Post by nemrog on Sept 16, 2012 14:46:40 GMT -5
This is for Admins and Staffers for placing into the Race Page. I'm putting it as one lumped post with a Table of Contents for the Admins. You can then just copy and paste. I'm also placing the Stat and Skill page along with the Racial Info because that makes more sense to me to have everything in one place rather than the need to hunt for stuff.
*Note: I'll be adding the Boxes later because they look more professional.*
Table Of Contents:
[SSU] Stats and Skills Universal
-Stats
-Stat Limitations
-Stat Comparison Tiers
-Skill Rank and Cost
-Universal Skills
-Premade Universal Techs
-Universal Custom Skills
[R1] Shinigami Info:
-Race Info
-Baseline Info
-The Divisions
-The Noble Families
-Other Shinigami Races
-Zanpakuto
-Other Abilities
-Kido Spells
-Overcoming Bakudo
-Shinigami Stat and Skills
-Zanpakuto Resonance
-Shunko [Hanaki Spell]
-Kido [System, Rules, and Guidelines]
[R2] Hollow and Arrancar Info:
[R3] Human Info:
[R4] Quincy:
[R5] Royal:
[R6] Vizard Prestige Race:
[R7] Sequnda Resurreccion Race Info:
[R8] Advent Human Race Info:
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[SSU]
Stats
A final, brief note on stats before we begin. We want to quantify what each stat does and how it benefits you in combat RP. The list and definitions are listed below.
Strength: Strength is quite straight-forward. It's your raw physical power for combat purposes, and as such dictates how fast and how hard you can hit.
Speed: This is a character's mobility: their ability to evade incoming attacks and get the hell out of the way.
Spirit: This is a character's inner power, their ability to channel energy and cast 'magical' type effects. Spirit determines the power and speed of things such as Kidō Spells, Quincy Arrows, Gintō, Energy Blasts, Cero, et cetera.
Defense: Perhaps better named described as durability, defense is an individual's ability to resist damage and various effects.
One's ability to AVOID damage is based on a myriad of factors which don't really have anything to do with Defense (mostly being a mix of roleplay, skills, and technical choices.) The chart below displays the general level of damage one takes based on the opponent's damage stat (that being Strength or Spirit the vast vast majority of the time) compared to the recipient's defense.
Also keep in mind that even damage as weak as that against a Superior Defender can accumulate if one takes enough, especially if that damage can be delivered repeatedly to the same target zone.
Comparison Tiers:
These tiers are used to give a general guideline of how your stat will interact with an opponent's stat in combat. Furthermore, they are quite valuable for technique design for effect-based techniques, and for designating what tiers of comparison create which effects.
STAT TIER COMPARISONS:
This chart gives an in-depth and advanced way to look at stats, skills, how they compare, and what they mean. This is not meant to limit creativity in combat, but instead to enhance it by putting everyone on the same page as far as understanding what the stats and skills mean. Any feeling of restriction by this information is entirely personal, and you’ll just need to get over it.
Common stat comparisons include: Strength vs. Strength, Strength vs. Spirit, Spirit vs Spirit, Speed vs. Speed, Spirit vs. Defense and Attack vs. Defense. Only the last will be given in detail. The rest should refer to the more general descriptions of the stat differences. This chart is just a guideline and you should not use it as a factual thing to pull RP in your favor. This chart will help justify your common sense; so use it wisely.
Stat Limitations
Certain limits exist to promote fairness and limit overspecialization, as well as to encourage writing growth. As such, a character of a given 'class' has a limit to their total Reiatsu, and a limit to how high they can raise a base stat. (Keep in mind that this limit also applies to buff techniques. A base stat can not be buffed above the class limit.)
BASE STAT CAPS: your different stats such as Strength, Reiatsu, etc.
100 MAX for any one stat in non-prestige characters; 300 MAX Reiatsu
150 MAX for any one stat in prestiges; 400 MAX Reiatsu
200 MAX for any one stat as a Royal; 500 MAX Reiatsu
For everyone, there is now a minimum of 10% of their total Reiatsu that can be in any one stat. If a character has 300 Reiatsu but less than 30 in a stat, that won't fly.
SINGLE ACTION CAPS: increases to stats through abilities and techs that last less than or equal to one attack.
No limits
No limits
No limits
Also, players can make a Prestige/Royal request without becoming that prestige race; i.e. a Shinigami can become Prestige and gain the Prestige stat cap (and a 3rd mastery) without becoming Vaizard or C.C. Several ranks (C.C, Soul King, etc) also count as Prestige classes.
Skill Ranks and Costs
The skills system is a tool for further character customization and for expressing one's strengths and weaknesses. On the chart for stat comparisons, one's capability in combat with their skills functions in a similar manner. When two equivalent skills clash, each difference in rank is treated as one more notch up the chart. (As an example, Two Basic swordsmen are Equivalent while an Intermediate swordsman has Advantage over a Basic swordsman, an Advanced swordsman has Superiority over a Basic Swordsman, and a Master swordsman has Dominance over a Basic swordsman). This sort of comparison is used for clashes of skill/power, attacks and ripostes, etc.
Some techniques (Such as Hierro) do not compare against a skill for purposes of modifying the 'advantage', but instead have either direct effects either on stats, or (as detailed in the following paragraph) be purely intended as an influence on techniques (A trait especially common among Human Custom Techs.)
It's not uncommon for techniques to have variable effects based on skills, starting weaker at lower skill ranks, and becoming stronger at higher ranks. In these cases the 'baseline' value will be intermediate or advanced, depending on the technique in question, while being inferior at lower ranks and superior at higher ranks.
Below are the skill ranks and costs themselves. Note that these are the TOTAL cost of a rank. If ranking up from one rank to another, pay the difference between them.
SKILL RANKS:
None means you have no ability to use this at all, or have literally never done it once. This is like Keigo Asano when he picked up Zennosuke’s Zanpakutou.
Beginner means you’re on the way to learning how to actually hold your own with this skill or ability. This is like Renji in regards to his Kidou abilities. [Costs 20 GP]
Basic demonstrates that you have the fundamentals down. In areas your character is less skilled in, don’t expect to go above this. This is like Rukia and her Zanjutsu skills. [Costs 60 GP]
Intermediate shows that you want to climb higher, to become more. But you’re only on the road, not at the destination. This is like Ichigo with his Zanpakutō Abilities while fighting Byakuya. [Costs 200 GP]
Advanced is the level even most specialists don’t go beyond. Not even so much because they don’t want to, but because they just can’t. This is like Byakuya with his Zanpakutō Abilities.[Costs 400 GP]
Master means you have blazed a trail so very few have ever seen. You know all that is known about this field, so what else could you possible have to learn? Like Yamamoto or Aizen with their Zanpakutō Abilities. Normal Class Characters may have two Master Skills. Prestige Class Characters get three Master Skills. [Costs 600 GP]
Grandmaster means you have ecome a pioneer in the field. While a master of swordsmanship may know all that is known about the art of the sword, a Grandmaster is the one who will discover things yet unknown. It requires two of your Mastery slots. [Costs 800 GP]
Royal represents a level of specialization only achieved by transcendental beings. Having a Royal rank skill means you have learned to defy what is conventionally possible and through using the powers granted by your evolved state you have taken your performance in a single area far beyond anything the lesser races are capable of. Requires three Mastery slots. [Costs 1,000 GP]
Universal Skills
Reiatsu Perception- This is your spiritual awareness, your ability to perceive the power and strength of those around you. Each rank has various ranges and levels of accuracy in perceiving another person's presence and Reiatsu. Furthermore, most concealment techniques will compare against this skill for determining how well concealed the user is.
Beginner: You know very little about Spiritual Pressure “Reiatsu” and its meanings in regards to the soul.
Basic: Now you’re getting this down. While some of the most simply informed and experience will interpret Spiritual Pressure merely as the weight and total power behind a soul you know that it reveals many more inner truths. At this level you’ve gained the ability to detect the race of an individual under certain circumstances! These are elaborated on below. To you the race of a being sticks out, and can even be color coded! Shinigami seem red, Hollow seem blue, Humans seem white, Arrancar seem violet, and Vaizard (which are uniquely hard to detect!) seem maroon! However this takes time and focus, and is something only apparent to you.
Intermediate: Further specialization, experience, research, and growth has taught you much more about what Spiritual Pressure is. Not only is it an insight into strength and power but you can learn a great deal about their character from it, and when in close proximity and especially when clashing blades with this person you can feel bits of their personality and character bleed through. Although these are only surface insights more can be seen with the permission of the player. Not only that but you can tell if this is someone you share a close relationship with, such as family, a romantic love, or even a rival!
Advanced: At this level you’ve gained an innate and natural understanding of Spiritual Pressure. You can now feel people who are mildly familiar to you, such as superiors you interact with regularly or other groups of people have your attention on priority but don’t dominate your emotions, life, and time like a loved one would. For a Shinigami this person would be someone like a superior seated Shinigami or a Captain to you. Or if you’re a Captain it’d be your Captain Commander or another Captain who you respect as someone above you.
Master: Truly your understanding of Spiritual Pressure is top bar none. To you the Spiritual Pressure of a being is like taking all about them and turning it into a fine piece of fabric. If this were true you would be someone skilled enough to know every nuance of every fiber of every thread after mere moments. Your ability to read those in your range is almost scary and the Spiritual Pressure of those less versed than yourself can reveal to you more and more about who they are with each passing moment. At this level any sort of deception based on any skill that is a rank below your own in Reiatsu Perception is completely nullified. You’ve truly learned that Spiritual Pressure is the window into the soul and can, given enough knowledge, tell you everything there is to know about an individual. You can now even pick out people who are only mildly familiar to you, such as peers who aren’t particularly important or friends you never really bonded much with.
Grandmaster: Something about you is different, and you see the world in an entirely new way. Everything about it, the people in it, and the events that transpire suddenly all have roots in this mysterious thing called Spiritual Pressure. To you it’s now clear that Spiritual Pressure is a reflection of the soul itself, and all of the actions and reactions of the people in this world become clear when seen with these eyes. At this level even the invisible becomes as clear as day.
Royal: No earthly language can put to words how far your understanding of Spiritual Pressure goes. You exceed all mortal limitations and know and see clearly all that there is to see about the soul. Your gaze can pierce right to the core of a person. Little else can be said about this level where almost anything is possible.
Detecting Reiatsu
Usually detecting Reiatsu via Reiatsu Perception is simply a matter for the writers; but sometimes players will have differing opinions of what is and isn't detectable. This is where this system comes into place. To know whether or not a player is detectable, players must find the Detection Value of their foe. This will tell them just how detectable they are—i.e. How obvious it is that thy exist.
Calculating Your Detection Level
The further you are from someone, however, the lower your detection level for that person.
Distance from Target Detection Modifier
5 meters +1
50 meters 0
500 meters -1
50 kilometers -2
500 kilometers -3
When you've determined your target's detection level, use this chart to figure out how much you know about them.
To further customize your skill you may also acquire “boosts” to your Reiatsu Perception.
*****
tl;dr
For those who are curious about Vaizards, this is how it is set up:
You cannot tell a Vaizard is anything but a Shinigami unless their Mask is active.
IF YOU HAVE MASK BANE THEN YOU CAN TELL THEY WERE A VAIZARD FOR A PERIOD OF TIME EQUAL TO HALF AS LONG AS THEIR MASK WAS ACTIVE. IF YOU ALSO HAVE VAIZARD TRACKER YOU CAN TELL FOR A LENGTH OF TIME EQUAL TO THAT FULL VALUE.
Custom Skills
These represent ways your character can branch out and be fleshed in accordance with the personal skills they choose to train in. Of course, you are never limited to these examples. These are merely to illustrate some common choices for standardization and suggestion.
If you run out of Custom Skill slots, see this thread for how to get more.
INVENTION SKILL
By honing the fine art of inventing, you begin to understand how to craft complex and fantastic devices that defy explanation and create unique opportunities for those who use them.
Kido refers to Kido number equivalence; the effect you choose doesn't have to be an explicitly made Kido spell.
If you can craft an item from 1900, you can craft anything invented up to that point or anything theoretically able to be created using the technology and materials from that time period.
Not sure where a specific item fits in? We'll tell you in response to the request.
Every rank grants 1 free Invention.
Inventions take 1 technique slot each.
Inventions given to someone else take 1 technique slot for your character and 1 for them.
An invention must be made via request and approved before it can be used or given.
Inclusion within the Fourth Division or access to a similarly advanced laboratory grants 1 effective rank of the Invention skill. You do not gain any free inventions this way. This effect cannot grant you Master, Grandmaster or Royal.
Leaving the Division or losing access to the laboratory giving you this effect results in the loss of this bonus.
Personal inventions do not cost you any technique slots if you participate in a >2000 word Solo thread containing primarily or exclusively the creation of this particular invention. This thread can be GP-claimed but only at half your normal ratio (likely 100 words = 1GP).
Inventions that are given to others still take up a slot on your character's limit unless you participate in a >2000 word (your words, not theirs) Group thread with the character being given the invention. The thread must contain you teaching the other how to use the invention properly. This thread can be claimed normally.
*Note: I'll be adding the Boxes later because they look more professional.*
Table Of Contents:
[SSU] Stats and Skills Universal
-Stats
-Stat Limitations
-Stat Comparison Tiers
-Skill Rank and Cost
-Universal Skills
-Premade Universal Techs
-Universal Custom Skills
[R1] Shinigami Info:
-Race Info
-Baseline Info
-The Divisions
-The Noble Families
-Other Shinigami Races
-Zanpakuto
-Other Abilities
-Kido Spells
-Overcoming Bakudo
-Shinigami Stat and Skills
-Zanpakuto Resonance
-Shunko [Hanaki Spell]
-Kido [System, Rules, and Guidelines]
[R2] Hollow and Arrancar Info:
[R3] Human Info:
[R4] Quincy:
[R5] Royal:
[R6] Vizard Prestige Race:
[R7] Sequnda Resurreccion Race Info:
[R8] Advent Human Race Info:
---------------------------------------------------------
[SSU]
Stats
A final, brief note on stats before we begin. We want to quantify what each stat does and how it benefits you in combat RP. The list and definitions are listed below.
Strength: Strength is quite straight-forward. It's your raw physical power for combat purposes, and as such dictates how fast and how hard you can hit.
Speed: This is a character's mobility: their ability to evade incoming attacks and get the hell out of the way.
Spirit: This is a character's inner power, their ability to channel energy and cast 'magical' type effects. Spirit determines the power and speed of things such as Kidō Spells, Quincy Arrows, Gintō, Energy Blasts, Cero, et cetera.
Defense: Perhaps better named described as durability, defense is an individual's ability to resist damage and various effects.
One's ability to AVOID damage is based on a myriad of factors which don't really have anything to do with Defense (mostly being a mix of roleplay, skills, and technical choices.) The chart below displays the general level of damage one takes based on the opponent's damage stat (that being Strength or Spirit the vast vast majority of the time) compared to the recipient's defense.
Also keep in mind that even damage as weak as that against a Superior Defender can accumulate if one takes enough, especially if that damage can be delivered repeatedly to the same target zone.
Comparison Tiers:
These tiers are used to give a general guideline of how your stat will interact with an opponent's stat in combat. Furthermore, they are quite valuable for technique design for effect-based techniques, and for designating what tiers of comparison create which effects.
STAT TIERS:
Equivalent (up to -14 or +14): The two parties are within 10 stat points of each other, and for practical purposes may as well be the same.
Advantage (From +15 to +39): The higher stat individual has an 'Advantage', with a decent edge over his adversary. Superior tactics and skillful technique usage are even more important to the underdog here. Facing this difference head-on is foolish, though there is a small chance of success.
Superiority (From +40 to +74): The higher individual has 'Superiority', with a large edge over his adversary. Superior Tactics and skillful Technique usage are crucial to the underdog here, who for practical purposes, is basically climbing a cliff. Facing this difference or higher head-on is virtually suicide.
Dominance (from +75 and up): The higher individual has 'Dominance', and in most cases will utterly destroy his opponent unless the underdog is able to exploit a major weakness in his opponent's abilities. To continue the climbing analogy, this is like climbing an inverted cliff (in which the climber is partly upside down.) Theoretically possible to overcome, but borderline impossible.
Note:
Keep in mind that these are general guidelines, and not hard rules. The level of 'advantage' or 'superiority' will fluctuate depending where one is within their range. If you feel that someone has overstepped their bounds ask a veteran member to review it for you, and if they agree with you please request a moderator step in.
Try not to get too hung up on the specifics, and just use these tiers as a guide for your combat roleplaying.
Equivalent (up to -14 or +14): The two parties are within 10 stat points of each other, and for practical purposes may as well be the same.
Advantage (From +15 to +39): The higher stat individual has an 'Advantage', with a decent edge over his adversary. Superior tactics and skillful technique usage are even more important to the underdog here. Facing this difference head-on is foolish, though there is a small chance of success.
Superiority (From +40 to +74): The higher individual has 'Superiority', with a large edge over his adversary. Superior Tactics and skillful Technique usage are crucial to the underdog here, who for practical purposes, is basically climbing a cliff. Facing this difference or higher head-on is virtually suicide.
Dominance (from +75 and up): The higher individual has 'Dominance', and in most cases will utterly destroy his opponent unless the underdog is able to exploit a major weakness in his opponent's abilities. To continue the climbing analogy, this is like climbing an inverted cliff (in which the climber is partly upside down.) Theoretically possible to overcome, but borderline impossible.
Note:
Keep in mind that these are general guidelines, and not hard rules. The level of 'advantage' or 'superiority' will fluctuate depending where one is within their range. If you feel that someone has overstepped their bounds ask a veteran member to review it for you, and if they agree with you please request a moderator step in.
Try not to get too hung up on the specifics, and just use these tiers as a guide for your combat roleplaying.
STAT TIER COMPARISONS:
This chart gives an in-depth and advanced way to look at stats, skills, how they compare, and what they mean. This is not meant to limit creativity in combat, but instead to enhance it by putting everyone on the same page as far as understanding what the stats and skills mean. Any feeling of restriction by this information is entirely personal, and you’ll just need to get over it.
Common stat comparisons include: Strength vs. Strength, Strength vs. Spirit, Spirit vs Spirit, Speed vs. Speed, Spirit vs. Defense and Attack vs. Defense. Only the last will be given in detail. The rest should refer to the more general descriptions of the stat differences. This chart is just a guideline and you should not use it as a factual thing to pull RP in your favor. This chart will help justify your common sense; so use it wisely.
Attack (Strength or Spirit) vs. Defense Chart
Dominant Attacker Attacking~stat is 75 or more points higher than target defense
Delivers devastating blows with even glancing blows. Entirely possible to cleave the defender in half, bash their spine out of their body, or disentegrate them without a trace.
Superior Attacker Attacking~stat is 40-74 points higher than target defense
Delivers punishing strikes. Any solid hit is likely to deliver the a similar level of damage as a Dominant Attacker's glancing blows, while the glancing blows of a Superior Attacker will still deliver heavy damage, cutting muscle from bone, breaking bones, and melting flesh.
Advantaged Attacker Attacking~stat is 15-39 points higher than target defense
Has an easier time cutting through his opponent's defenses than normal, good hits will fairly easily break bones, tear muscles from bones, and melt flesh, quickly wearing the victim away.
Equivalent Combatants Attacking~stat is within 14 points of the target defense
When a target's roughly as durable as their attacker's strength, they still suffer injuries and wounds, but to a lesser degree than the higher ranked differences, at a realistic rate, with energy tending to deal the equivalent of 3rd degree burns (of course Bleach characters can take more of a beating and keep going than real ones, so at this level is where somewhat lengthy fights start to crop up, depending on how techniques are used and the battle plans
applied.)
Advantaged Defender Attacking~stat is 15-39 points lower than target defense
When the defender has the advantage, the attacker can feel some 'resistance' to his blows. His blade seems to slow down while cutting through their flesh, there seems to be a 'cushion' before his hammer truly strikes home, and energy damage seems about equivalent to harsh 2nd degree burns. Cutting limbs or breaking bones becomes very difficult at this point, though still possible, especially at the weaker points (such as joints)
Superior Defender Attacking~stat is 40-74 points lower than target defense
Attacks against a Superior Defender tend to have little effect. Some bruising from a blunt strike, shallow cuts from blades, the equivalent of 1st degree burns (like a bad sunburn)
Dominant Defender Attacking~stat is 75 or more points lower than target defense
Attacks against a Dominant Defender are pretty much worthless. Little scratches scarcely more than a paper cut, and energy damage will feel no worse than leather seats on a hot
Speed vs. Speed
Dominant Attacker Speed Stat is 75 or more points higher than opponent's speed
To you, the opponent seems to be standing still as you run circles around them. Tracking your movements is extremely difficult. To the opponent's eyes, it's as if you're are flickering in and out of existence. What gives them an advantage is skill in Reiatsu perception and battle prowess to use other means to predict your movements.
Superior Attacker Speed Stat is 40-74 points higher than opponent's speed
You are a blur. You are able to move at such great speed that your features and body are merely a smudge against the landscape of reality. Tracking your movements is extremely difficult. Sure, they can probably see where you are, but precise movements are masked by this level of speed.
Advantaged Attacker Speed Stat is 15-39 points higher than opponent's
Following your movements is slightly difficult. You are not quite a blur, but you are moving quicker than your adversary is probably used to. Following your movements alone would take complete focus to accomplish. Distractions could prove disastrous.
Equivalent Combatants Speed Stat is within 14 points of the opponent's speed
When a target is roughly as fast as their opponent, they will find themselves easily able to track their adversary's movements. Their ability to act and react is based entirely upon skill and finesse as neither has an advantage over the other. One might find that, from time to time, the movements are quick enough to catch you off guard, but one who is undistracted will find themselves capable of following their opponents with ease. In other words, fighting someone with equivalent speed is like fighting in real life without any supernatural benefits.
Advantaged Defender Speed of opponent is 15-39 points lower than your speed
Following your opponent's movements is incredibly easy. With a bit of logic and battle prowess, you can react at your leisure.
Superior Defender Speed of Opponent is 40-74 points lower than your speed
Why in the world are they moving so slowly? When your opponent is this much slower than you, it seems as if they are moving in slow motion. You could probably stand in the same place and simply shift your footing to avoid them.
Dominant Defender Opponent's speed is 75 or more points lower than your speed
Are they moving at all? When an attack or individual is this much slower than you, you can analyze every aspect of its movements and predict precisely, what they will do. Using basic attacks against you proves to be rather futile as it requires little effort for you to avoid them entirely. Really, they should just give up...or change tactics.
Dominant Attacker Attacking~stat is 75 or more points higher than target defense
Delivers devastating blows with even glancing blows. Entirely possible to cleave the defender in half, bash their spine out of their body, or disentegrate them without a trace.
Superior Attacker Attacking~stat is 40-74 points higher than target defense
Delivers punishing strikes. Any solid hit is likely to deliver the a similar level of damage as a Dominant Attacker's glancing blows, while the glancing blows of a Superior Attacker will still deliver heavy damage, cutting muscle from bone, breaking bones, and melting flesh.
Advantaged Attacker Attacking~stat is 15-39 points higher than target defense
Has an easier time cutting through his opponent's defenses than normal, good hits will fairly easily break bones, tear muscles from bones, and melt flesh, quickly wearing the victim away.
Equivalent Combatants Attacking~stat is within 14 points of the target defense
When a target's roughly as durable as their attacker's strength, they still suffer injuries and wounds, but to a lesser degree than the higher ranked differences, at a realistic rate, with energy tending to deal the equivalent of 3rd degree burns (of course Bleach characters can take more of a beating and keep going than real ones, so at this level is where somewhat lengthy fights start to crop up, depending on how techniques are used and the battle plans
applied.)
Advantaged Defender Attacking~stat is 15-39 points lower than target defense
When the defender has the advantage, the attacker can feel some 'resistance' to his blows. His blade seems to slow down while cutting through their flesh, there seems to be a 'cushion' before his hammer truly strikes home, and energy damage seems about equivalent to harsh 2nd degree burns. Cutting limbs or breaking bones becomes very difficult at this point, though still possible, especially at the weaker points (such as joints)
Superior Defender Attacking~stat is 40-74 points lower than target defense
Attacks against a Superior Defender tend to have little effect. Some bruising from a blunt strike, shallow cuts from blades, the equivalent of 1st degree burns (like a bad sunburn)
Dominant Defender Attacking~stat is 75 or more points lower than target defense
Attacks against a Dominant Defender are pretty much worthless. Little scratches scarcely more than a paper cut, and energy damage will feel no worse than leather seats on a hot
Speed vs. Speed
Dominant Attacker Speed Stat is 75 or more points higher than opponent's speed
To you, the opponent seems to be standing still as you run circles around them. Tracking your movements is extremely difficult. To the opponent's eyes, it's as if you're are flickering in and out of existence. What gives them an advantage is skill in Reiatsu perception and battle prowess to use other means to predict your movements.
Superior Attacker Speed Stat is 40-74 points higher than opponent's speed
You are a blur. You are able to move at such great speed that your features and body are merely a smudge against the landscape of reality. Tracking your movements is extremely difficult. Sure, they can probably see where you are, but precise movements are masked by this level of speed.
Advantaged Attacker Speed Stat is 15-39 points higher than opponent's
Following your movements is slightly difficult. You are not quite a blur, but you are moving quicker than your adversary is probably used to. Following your movements alone would take complete focus to accomplish. Distractions could prove disastrous.
Equivalent Combatants Speed Stat is within 14 points of the opponent's speed
When a target is roughly as fast as their opponent, they will find themselves easily able to track their adversary's movements. Their ability to act and react is based entirely upon skill and finesse as neither has an advantage over the other. One might find that, from time to time, the movements are quick enough to catch you off guard, but one who is undistracted will find themselves capable of following their opponents with ease. In other words, fighting someone with equivalent speed is like fighting in real life without any supernatural benefits.
Advantaged Defender Speed of opponent is 15-39 points lower than your speed
Following your opponent's movements is incredibly easy. With a bit of logic and battle prowess, you can react at your leisure.
Superior Defender Speed of Opponent is 40-74 points lower than your speed
Why in the world are they moving so slowly? When your opponent is this much slower than you, it seems as if they are moving in slow motion. You could probably stand in the same place and simply shift your footing to avoid them.
Dominant Defender Opponent's speed is 75 or more points lower than your speed
Are they moving at all? When an attack or individual is this much slower than you, you can analyze every aspect of its movements and predict precisely, what they will do. Using basic attacks against you proves to be rather futile as it requires little effort for you to avoid them entirely. Really, they should just give up...or change tactics.
Stat Limitations
Certain limits exist to promote fairness and limit overspecialization, as well as to encourage writing growth. As such, a character of a given 'class' has a limit to their total Reiatsu, and a limit to how high they can raise a base stat. (Keep in mind that this limit also applies to buff techniques. A base stat can not be buffed above the class limit.)
BASE STAT CAPS: your different stats such as Strength, Reiatsu, etc.
100 MAX for any one stat in non-prestige characters; 300 MAX Reiatsu
150 MAX for any one stat in prestiges; 400 MAX Reiatsu
200 MAX for any one stat as a Royal; 500 MAX Reiatsu
For everyone, there is now a minimum of 10% of their total Reiatsu that can be in any one stat. If a character has 300 Reiatsu but less than 30 in a stat, that won't fly.
SINGLE ACTION CAPS: increases to stats through abilities and techs that last less than or equal to one attack.
No limits
No limits
No limits
Also, players can make a Prestige/Royal request without becoming that prestige race; i.e. a Shinigami can become Prestige and gain the Prestige stat cap (and a 3rd mastery) without becoming Vaizard or C.C. Several ranks (C.C, Soul King, etc) also count as Prestige classes.
Skill Ranks and Costs
The skills system is a tool for further character customization and for expressing one's strengths and weaknesses. On the chart for stat comparisons, one's capability in combat with their skills functions in a similar manner. When two equivalent skills clash, each difference in rank is treated as one more notch up the chart. (As an example, Two Basic swordsmen are Equivalent while an Intermediate swordsman has Advantage over a Basic swordsman, an Advanced swordsman has Superiority over a Basic Swordsman, and a Master swordsman has Dominance over a Basic swordsman). This sort of comparison is used for clashes of skill/power, attacks and ripostes, etc.
Some techniques (Such as Hierro) do not compare against a skill for purposes of modifying the 'advantage', but instead have either direct effects either on stats, or (as detailed in the following paragraph) be purely intended as an influence on techniques (A trait especially common among Human Custom Techs.)
It's not uncommon for techniques to have variable effects based on skills, starting weaker at lower skill ranks, and becoming stronger at higher ranks. In these cases the 'baseline' value will be intermediate or advanced, depending on the technique in question, while being inferior at lower ranks and superior at higher ranks.
Below are the skill ranks and costs themselves. Note that these are the TOTAL cost of a rank. If ranking up from one rank to another, pay the difference between them.
SKILL RANKS:
None means you have no ability to use this at all, or have literally never done it once. This is like Keigo Asano when he picked up Zennosuke’s Zanpakutou.
Beginner means you’re on the way to learning how to actually hold your own with this skill or ability. This is like Renji in regards to his Kidou abilities. [Costs 20 GP]
Basic demonstrates that you have the fundamentals down. In areas your character is less skilled in, don’t expect to go above this. This is like Rukia and her Zanjutsu skills. [Costs 60 GP]
Intermediate shows that you want to climb higher, to become more. But you’re only on the road, not at the destination. This is like Ichigo with his Zanpakutō Abilities while fighting Byakuya. [Costs 200 GP]
Advanced is the level even most specialists don’t go beyond. Not even so much because they don’t want to, but because they just can’t. This is like Byakuya with his Zanpakutō Abilities.[Costs 400 GP]
Master means you have blazed a trail so very few have ever seen. You know all that is known about this field, so what else could you possible have to learn? Like Yamamoto or Aizen with their Zanpakutō Abilities. Normal Class Characters may have two Master Skills. Prestige Class Characters get three Master Skills. [Costs 600 GP]
Grandmaster means you have ecome a pioneer in the field. While a master of swordsmanship may know all that is known about the art of the sword, a Grandmaster is the one who will discover things yet unknown. It requires two of your Mastery slots. [Costs 800 GP]
Royal represents a level of specialization only achieved by transcendental beings. Having a Royal rank skill means you have learned to defy what is conventionally possible and through using the powers granted by your evolved state you have taken your performance in a single area far beyond anything the lesser races are capable of. Requires three Mastery slots. [Costs 1,000 GP]
Universal Skills
Weaponry Skills (includes Zanjutsu)- A weaponry skill is a skill that defines one's skill with a weapon. The ability to defend, attack, and damage with the weapon in question is all tied to this skill. Generally speaking, this sort of skill will apply to a specific range of weapons, or in the case of Zanjutsu will apply specifically to all forms that person's Zanpakutō takes. Weapons tied to the soul, like Zanpakutō, have a natural durability that is 1/4th of the user’s total Reiatsu.
Beginner: Learn one bonus technique related to your weapon.
Basic: Weapon durability is now 1/3rd the user’s total Reiatsu.
Intermediate: Weapon durability is now half the user’s total Reiatsu.
Advanced: Learn a second bonus tech, as before.
Master: Learn a third bonus tech.
Grandmaster: Learn a fourth bonus technique for your weapon! You may also gain a tier when using your weapon of choice.
Royal: Acquire a fifth bonus technique for your weapon! You may also gain two tiers when using your weapon!
Beginner: Learn one bonus technique related to your weapon.
Basic: Weapon durability is now 1/3rd the user’s total Reiatsu.
Intermediate: Weapon durability is now half the user’s total Reiatsu.
Advanced: Learn a second bonus tech, as before.
Master: Learn a third bonus tech.
Grandmaster: Learn a fourth bonus technique for your weapon! You may also gain a tier when using your weapon of choice.
Royal: Acquire a fifth bonus technique for your weapon! You may also gain two tiers when using your weapon!
Hakuda- Hakuda is, in essence, a weapon's skill for unarmed combat. Unarmed attacks have at their advantage a much larger portion of versatility, using any limb on the body (head included) to attack or block.
Beginner: Choose hardened body area (when blocking or striking with this small region, treat it as 1 tier higher)
Basic: Gain one free Hakuda technique.
Intermediate: Choose another hardened area.
Advanced: Gain one free Hakuda technique.
Master: Choose a third area to harden.
Grandmaster: Choose a fourth area to harden. Gain one free Hakuda technique.
Royal: Choose a fifth area to harden. Gain two free Hakuda techniques. Your HSAs now add two tiers when blocking or striking.
Beginner: Choose hardened body area (when blocking or striking with this small region, treat it as 1 tier higher)
Basic: Gain one free Hakuda technique.
Intermediate: Choose another hardened area.
Advanced: Gain one free Hakuda technique.
Master: Choose a third area to harden.
Grandmaster: Choose a fourth area to harden. Gain one free Hakuda technique.
Royal: Choose a fifth area to harden. Gain two free Hakuda techniques. Your HSAs now add two tiers when blocking or striking.
Hohō- This skill is used by all races (under different names, such as Shunpo or Sonido) and grants a swift burst of additional speed over a long distance. (Distance is not noted deliberately to allow some freedom of RP in this respect. Don't abuse it.)
Those at higher Ranks (such as Intermediate and Master) can use any lower ranked Step they know.
Beginner: Basic Step | Costs 2 Stamina | +10 Speed
Basic: Basic Step's price is reduced to 1 Stamina.
Intermediate: Intermediate Step | Costs 4 Stamina | +30 Speed
Advanced: Intermediate Step's cost is reduced to 2 Stamina. Learn Utsusemi as a free technique.
Master: Learn Master Step | Costs 6 Stamina | +50 Speed
Grandmaster: Master Step's cost is reduced to 4 Stamina.
Royal: Learn Royal Step | Costs 6 Stamina | +70 Speed
NOTE: While using Hohō, you may only move in a straight line.
Those at higher Ranks (such as Intermediate and Master) can use any lower ranked Step they know.
Beginner: Basic Step | Costs 2 Stamina | +10 Speed
Basic: Basic Step's price is reduced to 1 Stamina.
Intermediate: Intermediate Step | Costs 4 Stamina | +30 Speed
Advanced: Intermediate Step's cost is reduced to 2 Stamina. Learn Utsusemi as a free technique.
Master: Learn Master Step | Costs 6 Stamina | +50 Speed
Grandmaster: Master Step's cost is reduced to 4 Stamina.
Royal: Learn Royal Step | Costs 6 Stamina | +70 Speed
NOTE: While using Hohō, you may only move in a straight line.
Reiatsu Perception- This is your spiritual awareness, your ability to perceive the power and strength of those around you. Each rank has various ranges and levels of accuracy in perceiving another person's presence and Reiatsu. Furthermore, most concealment techniques will compare against this skill for determining how well concealed the user is.
Beginner: You know very little about Spiritual Pressure “Reiatsu” and its meanings in regards to the soul.
Basic: Now you’re getting this down. While some of the most simply informed and experience will interpret Spiritual Pressure merely as the weight and total power behind a soul you know that it reveals many more inner truths. At this level you’ve gained the ability to detect the race of an individual under certain circumstances! These are elaborated on below. To you the race of a being sticks out, and can even be color coded! Shinigami seem red, Hollow seem blue, Humans seem white, Arrancar seem violet, and Vaizard (which are uniquely hard to detect!) seem maroon! However this takes time and focus, and is something only apparent to you.
Intermediate: Further specialization, experience, research, and growth has taught you much more about what Spiritual Pressure is. Not only is it an insight into strength and power but you can learn a great deal about their character from it, and when in close proximity and especially when clashing blades with this person you can feel bits of their personality and character bleed through. Although these are only surface insights more can be seen with the permission of the player. Not only that but you can tell if this is someone you share a close relationship with, such as family, a romantic love, or even a rival!
Advanced: At this level you’ve gained an innate and natural understanding of Spiritual Pressure. You can now feel people who are mildly familiar to you, such as superiors you interact with regularly or other groups of people have your attention on priority but don’t dominate your emotions, life, and time like a loved one would. For a Shinigami this person would be someone like a superior seated Shinigami or a Captain to you. Or if you’re a Captain it’d be your Captain Commander or another Captain who you respect as someone above you.
Master: Truly your understanding of Spiritual Pressure is top bar none. To you the Spiritual Pressure of a being is like taking all about them and turning it into a fine piece of fabric. If this were true you would be someone skilled enough to know every nuance of every fiber of every thread after mere moments. Your ability to read those in your range is almost scary and the Spiritual Pressure of those less versed than yourself can reveal to you more and more about who they are with each passing moment. At this level any sort of deception based on any skill that is a rank below your own in Reiatsu Perception is completely nullified. You’ve truly learned that Spiritual Pressure is the window into the soul and can, given enough knowledge, tell you everything there is to know about an individual. You can now even pick out people who are only mildly familiar to you, such as peers who aren’t particularly important or friends you never really bonded much with.
Grandmaster: Something about you is different, and you see the world in an entirely new way. Everything about it, the people in it, and the events that transpire suddenly all have roots in this mysterious thing called Spiritual Pressure. To you it’s now clear that Spiritual Pressure is a reflection of the soul itself, and all of the actions and reactions of the people in this world become clear when seen with these eyes. At this level even the invisible becomes as clear as day.
Royal: No earthly language can put to words how far your understanding of Spiritual Pressure goes. You exceed all mortal limitations and know and see clearly all that there is to see about the soul. Your gaze can pierce right to the core of a person. Little else can be said about this level where almost anything is possible.
Detecting Reiatsu
Usually detecting Reiatsu via Reiatsu Perception is simply a matter for the writers; but sometimes players will have differing opinions of what is and isn't detectable. This is where this system comes into place. To know whether or not a player is detectable, players must find the Detection Value of their foe. This will tell them just how detectable they are—i.e. How obvious it is that thy exist.
Calculating Your Detection Level
[*]For every 60 Reiatsu a character has outside of combat, increase their detection level by +1.
[*]For every 30 Reiatsu a character in combat, increase their detection level by +1.
[*]When someone uses an ability that costs 10 or more stamina, they get +1 to their detection level for that round only. This stacks for each ten Stamina that they spend.
[*]Grandmaster adds +1 to your Detection Level against others, Royal adds +2.
The further you are from someone, however, the lower your detection level for that person.
Distance from Target Detection Modifier
5 meters +1
50 meters 0
500 meters -1
50 kilometers -2
500 kilometers -3
When you've determined your target's detection level, use this chart to figure out how much you know about them.
To further customize your skill you may also acquire “boosts” to your Reiatsu Perception.
BOOSTS: When a player achieves "Intermediate", "Advanced", "Master", and “Royal” Reiatsu Perception, they receive 1 Boost Point. That player may spend boost points to buy extra abilities they can do with their Reiatsu Perception. Choices are permanent except a player may "forget" one boost for point(s) to buy a more expensive boost when they achieve a higher skill. So if a Shinigami with intermediate Reiatsu Perception has "Hollow Tracker" (cost: 1 point), when they achieve Advanced Reiatsu Perception they may choose to lose "Hollow Tracker" and get "Mask Bane" (cost: 2 points) instead OR keep "Hollow Tracker" and get another 1 point boost. Regardless of that choice when they reach "Master" they may forget all their older boosts to get one 3 point boost OR a 2 point boost and a 1 point boost OR three 1 point boosts. Grandmaster gets two boost points while Royal gets five all at once, bringing the total to ten.
Free Boosts are granted by the Reiatsu Perception skill directly. There are listed as "Boosts" simply to give them specifics.
1 Point Boosts are conditional buffs and extremely minor abilities.
2 Point Boosts are slightly less restrictive than before.
3 Point Boosts should be about as strong as a technique.
You may also take a technique slot to acquire 2 Boost Points. Each additional slot gives you yet another Boost Point on top of the two. So the first time you take it, you get 2 Boost Points. The second time you get 3 Boost Points, and the third time you get 4 Boost Points. This continues indefinitely.
Free Boosts
SPIRITUAL PIGMENT
Prerequisite: Basic Reiatsu Perception
At this level you can detect race by applying a color to it. This requires at least Somewhat Detected and means you must spend a Combat Action. At Completely Detected you can do this without a Combat Action. This does not allow you to detect a Vaizard unless they’re using their Mask, due to the unique nature of the Vaizards.
LOVE OR HATE
Prerequisite: Intermediate Reiatsu Perception
You can now detect if someone is someone you love, romantically or otherwise, or hate. Other such strong emotions allow you to recognize identity through Reiatsu as well. Requires Somewhat Detected or Barely Detected at Advanced.
FRIEND OR FOE
Prerequisite: Advanced Reiatsu Perception
You can now detect if someone is someone you view positively or negative with any level of magnitude, such as a superior or someone else equally prominent in your life but not to the degree of family, love, or bitter enemies. Requires Somewhat Detected or Barely Detected at Master
FAMILIAR FACES
Prerequisite: Master Reiatsu Perception
You can now detect if someone is someone you’ve seen around more than a random stranger but don’t know all too well. Such as a coworker or a friend that you don’t get to spend that much time with. These people will be something next to those that you always have around but don’t actually do much with. Requires Somewhat Detected or Barely Detected at Royal.
CHARACTER BLEED
Prerequisite: Intermediate Reiatsu Perception
Details of a someone’s character will bleed through as you feel their Reiatsu around you. However you need player permission to feel anything of import. If you have physical contact, even just weapon to weapon, you can tell these things, such as a preference towards sadism or something equally general, without direct permission. Do not abuse that to figure out specifics, such as their favorite color.
ILLUSION PIERCE
Barring other, technique-specific requirements you can see through illusions. However this requires both Completely Detected and Reiatsu Perception exceeding the caster’s own.
1 Point Boosts
X TRACKER
Choose either Hollow, Human or Shinigami, which replaces "X". Targets of your Reiatsu Perception are considered 1 detection points higher if they match the chosen race. You may take this more than once, but it must apply to a new value of X. For purposes of categorization, a Vaizard is considered a Shinigami, an Arrancar is considered a Hollow and an Eiyugen is considered a Human.
X BANE
Choose either Hollow, Arrancar, Human, Eiyugen, Quincy, Shinigami or Vizard, which replaces "X". Targets of your Reiatsu Perception are considered 2 detection points higher if they match the chosen race. You may take this more than once, but it must apply to a new value of X.
TECHNIQUE SENSOR
Increase the detection level of anyone using a technique that costs 5 or more stamina by 1 for every 5 stamina it costs.
SEALING
You may lower your effective Reiatsu to any lower value, which brings down your stats as well. This costs five Stamina. Like normal your stats cannot go below ten. It costs a combat action to power back up, or five stamina and no combat action.
ILLUSION BREAKER
Your Reiatsu Perception is considered 3 points and 1 rank higher for purposes of piercing illusions.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
2 Point Boosts
MASK BANE
You may detect the presence of Hollow Reiatsu in a target Arrancar, Vizard or Hollow who may be disguising themselves as a member of another race. However, they are considered to be 1 detection points lower. If they are a Vaizard, they must have used their Mask within a value of posts equal to half the number of posts their Mask was active for. If you have Vaizard Bane already this jumps to the full length of time.
SIGHT BEYOND SIGHT
Prerequisite: Blind
You may use Reiatsu Perception in place of your eyes to see your surroundings, giving you 360 degree vision. This lets you perceive even structures that have no Reiatsu (such as walls) via other's beings own natural expenditure of Reiatsu against them (think sonar).
POWER BUILD
You may, presuming you can feel the general power of your opponent, also determine their physical stats immediately. This will give you insight as to their fighting style and the various things you should expect from them.
SUPPRESSION
You may lower your effective in-combat detection point by 2 for one round for every point of stamina spent. You may suppress your effective out of combat detection point by 3 for one round for every point of stamina spent.
DETECT SUPPRESSION
At Complete or higher detection, you may detect the presence of any suppression on the target's Reiatsu. This doesn't let you bypass their suppression--only know, if you get complete or higher detection against them, that they are also either unwillingly or willfully suppressing their power.
SPIRITUAL MEDIUM.
Prerequisite: Intermediate Reiatsu Perception.
A Spiritual Medium's sensitivity to spiritual sources is so keen that it can also be applied to objects that contain spiritual presences as well as living (or unliving, as it may be) beings. Perhaps the most valuable facet of this sensitivity is the ability to engage in a voluntary exchange of information that would not be capable with their embodied counterparts. While the exchange of thoughts directly to and from the mind of a living being is acknowledged as impossible (or, at the very least, complicated beyond belief) through the use of the exchange and flow of reiatsu, this is not the case for a spiritual medium and a conduit, such as an item possessing a sentient soul. In short, a medium may both analyze and exchange in dialogue with objects bearing sentient souls that do not belong to themselves, such as Zanpakuto or other spiritual items.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
3 Point Boosts
TECHNIQUE DETECTION
You can recognize the signature energies of a spirit-based technique (or kidou, etc...). This allows your Reiatsu detection, if the target is "Somewhat Detected", to identify key elements of the technique being used: specifically if it deals damage, heals, binds, buffs or debuffs. If the target is "Completely Detected", it lets you know how long it will last and its range. If the target is "Absolutely Detected", it also lets you know what stat boosts, if any, apply to the technique being used.
COMPLETELY DETECTED
You may upgrade completely detected to absolutely detected if you are outside of combat and within 5 feet of the presence you are detecting for purposes of others boosts that require absolute detection. Doing so requires intense thought and focus--a cost of 5 stamina is required for this AND one action.
TRUTH DETECTOR
You can tell if someone who you have is directly lying via the subtle flow of their Reiatsu. While this can be tricked by simply not thinking about what your saying or lying to oneself while tellign the truth, there is no outward indication that you have this boost. Note that this doesn't force someone to talk nor does it activate if they don't know the truth.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
Free Boosts are granted by the Reiatsu Perception skill directly. There are listed as "Boosts" simply to give them specifics.
1 Point Boosts are conditional buffs and extremely minor abilities.
2 Point Boosts are slightly less restrictive than before.
3 Point Boosts should be about as strong as a technique.
You may also take a technique slot to acquire 2 Boost Points. Each additional slot gives you yet another Boost Point on top of the two. So the first time you take it, you get 2 Boost Points. The second time you get 3 Boost Points, and the third time you get 4 Boost Points. This continues indefinitely.
Free Boosts
SPIRITUAL PIGMENT
Prerequisite: Basic Reiatsu Perception
At this level you can detect race by applying a color to it. This requires at least Somewhat Detected and means you must spend a Combat Action. At Completely Detected you can do this without a Combat Action. This does not allow you to detect a Vaizard unless they’re using their Mask, due to the unique nature of the Vaizards.
LOVE OR HATE
Prerequisite: Intermediate Reiatsu Perception
You can now detect if someone is someone you love, romantically or otherwise, or hate. Other such strong emotions allow you to recognize identity through Reiatsu as well. Requires Somewhat Detected or Barely Detected at Advanced.
FRIEND OR FOE
Prerequisite: Advanced Reiatsu Perception
You can now detect if someone is someone you view positively or negative with any level of magnitude, such as a superior or someone else equally prominent in your life but not to the degree of family, love, or bitter enemies. Requires Somewhat Detected or Barely Detected at Master
FAMILIAR FACES
Prerequisite: Master Reiatsu Perception
You can now detect if someone is someone you’ve seen around more than a random stranger but don’t know all too well. Such as a coworker or a friend that you don’t get to spend that much time with. These people will be something next to those that you always have around but don’t actually do much with. Requires Somewhat Detected or Barely Detected at Royal.
CHARACTER BLEED
Prerequisite: Intermediate Reiatsu Perception
Details of a someone’s character will bleed through as you feel their Reiatsu around you. However you need player permission to feel anything of import. If you have physical contact, even just weapon to weapon, you can tell these things, such as a preference towards sadism or something equally general, without direct permission. Do not abuse that to figure out specifics, such as their favorite color.
ILLUSION PIERCE
Barring other, technique-specific requirements you can see through illusions. However this requires both Completely Detected and Reiatsu Perception exceeding the caster’s own.
1 Point Boosts
X TRACKER
Choose either Hollow, Human or Shinigami, which replaces "X". Targets of your Reiatsu Perception are considered 1 detection points higher if they match the chosen race. You may take this more than once, but it must apply to a new value of X. For purposes of categorization, a Vaizard is considered a Shinigami, an Arrancar is considered a Hollow and an Eiyugen is considered a Human.
X BANE
Choose either Hollow, Arrancar, Human, Eiyugen, Quincy, Shinigami or Vizard, which replaces "X". Targets of your Reiatsu Perception are considered 2 detection points higher if they match the chosen race. You may take this more than once, but it must apply to a new value of X.
TECHNIQUE SENSOR
Increase the detection level of anyone using a technique that costs 5 or more stamina by 1 for every 5 stamina it costs.
SEALING
You may lower your effective Reiatsu to any lower value, which brings down your stats as well. This costs five Stamina. Like normal your stats cannot go below ten. It costs a combat action to power back up, or five stamina and no combat action.
ILLUSION BREAKER
Your Reiatsu Perception is considered 3 points and 1 rank higher for purposes of piercing illusions.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
2 Point Boosts
MASK BANE
You may detect the presence of Hollow Reiatsu in a target Arrancar, Vizard or Hollow who may be disguising themselves as a member of another race. However, they are considered to be 1 detection points lower. If they are a Vaizard, they must have used their Mask within a value of posts equal to half the number of posts their Mask was active for. If you have Vaizard Bane already this jumps to the full length of time.
SIGHT BEYOND SIGHT
Prerequisite: Blind
You may use Reiatsu Perception in place of your eyes to see your surroundings, giving you 360 degree vision. This lets you perceive even structures that have no Reiatsu (such as walls) via other's beings own natural expenditure of Reiatsu against them (think sonar).
POWER BUILD
You may, presuming you can feel the general power of your opponent, also determine their physical stats immediately. This will give you insight as to their fighting style and the various things you should expect from them.
SUPPRESSION
You may lower your effective in-combat detection point by 2 for one round for every point of stamina spent. You may suppress your effective out of combat detection point by 3 for one round for every point of stamina spent.
DETECT SUPPRESSION
At Complete or higher detection, you may detect the presence of any suppression on the target's Reiatsu. This doesn't let you bypass their suppression--only know, if you get complete or higher detection against them, that they are also either unwillingly or willfully suppressing their power.
SPIRITUAL MEDIUM.
Prerequisite: Intermediate Reiatsu Perception.
A Spiritual Medium's sensitivity to spiritual sources is so keen that it can also be applied to objects that contain spiritual presences as well as living (or unliving, as it may be) beings. Perhaps the most valuable facet of this sensitivity is the ability to engage in a voluntary exchange of information that would not be capable with their embodied counterparts. While the exchange of thoughts directly to and from the mind of a living being is acknowledged as impossible (or, at the very least, complicated beyond belief) through the use of the exchange and flow of reiatsu, this is not the case for a spiritual medium and a conduit, such as an item possessing a sentient soul. In short, a medium may both analyze and exchange in dialogue with objects bearing sentient souls that do not belong to themselves, such as Zanpakuto or other spiritual items.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
3 Point Boosts
TECHNIQUE DETECTION
You can recognize the signature energies of a spirit-based technique (or kidou, etc...). This allows your Reiatsu detection, if the target is "Somewhat Detected", to identify key elements of the technique being used: specifically if it deals damage, heals, binds, buffs or debuffs. If the target is "Completely Detected", it lets you know how long it will last and its range. If the target is "Absolutely Detected", it also lets you know what stat boosts, if any, apply to the technique being used.
COMPLETELY DETECTED
You may upgrade completely detected to absolutely detected if you are outside of combat and within 5 feet of the presence you are detecting for purposes of others boosts that require absolute detection. Doing so requires intense thought and focus--a cost of 5 stamina is required for this AND one action.
TRUTH DETECTOR
You can tell if someone who you have is directly lying via the subtle flow of their Reiatsu. While this can be tricked by simply not thinking about what your saying or lying to oneself while tellign the truth, there is no outward indication that you have this boost. Note that this doesn't force someone to talk nor does it activate if they don't know the truth.
CUSTOM
Must be applied for approval. You may only have one custom boost unless you’re willing to make it universal.
*****
tl;dr
For those who are curious about Vaizards, this is how it is set up:
You cannot tell a Vaizard is anything but a Shinigami unless their Mask is active.
IF YOU HAVE MASK BANE THEN YOU CAN TELL THEY WERE A VAIZARD FOR A PERIOD OF TIME EQUAL TO HALF AS LONG AS THEIR MASK WAS ACTIVE. IF YOU ALSO HAVE VAIZARD TRACKER YOU CAN TELL FOR A LENGTH OF TIME EQUAL TO THAT FULL VALUE.
Custom Skills
These represent ways your character can branch out and be fleshed in accordance with the personal skills they choose to train in. Of course, you are never limited to these examples. These are merely to illustrate some common choices for standardization and suggestion.
If you run out of Custom Skill slots, see this thread for how to get more.
INVENTION SKILL
By honing the fine art of inventing, you begin to understand how to craft complex and fantastic devices that defy explanation and create unique opportunities for those who use them.
[*]None
You literally cannot make anything complicated without it falling apart. Maybe one day you'll understand how a phone works.
[*]Beginner
You begin to comprehend the finer workings of some minor creations.
You can now craft items from before 1950, or items that use Kido #0-20
[*]Basic
The work you've put into understanding how things fundamentally work gives you a new appreciation, and new skill.
You can now craft modern items, or items that use Kido #21-40
[*]Intermediate
You relish the experience of inventing something new and something old: your peers begin to dwindle in light of your achievement.
You can now craft items that use Kido #41-60
[*]Advanced
Bit by bit you are beginning to go where no one else has gone before. There are few you could learn from at this point, but it doesn't matter. You keep learning no matter the obstacle.
You can now craft items that use Kido 61-80.
You may now mass-produce 5 Intermediate and lower items for 1 item's cost. This effect can only apply to one set of inventions at the same time.
[*]Master
Truly you are peerless; you have reached the pinnacle of inventing's evolution and represent the best that anyone ever has been. Few enough of those like you come around every age.
You can now craft items that use Kido 81-90.
You may now mass-produce 5 Advanced and lower items for 1 item's cost. This effect can only apply to one set of inventions at the same time.
[*]Grandmaster
Anything you make is unique and incomprehensible: it seems to small or too simple or too powerful to work. Yet somehow you've done it and the result is mind-boggling. Pure talent takes form in your creations.
You can now craft items that use Kido 91-100.
You may now mass-produce 5 Advanced and lower items for 1 item's cost, or the same for 3 Master items. This effect can only apply to one set of inventions at the same time.
[*]Royal
You have become something more than legendary. Everything you touch seems to work better and more efficiently, and every problem you turn your mind to evaporates under your scrutiny. Want something made? It's already been done by you for a bit of entertainment.
You can now craft theoretically any item, including items that use Forbidden Kido.
You may now make 10 of Master or any lower ranked item for 1 item's cost or 5 Grandmaster items. This effect can only apply to one set of inventions at the same time.
Kido refers to Kido number equivalence; the effect you choose doesn't have to be an explicitly made Kido spell.
If you can craft an item from 1900, you can craft anything invented up to that point or anything theoretically able to be created using the technology and materials from that time period.
Not sure where a specific item fits in? We'll tell you in response to the request.
Every rank grants 1 free Invention.
Inventions take 1 technique slot each.
Inventions given to someone else take 1 technique slot for your character and 1 for them.
An invention must be made via request and approved before it can be used or given.
Inclusion within the Fourth Division or access to a similarly advanced laboratory grants 1 effective rank of the Invention skill. You do not gain any free inventions this way. This effect cannot grant you Master, Grandmaster or Royal.
Leaving the Division or losing access to the laboratory giving you this effect results in the loss of this bonus.
Personal inventions do not cost you any technique slots if you participate in a >2000 word Solo thread containing primarily or exclusively the creation of this particular invention. This thread can be GP-claimed but only at half your normal ratio (likely 100 words = 1GP).
Inventions that are given to others still take up a slot on your character's limit unless you participate in a >2000 word (your words, not theirs) Group thread with the character being given the invention. The thread must contain you teaching the other how to use the invention properly. This thread can be claimed normally.