in a mostly sheltered life, Mirai was extremely close to her mother and grandfather, doting and loving over them like they were the most precious things in her life, but she often yearned for a greater story to tell, claiming that she felt destined for better things than just washing dishes.
As she matured, Mirai started to show interest in joining the Academy and testing her skills. However, her mother very quickly put those ideas down and with surprising aggression forbade the idea of ever becoming a Shinigami. Though disheartened for some time, Mirai eventually came to begrudgingly accept her mother's terms.
Late into her early twenties, Mirai's mother passed away. After a few years of degrading mental and physical health, she passed away peacefully. The loss obviously hit hard with Mirai and the young daughter mourned deeply for her mother. Despite this, it was only a year or so later that she took the chance to apply for the Academy.
Passing mostly on her raw spiritual strength -- a surprising revelation for the girl who had never even been put in situations that would have caused her spiritual pressure to grow -- and a lot of spunk.
She worked diligently at the Academy for the full six years (and a few summer-school experiences) and graduated somewhere near the middle of her class. After graduation, she remained as an unplaced Shinigami for some time before defaulting to the Fifth Division. She had long since took interest in the art of sword play and seemingly had a knack for general combat. She was placed as a low, rank-and-file grunt near the bottom of the pecking chain.
During her time in the Fifth, she was assigned a number of patrolling missions, none of which proved to be more exciting than slaying a couple Hollow. Her mundane life settled well with her and her can-do attitude never faulted. Though relatively quiet and without the aid of an inner spirit, Mirai made well enough marks on patrols and assigned missions. Very run-of-the-mill.
Call to Action: A few decades into her service in the Fifth, her grandfather's health very suddenly went downhill. In just a matter of days, he found himself on his deathbed. While on his death bed, just a few hours before he would have ultimately closed his eyes for the last time, he revealed why Mirai's mother had been so against her becoming a Shinigami.
With a surprisingly sharp tone and a sort of sarcastic quirk, he lamented how her mother had been too scared to go through the family's legacy of marrying into money. As he explained that she had swooned and ultimately got pregnant by the eldest Minamoto, he grew increasingly more bitter, as if to blame her mother for some unforeseen bleakness in his life.
Stunned by not only the loss of her last parental figure and the revelation of her blood line, Mirai took some time to process everything that had happened. Once she had a (somewhat) clearer mind, there was really only one thing to do:
Confront Souma Minamoto.
===========NEW POST===========
Stats, Skills, and Powers
First Release: "黙殺, 金木犀 / Mokusatsu, Kinmokusei (Ignore, Kinmokusei)"
Effects: Checking Mirai's Resonance agaisnt the opponent's relevant barrier-casting skill, Mirai can completely ignore the defensive benefits of a barrier-esque techinic or skill,
Description: Oozing from the tip of her blade is a liquid-like sludge that coats the blade. This manifestation of her spiritual pressure latches onto and "eats" away reishi-based objects upon contact. This is primarily used to disintegrate barriers upon contact, but can also be used for additional gross factor.
Stats
Reiatsu: 100
Strength: 10
Defense: 40
Speed: 10
Spirit: 40
Skills
Zanjutsu: JOURNEYMAN - 200
Hakuda: NONE - 00
Shunpō: NONE - 00
Reiatsu Perception: NOVICE - 100
Resonance: NONE - 00
Kidō: EXPERT - 400
Art of Killing: PROFICIENT - 300
GP Tracker
Base GP: 1,500
Unused GP / Total GP: 00 / 3,000
GP Spent on Stats: 2,000
GP Spent on Skills: 1,000