Post by Hazuki Tsukimiya on Feb 4, 2021 18:30:47 GMT -5
Skill Repository
Universal Skills
☆ Weapon Proficiency
Weapon Proficiency governs the user’s martial prowess with the weapons they wield. For Shinigami and Arrancar, this is most commonly the use of both their sealed Zanpakutō and its released states; while for Quincy, it encompasses any spirit weapons they wield as well as their Seele Schneider.
Mastery in Weapon Proficiency entails reaching a level of skill with one’s weapon in which its use becomes reflexive, almost instinctual.
☆ Hakuda
Hakuda governs the user’s martial prowess in unarmed combat. Smaller, less conventional or even temporary, improvised weapons may be wielded as part of Hakuda, but in most cases Hakuda is based purely on limbs and appendages.
Mastery in Hakuda entails reaching a level of skill with one’s unarmed combat in which its use becomes reflexive, almost instinctual.
☆ Hohō
Hohō, or Instant Movement, is the art of spiritually-assisted, high-speed movement utilized by spiritual beings. Though Shinigami, Hollow-Breeds and Quincy all have unique methods of achieving this movement, it all serves the same purpose: to swiftly navigate the battlefield and dodge incoming attacks. Smaller-scale movement, such as the basic footwork of swordsmanship or martial arts, is not counted as Hohō.
Mastery in Hohō enables the user to leave behind afterimage illusions, capable even of convincingly taking the hit the user just dodged.
☆ Reiatsu Perception
Reiatsu Perception is a sixth sense which allows spiritual beings to detect and process the spiritual signatures and energies of their surroundings. With experience, the distance at which these can be detected greatly increases, as does the ability to more finely discern the intricacies of what is being sensed. Reiatsu Perception also aids in piercing illusions and similar effects.
Mastery in Reiatsu Perception allows deeper insights into the mental state of other spiritual beings as well as greater levels of control over the user’s own spiritual signature.
☆ Resonance
Resonance governs Checks involving First and Second Release. It also represents how long characters can use their Releases without exhausting themselves, as even the first two Releases can be taxing to maintain.
For Shinigami, this skill represents the maturity and nature of their relationship with their Zanpakutō Spirit. For Arrancar, it instead represents their relationship with their Aspect of Death and how much balance exists between the two. Quincy have a much wider breadth of options for the Resonance skill, revolving around how their powers manifest and why.
Universal Skills
☆ Weapon Proficiency
Weapon Proficiency governs the user’s martial prowess with the weapons they wield. For Shinigami and Arrancar, this is most commonly the use of both their sealed Zanpakutō and its released states; while for Quincy, it encompasses any spirit weapons they wield as well as their Seele Schneider.
Mastery in Weapon Proficiency entails reaching a level of skill with one’s weapon in which its use becomes reflexive, almost instinctual.
☆ Hakuda
Hakuda governs the user’s martial prowess in unarmed combat. Smaller, less conventional or even temporary, improvised weapons may be wielded as part of Hakuda, but in most cases Hakuda is based purely on limbs and appendages.
Mastery in Hakuda entails reaching a level of skill with one’s unarmed combat in which its use becomes reflexive, almost instinctual.
☆ Hohō
Hohō, or Instant Movement, is the art of spiritually-assisted, high-speed movement utilized by spiritual beings. Though Shinigami, Hollow-Breeds and Quincy all have unique methods of achieving this movement, it all serves the same purpose: to swiftly navigate the battlefield and dodge incoming attacks. Smaller-scale movement, such as the basic footwork of swordsmanship or martial arts, is not counted as Hohō.
Mastery in Hohō enables the user to leave behind afterimage illusions, capable even of convincingly taking the hit the user just dodged.
☆ Reiatsu Perception
Reiatsu Perception is a sixth sense which allows spiritual beings to detect and process the spiritual signatures and energies of their surroundings. With experience, the distance at which these can be detected greatly increases, as does the ability to more finely discern the intricacies of what is being sensed. Reiatsu Perception also aids in piercing illusions and similar effects.
Mastery in Reiatsu Perception allows deeper insights into the mental state of other spiritual beings as well as greater levels of control over the user’s own spiritual signature.
☆ Resonance
Resonance governs Checks involving First and Second Release. It also represents how long characters can use their Releases without exhausting themselves, as even the first two Releases can be taxing to maintain.
For Shinigami, this skill represents the maturity and nature of their relationship with their Zanpakutō Spirit. For Arrancar, it instead represents their relationship with their Aspect of Death and how much balance exists between the two. Quincy have a much wider breadth of options for the Resonance skill, revolving around how their powers manifest and why.
- Beginner: First Release may be maintained for two Rounds.
- Novice: First Release may be maintained for four Rounds.
- Journeyman: First Release may be maintained for six Rounds. Second Release may be maintained for two Rounds.
- Expert: First Release may be used indefinitely. Second Release may be maintained for four Rounds.
- Master: Second Release may be maintained for six Rounds.
- Grandmaster: Second Release may be used indefinitely.