Post by Shun Minamoto on Mar 16, 2015 19:09:28 GMT -5
It’s time for a few changes.
Bleach Gotei has easily become the best Bleach community out there. No contest, I’d say. For a lot of people, and a lot of reasons, that’s plenty of motivation to say “Okay, good job team.” and call it a day. We’re the best, what else do we need, right?
Being the best was never the point. I don’t care if we’re better than any other Bleach community out there. What I care about, what I’ve always cared about, is Bleach Gotei being the best Bleach Gotei it can be. In order to progress further I feel as though a few fundamental changes are necessary in order to focus us more on the things we do best: Telling stories in, and branching off of, the Bleach setting.
I’ve felt this way for a very long time, so nothing we're about to announce should come as a surprise. I’ll be explaining, in detail, the ideas behind all of this as well.
From this point on, Mechanics are purely and totally optional. This means our previous system of advanced mechanics will no longer be officially supported by the Staff, only things such as Stats, Skills, and the appropriate GP expenditures will remain as "official" parts of the experience.
Of course, it's not suddenly against the law to use them! Players are free to continue using our detailed systems if they want, but our rules will return to my original vision for them: Simple comparisons using stats and skills to provide a framework for storytelling. Nothing more.
We're also expanding Mortals to include truly anything else and renaming them Minor Races. We will no longer be accepting “Mortal” applications. Current applications and characters are unaffected. However, in three months we will no longer be accepting reactivations for old Mortal characters—so don’t let them go inactive.
This does not mean you are incapable of playing a Mortal ever again: Far from it. From now on, if you want to be a member of a Minor Race all you have to do is request it—just like how you request anything outside of the standard without guarantee. This means Bount hopefuls are no longer forced to be Mortals instead of modified Shinigami, same with any other type of character—you can be any type of character, free of the Mortal label. In reality, this opens up the variety on Bleach Gotei far more than ever before: All while focusing on our core Bleach setting.
With the elimination of staff-supported Mechanics, we will no longer need a staff that’s departmentalized like ours. Nor will we need a staff as large as ours. Therefore, the departments are being eliminated. Job descriptions are being eliminated. Titles are being eliminated. There will be no more hierarchy, no more squabbling over authority, rank, or "power". The idea and purpose behind having a staff at all is to get work done.
To get an idea of what I mean: Take a look at the Big Brother, Big Sister program. There is no hierarchy. There are no titles. Evelynn runs it only insofar as organizing it as necessary. They realize that their manpower is valuable and, therefore, don’t have the time to worry about things like who’s the Big Brother, Big Sister administrator. No one there is concerned because it's not important, they just want to do what they do.
Now, let’s break these three major changes down and answer some questions.
Mechanics
You’re crazy! We need mechanics, the sky will fall without them!
I use Mechanics more than any other player. The closest thing to a serious mechanical fight we’ve ever had in the past few years was my fight with Ezekiel and we still fudged a bunch of stuff.
The vast majority of the players reading this don’t bother using it. Many of you mock it, much to the disdain of the Mechanics Department; it's completely unfair to both sides.
A system that is rarely, if ever, used is neither efficient nor necessary.
Okay, so what about those very few people who do use Mechanics?
They still can.
They will simply no longer be an official feature of Bleach Gotei. The current details of the system will be carted off to User Created Guides for conservation. Those players who enjoy working out the details of their Mechanics can, and will, be welcome to work them out. We will simply not be endorsing that or putting the requirement for getting them done on the Staff. That’s been a consistent failure as the demands on manpower, attention, and effort far exceed the budget of many of our volunteers.
Can you explain a bit more about the mindset that has led to this decision?
Let’s look at our system for joining Bleach Gotei.
You join, you write an application. Although you can write a minimalist application and get started very quickly, when given the choice “suck” versus “rock”, players tend to choose “rock”. Therefore, they write an application that—while not necessarily large—they put a lot of time and effort into; a giant application in its own right.
After that they wade through our Mechanical system for 20 hours trying to put something together. After that they get to wait two weeks for one of two people to swing through, write “DENIED” in big red letters across their work, and repeat this process a few times. All of this just to create mechanics that the vast majority of players in our community will never use.
This is the very definition of inefficiency. This is a place for storytelling, not a videogame. Trying to be some combination of both is unfair to the people running it and the people who have to put up with it.
Our top players don’t use Mechanics seriously (usually at all). They serve to create a barrier, an annoying to-do between a player and what’s important: Telling stories on Bleach Gotei.
We're removing that barrier, that entire extra and unnecessary layer to the game. Like anything else, if players would like to engage with it on their own terms they can. However, given that it is almost entirely unused currently I don’t think we’ll see too much of this. But if we do, wonderful! Have fun, everybody.
So how do we kill people?
Fight them, win, and ask if what you did is legitimate. Our process of having Death Requests, although never once used against someone’s will, still works here.
Well what if we don’t trust the Staff?
I'm really sorry to hear this, if that's actually how you feel! If you don’t trust the Staff, you’re having bigger problems here than mechanics.
No matter how you swing things, a certain level of trust is required in the people volunteering as Staff to work for you. Our system itself, for instance, was never objective: It relied heavily on the judgment of others to work. It was frequently flawed. My fight with Ezekiel, for instance, was able to decide who became Captain: In response, Ezekiel had multiple techniques unapproved and changed and an entire game mechanic had changed. Had those things been done before hand, I would have won hands-down.
The very system meant to provide an objective means for Ezekiel and I to settle a disagreement failed to do that very thing. Ezekiel became Captain because I gave it to him, not because the system was able to settle it for us: It failed to, outright.
Just as before, we’ll also have people who you can go to for input or—in what would be the first such case ever—a ruling on a fight.
How will we determine who gets to be Captain and stuff?
The strict outcome of a fight, as I’ve touched on, has never once determined Captaincy or anything else in-character. Which is a great thing: It never should.
Captains are decided on by the Captain Commander, in-character. Captain Commanders are decided on by laws already set in-character.
You are all very capable people. You do not need a system to make decisions for you. That point is reinforced since you’re here, telling your own stories, instead of playing World of Warcraft all day.
So what’s going to change for me, the average joe player?
Nothing.
You already aren’t using your mechanics. If anything, they intimidate or annoy you. They are no longer an official part of our system, so please carry on. You have a lot less work between you and being able to enjoy the game.
So what is making the cut and what isn't?
Good question!
Stats, Skills, and GP are all staying. These things provide a means of giving you an idea of your character's, and opponent's, power. How strong you are and how tough you are, that sort of thing. Stats, however, are reverting to Strength, Defense, Speed, and Spirit. The associated caps (such as Single Stat and Release) are also still present.
The reason for this is because, while Power/Precision worked better from a mechanical point of view (at least in some ways, they had their own weaknesses), they don't make much sense from our new approach of optional Mechanics.
Skills will continue but the specific, mechanical effects of each rank have been removed.
Techniques will remain, but since they have no direct, numerical effect they are now unlimited--you can create as many as you want to detail and explain various moves and abilities your character has. Releases, on the other hand, are still requested and earned like normal.
To expand on that, Releases will be unique in that they will still provide their normal Release Bonus in terms of Reiatsu. That information is the only hard number you'll find still listed in our current skills, such as the additional +20 Reiatsu to Mask in Inner Hollow Resonance.
Custom Skills as well are still available and can provide entirely new avenues for your character to grow and learn. Use them wisely and sparingly.
Wound information is still in the rules, simply to provide information on how grievously injured you should expect to be based on how hard you get hit. To this end, information on the Comparison Tiers is still present.
What do we do with our Mechanics threads?
We'll be merging them into one thread with your application. The current plan is:
Application post(s)
Stats and Skills post
Thread history post
Nice, clean, simple, and hopefully it'll encourage more people to update and maintain their applications!
Minor Races
You just banned all of our Mortal characters!
Not at all.
All current Mortals may continue unabated. Every single one of you. We will simply no longer be accepting Mortal applications. In three months, we will not be accepting Mortal reactivations.
Moreover, you have more freedom than ever before—just don’t be afraid to make a case for yourself, to explain why you absolutely need to be some sort of Minor Race as opposed to one of our core races.
Maybe I can understand your decision regarding Mechanics, but Mortals?
Let’s talk about Mortals and why I picked them.
Do you remember my Metagame post not so long ago? I explained that I felt a need to pick Mortals up and make them relevant: Everyone cheered. Why? Because Mortals aren’t relevant. They are completely disconnected from the Bleach world.
Even in canon they largely do not exist and do not matter. They’re a footnote at best. For good reason: Bleach is about Shinigami, Hollows, and Quincy to a lesser extent.
You might turn around and say that Mortals had an entire arc: they had the smallest arc. The purpose of that arc? To return the main character’s Shinigami powers. If that isn’t the biggest slap in the face to the relevance of Mortals as a stand-alone thing, I don’t know what is.
That’s why they’re being brought under this new heading, something that I think is better for Bleach Gotei as a whole.
I have a character concept that absolutely has to be a Mortal!
We have to remember what we are: A Bleach community. Of course, here on Bleach Gotei we’ve never been one for locking doors and throwing away the key. Once again, the idea behind Minor Races is to open things up and allow for people to build the concept they have that might be outside the limits of Quincy, Shinigami, or Hollow--all while asking them to consider the consequences of their decision.
Quincy still exist?
Absolutely. Why, you ask, since they’re less populous than Mortals?
This isn’t about popularity. This is about setting, lore, about how Mortals are a footnote at their peak in the Bleach setting. To sum it up?
Quincy have a raison d’etre. Mortals do not.
We’ve never stuck to canon, though!
You’re right we haven’t!
This is yet another reason roll Mortals into Minor Races. It takes only a moment’s extra effort to turn your special snowflake Mortal into a Shinigami, Quincy, or even a Hollow Breed. In doing so you’ll be joining a much tighter-knit race that has more direct connections to other races. Or, should you manage, it challenges you to show us why you need to be something else entirely.
We come back to that same phrase: raison d’etre.
Mortals are part of the Bleach world, yes; but they’re the tiniest, most insignificant part.
That’s why they were chosen to be included as Minor Races.
What about current Mortal applications?
Continue them, finish them, but don’t let them go inactive. We would never dreaming of stopping you from finishing or playing a character you currently have going!
Can you give me, in a paragraph, the idea behind all of this?
We’re going to stop being mediocre at everything and, instead, choose to excel at what we actually are. Bleach Gotei is a place to write stories about Bleach. Anything that interferes with any part of that is something we don’t need.
Staff
You’re trying to take over!!!
We're actually just reorganizing!
A lot of this looks more drastic than it really is. You have to remember, now that Mechanics are not something the Staff is burdened with designing, reviewing, approving, and moderating in use afterwards we have cut down on the amount of man-hours needed for Bleach Gotei to function.
This is an incredibly good thing for you, the player, and our Staff. More time spent writing for everyone involved.
Then what’s with hating on job descriptions and titles?
We’re not a Fortune 500 company that has to appeal to the egos of its executives. That's the general attitude we're approaching this with.
Red tape, bureaucracy, endless hierarchy, all of it serves no purpose. None of it enhances productivity; none of it makes things easier for players or Staff.
I very much live by the motto of work smart, not hard. Effort expended to do the same thing, when it can be accomplished for less, is effort not spent on other pursuits. It’s waste. We're eliminating waste.
Being Staff on Bleach Gotei is no real prize. All of the people who were on Staff, but will no longer be, aren't being let go because we dislike them, because they're unintelligent, or because they were lazy--simply because we no longer need them; our work can be covered by others with more time and experience.
For this reason I suspect Staff may be slightly more fluid than before, similar to the Big Brother, Big Sister program wherein people come and go based on what they have to offer and the time and energy they have to give us.
All in all a wonderful thing, I'd say.
Who do you have in mind to stick around for this?
I’ve got a few names here, at the moment.
Evelynn Avana
Dewis
Takua Meggido
Jasper Aizawa
Tokiyo Fujikagi
Kris
Nazomi
Myself
Did you just fire a bunch of people? Isn't that kind of rude?
I covered this a section ago, but I want to reiterate for emphasis.
Those who weren't included in the above list were not failures or in any other way unwanted. We're simply looking to streamline and cut down only to the people we need to fill the demand for the work we have. As demand increases, or decreases, so will the number of Staff members.
I'd be thrilled to welcome back on old or new members as the need arises!
Are all of the edits we see to the rules topics final?
Absolutely not.
Those topics were restructured to cleanly and comfortably support the loads of information associated with our full mechanical system. Without that, they probably don't need to look the way they look now. Expect improvements across the board as we let these changes sink in, see where the dust settles, and improve based on that.
In particular we're interested in expanding our lore and providing more direct information about the game world.
As my closing words, I want everyone reading this today to understand something: Nothing about how you enjoy your time here on Bleach Gotei is being changed. We simply felt that many of the things we asked of players, new and old alike, simply served to get in-between us players and the writing that we're here to do.
In fact, there is now less standing between you and writing here than ever before. I think that's exciting.
We hope you do too!
Bleach Gotei has easily become the best Bleach community out there. No contest, I’d say. For a lot of people, and a lot of reasons, that’s plenty of motivation to say “Okay, good job team.” and call it a day. We’re the best, what else do we need, right?
Being the best was never the point. I don’t care if we’re better than any other Bleach community out there. What I care about, what I’ve always cared about, is Bleach Gotei being the best Bleach Gotei it can be. In order to progress further I feel as though a few fundamental changes are necessary in order to focus us more on the things we do best: Telling stories in, and branching off of, the Bleach setting.
I’ve felt this way for a very long time, so nothing we're about to announce should come as a surprise. I’ll be explaining, in detail, the ideas behind all of this as well.
From this point on, Mechanics are purely and totally optional. This means our previous system of advanced mechanics will no longer be officially supported by the Staff, only things such as Stats, Skills, and the appropriate GP expenditures will remain as "official" parts of the experience.
Of course, it's not suddenly against the law to use them! Players are free to continue using our detailed systems if they want, but our rules will return to my original vision for them: Simple comparisons using stats and skills to provide a framework for storytelling. Nothing more.
We're also expanding Mortals to include truly anything else and renaming them Minor Races. We will no longer be accepting “Mortal” applications. Current applications and characters are unaffected. However, in three months we will no longer be accepting reactivations for old Mortal characters—so don’t let them go inactive.
This does not mean you are incapable of playing a Mortal ever again: Far from it. From now on, if you want to be a member of a Minor Race all you have to do is request it—just like how you request anything outside of the standard without guarantee. This means Bount hopefuls are no longer forced to be Mortals instead of modified Shinigami, same with any other type of character—you can be any type of character, free of the Mortal label. In reality, this opens up the variety on Bleach Gotei far more than ever before: All while focusing on our core Bleach setting.
With the elimination of staff-supported Mechanics, we will no longer need a staff that’s departmentalized like ours. Nor will we need a staff as large as ours. Therefore, the departments are being eliminated. Job descriptions are being eliminated. Titles are being eliminated. There will be no more hierarchy, no more squabbling over authority, rank, or "power". The idea and purpose behind having a staff at all is to get work done.
To get an idea of what I mean: Take a look at the Big Brother, Big Sister program. There is no hierarchy. There are no titles. Evelynn runs it only insofar as organizing it as necessary. They realize that their manpower is valuable and, therefore, don’t have the time to worry about things like who’s the Big Brother, Big Sister administrator. No one there is concerned because it's not important, they just want to do what they do.
Now, let’s break these three major changes down and answer some questions.
Mechanics
You’re crazy! We need mechanics, the sky will fall without them!
I use Mechanics more than any other player. The closest thing to a serious mechanical fight we’ve ever had in the past few years was my fight with Ezekiel and we still fudged a bunch of stuff.
The vast majority of the players reading this don’t bother using it. Many of you mock it, much to the disdain of the Mechanics Department; it's completely unfair to both sides.
A system that is rarely, if ever, used is neither efficient nor necessary.
Okay, so what about those very few people who do use Mechanics?
They still can.
They will simply no longer be an official feature of Bleach Gotei. The current details of the system will be carted off to User Created Guides for conservation. Those players who enjoy working out the details of their Mechanics can, and will, be welcome to work them out. We will simply not be endorsing that or putting the requirement for getting them done on the Staff. That’s been a consistent failure as the demands on manpower, attention, and effort far exceed the budget of many of our volunteers.
Can you explain a bit more about the mindset that has led to this decision?
Let’s look at our system for joining Bleach Gotei.
You join, you write an application. Although you can write a minimalist application and get started very quickly, when given the choice “suck” versus “rock”, players tend to choose “rock”. Therefore, they write an application that—while not necessarily large—they put a lot of time and effort into; a giant application in its own right.
After that they wade through our Mechanical system for 20 hours trying to put something together. After that they get to wait two weeks for one of two people to swing through, write “DENIED” in big red letters across their work, and repeat this process a few times. All of this just to create mechanics that the vast majority of players in our community will never use.
This is the very definition of inefficiency. This is a place for storytelling, not a videogame. Trying to be some combination of both is unfair to the people running it and the people who have to put up with it.
Our top players don’t use Mechanics seriously (usually at all). They serve to create a barrier, an annoying to-do between a player and what’s important: Telling stories on Bleach Gotei.
We're removing that barrier, that entire extra and unnecessary layer to the game. Like anything else, if players would like to engage with it on their own terms they can. However, given that it is almost entirely unused currently I don’t think we’ll see too much of this. But if we do, wonderful! Have fun, everybody.
So how do we kill people?
Fight them, win, and ask if what you did is legitimate. Our process of having Death Requests, although never once used against someone’s will, still works here.
Well what if we don’t trust the Staff?
I'm really sorry to hear this, if that's actually how you feel! If you don’t trust the Staff, you’re having bigger problems here than mechanics.
No matter how you swing things, a certain level of trust is required in the people volunteering as Staff to work for you. Our system itself, for instance, was never objective: It relied heavily on the judgment of others to work. It was frequently flawed. My fight with Ezekiel, for instance, was able to decide who became Captain: In response, Ezekiel had multiple techniques unapproved and changed and an entire game mechanic had changed. Had those things been done before hand, I would have won hands-down.
The very system meant to provide an objective means for Ezekiel and I to settle a disagreement failed to do that very thing. Ezekiel became Captain because I gave it to him, not because the system was able to settle it for us: It failed to, outright.
Just as before, we’ll also have people who you can go to for input or—in what would be the first such case ever—a ruling on a fight.
How will we determine who gets to be Captain and stuff?
The strict outcome of a fight, as I’ve touched on, has never once determined Captaincy or anything else in-character. Which is a great thing: It never should.
Captains are decided on by the Captain Commander, in-character. Captain Commanders are decided on by laws already set in-character.
You are all very capable people. You do not need a system to make decisions for you. That point is reinforced since you’re here, telling your own stories, instead of playing World of Warcraft all day.
So what’s going to change for me, the average joe player?
Nothing.
You already aren’t using your mechanics. If anything, they intimidate or annoy you. They are no longer an official part of our system, so please carry on. You have a lot less work between you and being able to enjoy the game.
So what is making the cut and what isn't?
Good question!
Stats, Skills, and GP are all staying. These things provide a means of giving you an idea of your character's, and opponent's, power. How strong you are and how tough you are, that sort of thing. Stats, however, are reverting to Strength, Defense, Speed, and Spirit. The associated caps (such as Single Stat and Release) are also still present.
The reason for this is because, while Power/Precision worked better from a mechanical point of view (at least in some ways, they had their own weaknesses), they don't make much sense from our new approach of optional Mechanics.
Skills will continue but the specific, mechanical effects of each rank have been removed.
Techniques will remain, but since they have no direct, numerical effect they are now unlimited--you can create as many as you want to detail and explain various moves and abilities your character has. Releases, on the other hand, are still requested and earned like normal.
To expand on that, Releases will be unique in that they will still provide their normal Release Bonus in terms of Reiatsu. That information is the only hard number you'll find still listed in our current skills, such as the additional +20 Reiatsu to Mask in Inner Hollow Resonance.
Custom Skills as well are still available and can provide entirely new avenues for your character to grow and learn. Use them wisely and sparingly.
Wound information is still in the rules, simply to provide information on how grievously injured you should expect to be based on how hard you get hit. To this end, information on the Comparison Tiers is still present.
What do we do with our Mechanics threads?
We'll be merging them into one thread with your application. The current plan is:
Application post(s)
Stats and Skills post
Thread history post
Nice, clean, simple, and hopefully it'll encourage more people to update and maintain their applications!
Minor Races
You just banned all of our Mortal characters!
Not at all.
All current Mortals may continue unabated. Every single one of you. We will simply no longer be accepting Mortal applications. In three months, we will not be accepting Mortal reactivations.
Moreover, you have more freedom than ever before—just don’t be afraid to make a case for yourself, to explain why you absolutely need to be some sort of Minor Race as opposed to one of our core races.
Maybe I can understand your decision regarding Mechanics, but Mortals?
Let’s talk about Mortals and why I picked them.
Do you remember my Metagame post not so long ago? I explained that I felt a need to pick Mortals up and make them relevant: Everyone cheered. Why? Because Mortals aren’t relevant. They are completely disconnected from the Bleach world.
Even in canon they largely do not exist and do not matter. They’re a footnote at best. For good reason: Bleach is about Shinigami, Hollows, and Quincy to a lesser extent.
You might turn around and say that Mortals had an entire arc: they had the smallest arc. The purpose of that arc? To return the main character’s Shinigami powers. If that isn’t the biggest slap in the face to the relevance of Mortals as a stand-alone thing, I don’t know what is.
That’s why they’re being brought under this new heading, something that I think is better for Bleach Gotei as a whole.
I have a character concept that absolutely has to be a Mortal!
We have to remember what we are: A Bleach community. Of course, here on Bleach Gotei we’ve never been one for locking doors and throwing away the key. Once again, the idea behind Minor Races is to open things up and allow for people to build the concept they have that might be outside the limits of Quincy, Shinigami, or Hollow--all while asking them to consider the consequences of their decision.
Quincy still exist?
Absolutely. Why, you ask, since they’re less populous than Mortals?
This isn’t about popularity. This is about setting, lore, about how Mortals are a footnote at their peak in the Bleach setting. To sum it up?
Quincy have a raison d’etre. Mortals do not.
We’ve never stuck to canon, though!
You’re right we haven’t!
This is yet another reason roll Mortals into Minor Races. It takes only a moment’s extra effort to turn your special snowflake Mortal into a Shinigami, Quincy, or even a Hollow Breed. In doing so you’ll be joining a much tighter-knit race that has more direct connections to other races. Or, should you manage, it challenges you to show us why you need to be something else entirely.
We come back to that same phrase: raison d’etre.
Mortals are part of the Bleach world, yes; but they’re the tiniest, most insignificant part.
That’s why they were chosen to be included as Minor Races.
What about current Mortal applications?
Continue them, finish them, but don’t let them go inactive. We would never dreaming of stopping you from finishing or playing a character you currently have going!
Can you give me, in a paragraph, the idea behind all of this?
We’re going to stop being mediocre at everything and, instead, choose to excel at what we actually are. Bleach Gotei is a place to write stories about Bleach. Anything that interferes with any part of that is something we don’t need.
Staff
You’re trying to take over!!!
We're actually just reorganizing!
A lot of this looks more drastic than it really is. You have to remember, now that Mechanics are not something the Staff is burdened with designing, reviewing, approving, and moderating in use afterwards we have cut down on the amount of man-hours needed for Bleach Gotei to function.
This is an incredibly good thing for you, the player, and our Staff. More time spent writing for everyone involved.
Then what’s with hating on job descriptions and titles?
We’re not a Fortune 500 company that has to appeal to the egos of its executives. That's the general attitude we're approaching this with.
Red tape, bureaucracy, endless hierarchy, all of it serves no purpose. None of it enhances productivity; none of it makes things easier for players or Staff.
I very much live by the motto of work smart, not hard. Effort expended to do the same thing, when it can be accomplished for less, is effort not spent on other pursuits. It’s waste. We're eliminating waste.
Being Staff on Bleach Gotei is no real prize. All of the people who were on Staff, but will no longer be, aren't being let go because we dislike them, because they're unintelligent, or because they were lazy--simply because we no longer need them; our work can be covered by others with more time and experience.
For this reason I suspect Staff may be slightly more fluid than before, similar to the Big Brother, Big Sister program wherein people come and go based on what they have to offer and the time and energy they have to give us.
All in all a wonderful thing, I'd say.
Who do you have in mind to stick around for this?
I’ve got a few names here, at the moment.
Evelynn Avana
Dewis
Takua Meggido
Jasper Aizawa
Tokiyo Fujikagi
Kris
Nazomi
Myself
Did you just fire a bunch of people? Isn't that kind of rude?
I covered this a section ago, but I want to reiterate for emphasis.
Those who weren't included in the above list were not failures or in any other way unwanted. We're simply looking to streamline and cut down only to the people we need to fill the demand for the work we have. As demand increases, or decreases, so will the number of Staff members.
I'd be thrilled to welcome back on old or new members as the need arises!
Are all of the edits we see to the rules topics final?
Absolutely not.
Those topics were restructured to cleanly and comfortably support the loads of information associated with our full mechanical system. Without that, they probably don't need to look the way they look now. Expect improvements across the board as we let these changes sink in, see where the dust settles, and improve based on that.
In particular we're interested in expanding our lore and providing more direct information about the game world.
As my closing words, I want everyone reading this today to understand something: Nothing about how you enjoy your time here on Bleach Gotei is being changed. We simply felt that many of the things we asked of players, new and old alike, simply served to get in-between us players and the writing that we're here to do.
In fact, there is now less standing between you and writing here than ever before. I think that's exciting.
We hope you do too!